Game is designed around HP+Armor, Evasion is a bad random mitigation still
defense mechanics are not correctly balanced around HP and the fact some chars dont have "flat mitigation" against melee.
as far as templars,brutes,andgladiators are concerned the game is working fine now: big hits get mitigated flatly, so a 6k hit, will be like 3k after armor and then completely blocked or taken. so far, so good. if an evasion char fights the same boss, the 6k raw damage are completely avoided by chance (but never 100%) or taken unmitigated. this makes evasion chars subject still to slotmachine dmg inc: you either take NO dmg, or FULL dmg (only exception is magic dmg) by chance. this still makes evasion chars far less fun to play. the only mechanic i know to actually avoid that is "convert melee to elemental dmg" okay - so if thats basically mandatory pleaseconsider making nodes in all non armor classes for that. still i think that actually a "dumb" workaround that has no "roleplay" component, why should ahunter take dmg as cold dmg just to avoid the fact armor is zero - though im actually wearing armor? my suggestion is: make armor an "all class" mitigation like it is in basically ALL OTHER DAMN GAMES FOR A REASON!!! then make nowaday armor classes stack FAR MORE armor, while having non-armor classes (witch, hunter, shadow) stack at least a basic armor so theres always a level-equipment-based standard mitigation. or design the game around the fact that some classes really dont HAVE a flat mitigation mechanic. theres no need to reinvent the wheel. give all classes flat armor - and let templars,brutes,gladis stack "more armor on top" while other classes have evasion on top OR energy shield on top - and make DMG supression and block a third layer. currently theres a really strange random placement of first, second, and third layer defenses. for example theres spell block and melee block - but theres only spellsuppression for chars that cannot block - ?! huhm? why exactly is that? while armor classes have armor AND block and spellblock and energy shield - evasion chars only have evasion (%chance of no dmg or full dmg) and spellsuppression - what exactly shall shadows and ranger do agains melee here? can they stack more life? do they inherently deal tripple dmg? do they have innate more runspeed ? no they DONT. melee dmg inc is equally possible for a ranger as for a templar - cause this game isnt WOW where a hunter is the only class that can deal dmg while running, while a pladin can never do that. esp in maps that are very narrow a hunter is basically F*CKED the conclusion is you really have to rework defense completely and give all classes euql layers of defense. for now, all evasion chars lack a 100% sure flat mitigation mechanic, since evasion isnt doing that, cause its just a % chance of NO DMG or ALL DMG either you compensate for lack of first layer defense by giving out much much bonus life (or energy shield) in evasion section OR you just plain give everyone flat mitigation OR you design your f*cking bosses around half the classes not having a first-layer defense. Last bumped on Oct 24, 2021, 5:04:56 PM
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1: classes on the left side of the tree have more acess to move speed and attack speed making it easier to them to not be on a boss area damage (aka a one-shot slam)
2: most bosses one shot mechanics use mixed damage (like 50% phys 50% cold) precisely to not allow armour to trivialise the game if you really dont like evasion just alocate iron reflexes it literally solves your problem |
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its so easy to get armor now with determination + defiance banner combo and reservation changes. Any class/build can run it, and easily gives 15k+ armor with nothing else on gear or armor passives.
On the other hand - evasion builds on right side of tree get easy access to spell suppression which is very hard to get on the left side. Most of the stuff that'll kill you in higher end content will be spells and elemental damage. |
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Evasion character should have AT LEAST 25% DR.
More using conversions like Corrupted Flesh is ideal. The loss of Dodge caused Evasion to lose it's "Free Entropy Fail". On paper Entropy looks like a good thing. You get hit every X attacks. But in practice when you have 30 incoming. It doesn't help much. Block still gives that free entropy fail however and in the end you can just grab Iron Reflexes if you're not feeling Evasion. It might actually be the meta base Defense setup right now. "Never trust floating women." -Officer Kirac
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" Yeah sure, just "easily" get 15k armor... like that is possible. But even if it was, that would mean that having those skills is mandatory now, which means that by their own definition GGG failed on the defense rework. If you run armor your hits get well mitigated and you can easily walk through the content. If you run Evasion you occasionally get one-shot, which is stupid. If you go ES you either have 20k or you get one-shot by everything all the time. Conclusion: you must play armor after the defense rework, there is no other way anymore. And that means their rework is a total failure. |
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" I'm saying that's an option for evasion characters to get a lot of armor while sacrificing 1 aura, ON TOP OF getting spell suppression which is very hard to get for characters on the other side. (btw i have 25k on mine with some aura effect and determination - only have ~400 raw armor from gear) Not to mention that 90% of the shit that'll kill you in late game is elemental damage and degens - against which armor does nothing. It only mitigates physical hits from attacks. Spell suppression is just so much superior for higher-tier content and bosses - almost every attack by sirus/maven/shaper etc is a spell Last edited by stalkingjackal#2441 on Oct 24, 2021, 5:05:08 PM
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