Suggestion to Atlas passive skill trees and to the Watchstones

So we're about to have four Conqueror areas and 100 maps. Big changes. I might be able to give some ideas to the developers now that there is room to think.

1. Put all related nodes to the same tree
I think this has been a somewhat popular idea to have all specific mechanics, for example Alva, in the same passive skill tree, so nothing new here.

2. Differentiate global and local effects in the skill trees
When you've just started doing the Atlas, Conquerors and Maven fights you always have to move away from the areas where you have fought hard to gain your first Atlas passive points. You might return there later on, but it might be after a long time while you're constantly moving away from other areas with Atlas passive points.

I think there might be some merit in having most of the Atlas passives have a global effect. Especially now that we're about to have only four areas and four Atlas passive trees in them. We could have the same amount of passive skill points per a skill wheel, but with global effects. Now that's some specialization and less grind.

Local effects in the Atlas passive skills would only affect the area the skill tree is in. Mainly I would bind all of the mechanic frequency affecting nodes to the specific area. For example all of the nodes giving +x% chance for a Legion Monolith to appear in a map would only give it to the New Vastir area. And for the chance for an extra master mission after completing a map to be in one area.

This would make it so that whenever the league mechanic appears you've put points in, no matter in which area you are in, it is how you have tailored it. With this you can effectively use your Master missions and scarabs without hesitation.

3. Atlas passive nodes as droppables
I don't know about this for sure, but it could be fun and/or flexible. I was thinking about throwing the Atlas passive skill trees away, and have Maven drop Watchstones with the actual nodes. That way you could socket them instead of the Conqueror Watchstones. They could be area locked and you could choose any four. But then we should have interesting Conqueror Watchstones as well, providing unique nodes/properties to the atlas. But this would of course invalidate many current things, for example other Watchstones and cheapen the Maven fights to drops.

4. Have Watchstones affect item influences
Only counting for the Conquerors we have four influences there. What if each socketed Watchstone gives map bosses in the area a chance to drop a Conqueror influenced items? Should they possibly drop double influenced as well maybe? And what if we were not limited socketing their Watchstones to a specific color, but could target farm specific influenced items? For example socketing all blue Watchstones to a single area would increase the chances for a single type of influence.

5. Add more influences and Watchstones to the Atlas
Now expanding the #4 this we could have Shaper and Elder Watchstones. I would even add Venarius Watchstones, allowing for fragmented and synthesized items to drop from bosses. And I would also bring all 3 of them back from the dead to wreak havoc in the Atlas and have them also influence the areas as the Conquerors do. Elder and Shaper guardian maps would be the rewards for completing the influenced areas. Synthesized areas should also give something as a completion reward of course, but what would actually be interesting? Venarius influenced areas would already include synthesized monsters and drop synthesized loot. The old Synthesized map system was kinda fun, but is it still fun as a droppable?
Last bumped on Sep 17, 2021, 8:05:20 PM
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just wanna see much much more mod pool we can roll on watchstones... they rly fun and cool
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