resistances idea

what do u think about combining:

Melding of the Flesh Cobalt Jewel
-76% To All Elemental Resistances
Elemental Resistances Are Limited By Your Highest Maximum Elemental Resistances Instead

The Annihilating Light Quarterstaff
+18% Chance to Block Attack Damage while wielding a Staff
63% reduced Elemental Resistances
Elemental Skills deal Triple Damage

211(to stack one to 75%)

37% effectivnes due to staff

0.37 * resistances =211
resistances = 211/0.37 = 570

SO YOU NEED FOR EXAMPLE 570% lightning resistance

and if u want to get somehow 90% capped resistance(if u raised max cap to max) its 226

226/0.37 = 610

you can use for example purity of lightning to increase cap on all 3 elemental types of damage

2. combining:

Melding of the Flesh Cobalt Jewel
-76% To All Elemental Resistances
Elemental Resistances Are Limited By Your Highest Maximum Elemental Resistances Instead

with Doryani's Prototype
(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours

and getting armour and clod and fire resists keeping low lightning resistance
Last edited by mgorskie#4475 on Jan 26, 2022, 8:58:08 AM
Last bumped on Jan 27, 2022, 8:19:32 AM
One of us doesn't understand what's going on. I'm not sure it's me. What is going to happen with your fire and cold resistances? Where are they coming from?
Last edited by Shagsbeard#3964 on Jan 26, 2022, 9:07:42 AM
The Annihilating Light will also reduce the effectiveness of your negative resists. Any resists you have below 0% will be correspondingly reduced in magnitude i.e. brought closer to zero, effectively raising your lightning res.

Both Doryani's Prototype and Melding of the Flesh are going to pair up terribly with that staff. You'll be stretching yourself thin trying to make it work.

Otoh the new Crystallised Omniscience amulet could work with it.
Last edited by Exile009#1139 on Jan 26, 2022, 9:32:13 AM
"
Shagsbeard wrote:
One of us doesn't understand what's going on. I'm not sure it's me. What is going to happen with your fire and cold resistances? Where are they coming from?


From the jewel?
"
Exile009 wrote:
The Annihilating Light will also reduce the effectiveness of your negative resists. Any resists you have below 0% will be correspondingly reduced in magnitude i.e. brought closer to zero, effectively raising your lightning res.

Both Doryani's Prototype and Melding of the Flesh are going to pair up terribly with that staff. You'll be stretching yourself thin trying to make it work.

Otoh the new Crystallised Omniscience amulet could work with it.


Is that confirmed? Would the staff with a "63% reduced" value push a -100 Lightning res value to -63 (reducing the magnitude of the number, i.e. *0.63 on the res)?
Or would it work the other way, and reduce that -100 by 63% so making the final value -163 (actually reducing the resistance, i.e. - (100*.63)?

Are there any other items which reduce resistance by a %, or a factor, rather than a set amount? this should work the same way.
Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
"
Varana wrote:
"
Exile009 wrote:
The Annihilating Light will also reduce the effectiveness of your negative resists. Any resists you have below 0% will be correspondingly reduced in magnitude i.e. brought closer to zero, effectively raising your lightning res.

Both Doryani's Prototype and Melding of the Flesh are going to pair up terribly with that staff. You'll be stretching yourself thin trying to make it work.

Otoh the new Crystallised Omniscience amulet could work with it.


Is that confirmed? Would the staff with a "63% reduced" value push a -100 Lightning res value to -63 (reducing the magnitude of the number, i.e. *0.63 on the res)?
Or would it work the other way, and reduce that -100 by 63% so making the final value -163 (actually reducing the resistance, i.e. - (100*.63)?

Are there any other items which reduce resistance by a %, or a factor, rather than a set amount? this should work the same way.


That isn't just confirmed, that's how this mechanic already works in the game. The Blight helmets already do this aka Cowl of the Cryophile, Thermophile, etc.
"
Exile009 wrote:

That isn't just confirmed, that's how this mechanic already works in the game. The Blight helmets already do this aka Cowl of the Cryophile, Thermophile, etc.


Thanks - I haven't seen these so didn't know there was precedent.
In that case, then, assuming similar wording means similar mechanism and "x% reduced resistance" means "reduce the numeric value of the resistance by x%" then absolutely as you say, this staff is exactly what you DON'T want to use if your aim is to get the number against a resist as big as possible.

It's not the most intuitive wording. It should be pretty obvious once equipped, but I guess that's a bit late to find out a mistake if you've painfully farmed or bought one.
Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
"
Slaikkiz wrote:
"
Shagsbeard wrote:
One of us doesn't understand what's going on. I'm not sure it's me. What is going to happen with your fire and cold resistances? Where are they coming from?


From the jewel?



the jewel does not give resistances. it only gives +MAX RES.

you still have to get all the resistances. whichever resist has the highest max res, will become the MAX res for all of them. but the jewel doesnt give resists.
OP: If you want to exploit this, I'm thinking the following:

Annihilating Light + Doryani's Prototype + Transcendence + Stack a lot of armour and get a bunch of "Phys taken as Element" mods. Play Herald of Thunder (autobomber) in a Shako.
Last edited by TemjinGold#1898 on Jan 27, 2022, 8:27:55 AM
Only thing I can think of is to convert your elemental damage taken to chaos or something but as far as I know you can't get 100% of that. If you combined that with block and spell block you might have enough defenses to survive regular maps.

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