New Movement/Travel skill support gems
Would be nice to have some new supports for travel skills.
Only one can be linked, first one procs to avoid abuse. These supports would either be offensive, defensive or utility. "Cast on use" mechanic with added mana cost and internal cd. You could have literally anything from increased attack/spell, dmg/speed, armor/eva/es, special procs, all nicely fitting a skills theme. Some examples: Momentum (utility) - since the skill makes you travel a distance faster, you maintain some of that momentum and have increased movement speed that fades out over time, somewhat like rage. Works with non-instant skills, like leap, dash, whirling blades, cyclone. Bravery (defensive) - same skills as above, but hitting targets buffs your armor/eva, maybe add a chance of gaining endurance charges or fortify. Berserker flow (offensive) - hitting targets buffs attack dmg/speed like another layer of rage, but at the cost of slightly reduced defense values. Elemental shield (defensive) - travel spells would gain a small shield base value, with added stacks for each enemy hit or a portion of dmg inflicted. Molten shell for flame dash, lightning es shield for warp, ice armor for frost blink, body swap consumes the blood and life force of the corpses which buffs your life regen. Confusion (defensive/utility) - clone/copy shots for bow travel skills would create a smoke screen or phase you out into invisible stealth mode for a few seconds, and add 100% aggro chance for the decoys. I mean if you wanna get creative you can do literally anything with all the travel skills. Endless possibilities... You could add a 10% more dmg multiplier each time you use a skill, stacking 5-10 times and fading out when not used, bring back travel skills as main dps source instead of having them just as a mandatory thing to get over gaps or packs. Untapped territory, could do some really cool and fun shit. Last edited by OneTwoTimer#6001 on Oct 18, 2021, 10:39:56 AM Last bumped on Oct 18, 2021, 10:39:01 AM
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