Hi,
I curse myself with Temp Chains via Rotblood Promise. When I activate Voltaxic Burst the countdown on it gets blue and runs slower (so it should be affected by TC). Once I reach around 0:04 sec, the timer just disappears and the explosion follows. I don't see a reason why the timer shouldn't get to 0:00 and then explode. I tested it in hideout - looks like a bug.
I would highly appreciate some feedback since I plan to build around this. Thanks
PS: you can see the exact setup for testing on my character: GewichtEinerKaltenEnte
Last edited by willeke#2216 on Nov 3, 2021, 11:21:01 AM Last bumped on Nov 15, 2021, 7:45:50 AM
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Posted bywilleke#2216on Nov 3, 2021, 11:12:58 AM
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I made a small video about the bug: https://youtu.be/XgjnRZYA1fg
Its btw also bugged with Solstice Vigil.
Last edited by willeke#2216 on Nov 9, 2021, 10:53:13 AM
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Posted bywilleke#2216on Nov 9, 2021, 10:52:43 AM
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the vision of "hard" is also the vision of bug...deal with it ...sorry tm Chris Wilson
Never invite Vorana, Last To Fall at a beer party.
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Posted byVendetta#0327on Nov 11, 2021, 4:01:17 PMOn Probation
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willeke wrote:
Hi,
I curse myself with Temp Chains via Rotblood Promise. When I activate Voltaxic Burst the countdown on it gets blue and runs slower (so it should be affected by TC). Once I reach around 0:04 sec, the timer just disappears and the explosion follows. I don't see a reason why the timer shouldn't get to 0:00 and then explode. I tested it in hideout - looks like a bug.
I would highly appreciate some feedback since I plan to build around this. Thanks
PS: you can see the exact setup for testing on my character: GewichtEinerKaltenEnte
Thanks for your report, we'll look into this.
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Posted byJatin_GGGon Nov 12, 2021, 12:39:09 AMGrinding Gear Games
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Jatin_GGG wrote:
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willeke wrote:
Hi,
I curse myself with Temp Chains via Rotblood Promise. When I activate Voltaxic Burst the countdown on it gets blue and runs slower (so it should be affected by TC). Once I reach around 0:04 sec, the timer just disappears and the explosion follows. I don't see a reason why the timer shouldn't get to 0:00 and then explode. I tested it in hideout - looks like a bug.
I would highly appreciate some feedback since I plan to build around this. Thanks
PS: you can see the exact setup for testing on my character: GewichtEinerKaltenEnte
Thanks for your report, we'll look into this.
<3
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Posted bywilleke#2216on Nov 15, 2021, 7:45:50 AM
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