60% increased Damage with Bleeding inflicted on Poisoned Enemies
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Not sure if this is a game thing, or a Path of Building thing.
pastebin to build: https://pastebin.com/RSVHcH0M Lacerate Build with max block. Picked up the Bleeding Mastery node "60% increased Damage with Bleeding inflicted on Poisoned Enemies" I run Vaal Ancestral Warchief in my gloves which has a chance to poison. In POB, VAW is checked as enabled. I select "Are enemies poisoned". No change in DPS. I deselect it. No change in any DPS. I deselect the node, no change in any dps. I remove the "chance to poison" in gloves, no change in any dps. So am I missing something? Is it Path of Building that's not picking up the 60%? Or could it be the game? Perhaps I have to inflict the bleeding, not the totem? Any ideas? Thanks. And the white guys says, I'll have a Coke then. Last bumped on Nov 4, 2021, 10:15:15 PM
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Anything?
And the white guys says, I'll have a Coke then.
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It's most likely just a PoB thing. It's taken them some time to get all the masteries working, and that's probably one that still doesn't work. I'd check in their issues on github to see if anyone has posted about it there.
I have a pretty good sense of humor. I'm not German.
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Checked and there is an open issue for this on the github. Looks like they've also got a fix approved for it, but it hasn't been deployed yet. Should probably be in the next PoB update.
I have a pretty good sense of humor. I'm not German. Last edited by aggromagnet#5565 on Nov 4, 2021, 7:04:07 PM
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" Superb. That was bugging the heck out of me. Thought I was missing something with my build, haha. Thanks man. And the white guys says, I'll have a Coke then.
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