Toxic Rain Damage

Hi,

I started playing PoE again using a Toxic Rain build. I am quite happy with the build so far, but lack a bit of damage output.

My question is, where does the damage come from? I always see "Damage over Time" or "Chaos Damage over Time" are essential, but is it really just those, or does the base damage of your weapon (and + damage attributes), physically and elemental also play a role?

Would be vital to know if I just have to watch out for DoT or also base damage.

Thanks
Last bumped on Oct 30, 2021, 11:36:20 PM
Toxic Rain damage scales from damage over time, chaos damage (obviously multi is stronger for both), skill effect duration, gem levels and attack speed.

Your build is suffering at the moment because you are using a 1.2 APS base bow. At a minimum you will want a 1.5 APS bow, i was using a white 4L thicket bow until yellow maps. You can opt to buy a 6L one and use an essence that guarantees +2 socketed bow gems or fossil craft depending on the item level and then bench craft attack speed or DoT Multi. Or you can buy a 5L Quill Rain which has 3APS.

As for the tree, just a quick glance and noticed that you didn't take Exceptional Performance which is massive. Look on poe.ninja to see what trees other people are taking.

Also for a 5L totem setup, replace faster proj and vicious proj with withering touch and focused ballista support.

Last edited by BrettLee#6388 on Oct 28, 2021, 7:58:28 PM
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BrettLee wrote:
Toxic Rain damage scales from damage over time, chaos damage (obviously multi is stronger for both), skill effect duration, gem levels and attack speed.

Your build is suffering at the moment because you are using a 1.2 APS base bow. At a minimum you will want a 1.5 APS bow, i was using a white 4L thicket bow until yellow maps. You can opt to buy a 6L one and use an essence that guarantees +2 socketed bow gems or fossil craft depending on the item level and then bench craft attack speed or DoT Multi. Or you can buy a 5L Quill Rain which has 3APS.

As for the tree, just a quick glance and noticed that you didn't take Exceptional Performance which is massive. Look on poe.ninja to see what trees other people are taking.

Also for a 5L totem setup, replace faster proj and vicious proj with withering touch and focused ballista support.



This was incredibly helpful thanks a lot.

So to follow up on that answer
- A 1 DPS bow would do the same amount of toxic rain damage as a 300 DPS bow, if all the other factors (gem level, DoT, cDoT, ..) would be the same?
- Does accuracy rating play a role, or does toxic rain always hit?
- You wrote Chaos Damage. Is "Chaos Damage" really helping with toxic rain, or just "Chaos Damage over Time"? Or both, in which case which one is better?
- It seems to me "Chaos Damage over Time" on items is more valued than "Damage over Time". Even the guide I am following seems to be preferring a low "Chaos Damage over Time" over a higher "Damage over Time" on Jewels. What is the reason for that, shouldn't they have the same effect?
Last edited by Pongard#5629 on Oct 29, 2021, 11:03:24 AM
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Pongard wrote:
This was incredibly helpful thanks a lot.

So to follow up on that answer
- A 1 DPS bow would do the same amount of toxic rain damage as a 300 DPS bow, if all the other factors (gem level, DoT, cDoT, ..) would be the same?
- Does accuracy rating play a role, or does toxic rain always hit?
- You wrote Chaos Damage. Is "Chaos Damage" really helping with toxic rain, or just "Chaos Damage over Time"? Or both, in which case which one is better?
- It seems to me "Chaos Damage over Time" on items is more valued than "Damage over Time". Even the guide I am following seems to be preferring a low "Chaos Damage over Time" over a higher "Damage over Time" on Jewels. What is the reason for that, shouldn't they have the same effect?


Flat damage adds a negligible amount of DPS. Our damage comes from DoT, not from the hit.

Accuracy is not relevant for the same reason, you are creating DoT pools on the ground, you don't need to hit enemies.

Chaos damage, damage over time and chaos damage over time all help. All damage mods are the same..one isn't better than another. 10% damage, 10% damage over time, 10% chaos damage, 10% chaos damage over time are all identical boosts for TR.

They have the same effect. You just take what is available on the tree and what mods are available on items.
I just wonder what is going on here:


Phoenix Hope
Crimson Jewel

12% increased Damage over Time
4% increased Attack Speed while Dual Wielding
7% increased maximum Life
2 chaos


Oblivion Breath
Cobalt Jewel

15% chance to Avoid being Ignited
+1% Chance to Block Spell Damage while holding a Shield
+6% to Chaos Damage over Time Multiplier
7% increased maximum Life
40 chaos

Why is the second so much more expensive? And it's not just those, it's a pattern. The first one has 12% DoT the second one only 6% CDoT. Is it because of the world Multiplier, does this mean something special?
Last edited by Pongard#5629 on Oct 30, 2021, 3:14:33 PM
Because damage multipliers are significantly stronger than increased damage. Its not exclusive to TR, you can google this and find a lot of information.

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