Leech

Yes I have searched the interwebs extensively and i didn't really find an awnser to this question, or it was hidden in a 1 hour explanation to how leech works.

I simply want to know how long one instance of leech I apply to a Monster lasts and if that can be raised or lowered. And if there is a Diffrence in case you are a Slayer.

Any help is welcome :)
Last edited by AtrejuDakah#6668 on Jan 18, 2022, 3:35:30 PM
Last bumped on Jan 19, 2022, 12:00:49 PM
You'll find everything on the wiki.

https://www.poewiki.net/wiki/Leech#Leech_duration
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Scarletsword wrote:
You'll find everything on the wiki.

https://www.poewiki.net/wiki/Leech#Leech_duration


Thx for your reply :)

unfortunately it isn't true.

"The leech recovery duration is how long in seconds a leech instance will last, based on damage dealt and character's Leech modifiers.[6]

By default a maximum of an instance is 10% of character's maximum Life, and maximum Rate is 2% of character's maximum Life per second, resulting in a maximum 5 seconds duration of a single Leech instance. "

This is what is on the wiki. that's more then vague AND to top that ... you need a degree to know which leech mod is what ? there is like a gazillion of them and each one has a diffrent meaning . all i want to know what the base time of a leech instance is when i am slayer and if i can increase that duration.
That's not vague at all. The line you quoted answers your question--it lasts 5 secs by default.
Last edited by TemjinGold#1898 on Jan 18, 2022, 4:59:33 PM
If it lasts 5 seconds by default, that was vague because the quote says it will last a maximum of 5 seconds.

The quote makes it sound like its duration works like that of elemental ailment durations, where doing a ton of little tiny damaging hits won't even apply the ailment at all, or leech in this case.
The "maximum of 5 secs" is because leech shuts off when you reach full life if you don't have Slayer leech. So if you are really hurting and definitely not full, the leech will last the full 5 secs. If you are healed up in say 2 secs, the leech will only last those 2 secs.

Basically leech works like so: Assuming you are really hurting and need all the healing you can get, each hit you land that leeches will create a leech instance. That instance is bound by a total amount it can give you (this is the 10% of your max life), a maximum rate that it can heal you at (this is the 2% of your life per second), and a duration it can last (the 5 secs). "By default" means if you have no leech modifiers of any kind boosting you. So if you have zero investment into leech, an instance will give you 2% of your life back per sec for up to 5 secs. The final restriction is that the sum of all active leech instances cannot at default give you more than 20% of your life per second. This simply means that with no investment, you do not benefit from more than 10 leech instances at once.

Now, bear in mind, this also assumes you do enough damage per hit to achieve that.

"Total recovery" for leech refers to that 10% part. "Maximum recovery" refers to the 2% per second part. "Maximum total recovery" refers to the 20% part.

So, more "total recovery" means a single instance can give you more than 10% total health over its duration. More "Maximum recovery" means you can get more than 2% per sec per leech instance. Note that these 2 mods aren't really that good. The one you generally want is "Maximum total recovery" because that allows you to get more than 20% life recovered per second from all of your leech instances.

I should add: If you are playing something slow like slams, then Maximum recovery can be good: Since you hit slow, you won't have 10 leech instances up at all times, so you will want each instance to be as beefy as possible. But outside of that, most players just need to make sure they have enough percent leech (the more damage you do per hit, the less leech percent you need) and to invest into Maximum Total Recovery.
Last edited by TemjinGold#1898 on Jan 18, 2022, 5:32:46 PM
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TemjinGold wrote:
The "maximum of 5 secs" is because leech shuts off when you reach full life if you don't have Slayer leech. So if you are really hurting and definitely not full, the leech will last the full 5 secs. If you are healed up in say 2 secs, the leech will only last those 2 secs.

Basically leech works like so: Assuming you are really hurting and need all the healing you can get, each hit you land that leeches will create a leech instance. That instance is bound by a total amount it can give you (this is the 10% of your max life), a maximum rate that it can heal you at (this is the 2% of your life per second), and a duration it can last (the 5 secs). "By default" means if you have no leech modifiers of any kind boosting you. So if you have zero investment into leech, an instance will give you 2% of your life back per sec for up to 5 secs. The final restriction is that the sum of all active leech instances cannot at default give you more than 20% of your life per second. This simply means that with no investment, you do not benefit from more than 10 leech instances at once.

Now, bear in mind, this also assumes you do enough damage per hit to achieve that.

"Total recovery" for leech refers to that 10% part. "Maximum recovery" refers to the 2% per second part. "Maximum total recovery" refers to the 20% part.

So, more "total recovery" means a single instance can give you more than 10% total health over its duration. More "Maximum recovery" means you can get more than 2% per sec per leech instance. Note that these 2 mods aren't really that good. The one you generally want is "Maximum total recovery" because that allows you to get more than 20% life recovered per second from all of your leech instances.

I should add: If you are playing something slow like slams, then Maximum recovery can be good: Since you hit slow, you won't have 10 leech instances up at all times, so you will want each instance to be as beefy as possible. But outside of that, most players just need to make sure they have enough percent leech (the more damage you do per hit, the less leech percent you need) and to invest into Maximum Total Recovery.


Sry, but what you wrote there makes a whole lot of more sense then any wiki, or even Mark_GGGs explanation i found, and that is partially my point. GGG really should make another scourge league... simple ... straight forward ... and abbandone when released... and the nfocus on a wiki that is ingame... or simply improve on tooltips or whatever ...
Err... you're welcome? Not sure if you are grateful for my post or just upset at GGG haha... But hey if that helped you understand, glad I wrote it then.
There are 3 types of leech: life, mana, and energy shield. They all follow the same rules.

If you have enough instances to reach your Total Maximum Recovery (20%) additional instances will still be applied to your character. The duration will start, but you will not receive any benefit. That way when an instance that is recovering you expires, a new one is always ready to take it's place.

When you reach full, every instance on you, including the ones not in effect, immediately expire and reset you to 0. The Slayer Ascendency Brutal Fervour, the Ascendant Ascendency Slayer, and the unique gloves Offering to the Serpant all allow life leech to bypass this rule for life leech. The unique claw Essenctia Sanguis for energy shield leech.



This is mostly a repeat of what TremjinGold said.

% Leeched
By default you leech 0% damage. Mods in this category stack additively. If you have mods 1%, .3% and .4%, you leech up to 1.7% of your damage. Note that each hit applies a single instance, and several abilities hit multiple times per attack/cast.

Total Recovery
Regardless of how much damage was dealt on the hit, you will leech at the rate of 2% of your life/mana/ES pool per second until either (1) you reach the % leeched threshold or (2) your Total Recovery Threshold.

Mods in this category stack multiplicatively. If you have 50% Increased Total Recovery you end up leeching at a rate of 3% per second. This effectively makes the ramp up faster but provides little additional benefit.

Increasing this WILL DECREASE the duration the leech instance is in effect. If you leech 10% at 2% per second, it lasts 5 seconds. If you leech 10% at 3% per second, it lasts 3.33 seconds.

Maximum Recovery
The wiki is wordy by adhering to the mechanics. This is your duration of each instance. It does not increase any amount of recovery in the moment but allows for more of the % leech to be applied.

Mods in this category stack multiplicatively. You leech up to 10% of your pool per instance by default, and if you have 50% Increased Maximum Recovery each instance can leech up to 15%. This means you leech for a duration of 7.5 seconds (at 2% per second).

Total Maximum Recovery
This is, as TremjinGold mentioned, the only truly valuable mod. It affects the overall amount of healing received. It stacks additively and has a default cap of 20%. If you increase this by 3%, your new cap is 23%.

Increasing this will require more instances to reach full. If you normally leech at 2%, you need 10 instances to reach 20%. If you leech at 3% per second, you need 7 instances to reach 20% with the excess not in effect. If you leech 2%, you need 12 instances to reach 23% or 8 instances to at 3% per second.

Vaal Pact
This will double your life leech in every category as a separate multiplier (except % leeched).
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Aldonés wrote:
Total Recovery
Regardless of how much damage was dealt on the hit, you will leech at the rate of 2% of your life/mana/ES pool per second until either (1) you reach the % leeched threshold or (2) your Total Recovery Threshold.

Mods in this category stack multiplicatively. If you have 50% Increased Total Recovery you end up leeching at a rate of 3% per second. This effectively makes the ramp up faster but provides little additional benefit.

Increasing this WILL DECREASE the duration the leech instance is in effect. If you leech 10% at 2% per second, it lasts 5 seconds. If you leech 10% at 3% per second, it lasts 3.33 seconds.
Increasing Total Recovery per second from leech doesn't change leech duration, because it doesn't change leech rate which is constant 2%.

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Aldonés wrote:
Maximum Recovery
The wiki is wordy by adhering to the mechanics. This is your duration of each instance. It does not increase any amount of recovery in the moment but allows for more of the % leech to be applied.
So you have distance, time and speed, like in a math problem. Distance is Maximum Recovery per leech, time is leech duration and speed is leech rate. Yes, increasing distance will increase time, since speed is always the same. But I wouldn't call distance time.

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