The best feature Last Epoch has that PoE doesn't

Been playing Last Epoch as of lately, waiting for the new PoE league. There is something that makes LE feel much smoother when leveling and starting to farm the endgame. I didn't actually pay much attention to it initially, I only realized it recently - you hover over a rare item and you can immediately see what it is, you don't have to put it in your inventory and identify it. Eventually, after you get familiar with the affixes and what they do, you can just skim over the items' names which takes even less time

This is what is called progress I believe - spending less time doing annoying menial tasks.

Last bumped on Sep 29, 2021, 8:14:57 PM
Does anybody play POE like this though? Should POE be like this? By the time I reach yellow maps I stop ID'ing equipment hoping to find an upgrade, and only pick up crafting bases for harvest, fossil and essence crafting (the same applies to other crafts but these are much later on). In 3.13 and 3.14 I was pretty much decked out in life / triple res gear by act 10 and even this league rog was pog.
Last edited by BrettLee#6388 on Sep 29, 2021, 2:05:36 AM
If items didn't have to be identified, people would use loot filters to sort through the incredibly large amounts of garbage for the diamonds in the rough. Thus, they would be able to find good items on the ground. We can't have that; you're supposed to craft or buy them.

We also can't have crafting produce good items. You're supposed to find them on the ground or trade for them.

Also trading is deliberately obnoxious to discourage its use. You're supposed to find items on the ground or craft them.
Украина в моём сердце
Last edited by kaijyuu2#0256 on Sep 29, 2021, 2:16:34 AM
I really like auto sorting things in LE
Sending runes from inventory directly in stash while being in another area = amazeballs imagine having that in PoE.
Second-class poe gamer
Game is playable even for causal players not only for few % nolifers with big wallet like actual PoE.
LastEpoch has long way to go uninstalled earlier ill reinstall once they step there game up. Its slow and boring like running a white map just not enough monsters.
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Last edited by xPiranha#4678 on Sep 29, 2021, 8:29:14 AM
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attronach wrote:
Game is playable even for causal players not only for few % nolifers with big wallet like actual PoE.


What does big wallet have to do with anything in POE? Last Epoch costs $35. That's the equivalent to more than enough stash tabs.

Unless you think the only way to advance in this game is to cheat, which is demonstrably wrong.
Thanks for all the fish!
Last edited by Nubatron#4333 on Sep 29, 2021, 8:56:56 AM
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BrettLee wrote:
Does anybody play POE like this though? Should POE be like this? By the time I reach yellow maps I stop ID'ing equipment hoping to find an upgrade, and only pick up crafting bases for harvest, fossil and essence crafting (the same applies to other crafts but these are much later on). In 3.13 and 3.14 I was pretty much decked out in life / triple res gear by act 10 and even this league rog was pog.


You don't ID influenced rares? I sell many random rings with curse on hit during a league.
Last edited by Johny_Snow#4778 on Sep 29, 2021, 11:42:48 AM
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Johny_Snow wrote:
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BrettLee wrote:
Does anybody play POE like this though? Should POE be like this? By the time I reach yellow maps I stop ID'ing equipment hoping to find an upgrade, and only pick up crafting bases for harvest, fossil and essence crafting (the same applies to other crafts but these are much later on). In 3.13 and 3.14 I was pretty much decked out in life / triple res gear by act 10 and even this league rog was pog.


You don't ID influenced rares? I sell many random rings with curse on hit during a league.


I pick up good crafting bases with the expectation that I will need to craft them further or sell as crafting bases, not to ID them and expect to find an upgrade. Curse rings are really easy to obtain with harvest reforge caster anyway.

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