My First Ever Exalt Slams (since SSF) feeled horrible except those 100% deterministic result based

I never liked the Idea of Exalt slaming an Item because in Trade an Exalt gives you 99.99% of the Time more value by selling it or using it in a crafting Bench craft.

Now playing SSF im having Exalts and nothing to do with them so I gave it a try.

And I hate it

Mostly because the results where all utter useless BS even with blocking bad mods etc.
And more so over, I could use them to craft a DoT Bow 100$ deterministicly comparativly.
I LOVED THAT!

I had this rather rare Item and could use it in an sure meaningful way.
Still a small gamble hitting the best Tier or not but the Mod itself was save!

Did Slam 5 (?) other exalt beside that. Never felt good attempting it, never feeled happy with the result either.

If im feeling like slamming something and closing my Eye hoping, its going to be via Corruptions. Nothing else...

Just my 2 Cents of feedback on this one part of crafting.
Im missing so much deterministic crafting options i want to cry every time im out of stuff to gamble with and standing there with nothing reasonable to show... =(

Edit:
Regarding the 100% deterministic based ones. I still needed to know when I could use the Exalt, what Base, what Itemlvl, etc. It wasnt "free" per se. But I got value out of the Exalt compared to all other attempts.
Last edited by Teigo#1907 on Sep 5, 2021, 8:58:16 AM
Last bumped on Sep 8, 2021, 7:59:03 AM
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Exalts are for metacrafts, Leo is for half price slamming and SSF is for additional challenge
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Nubatack wrote:
Exalts are for metacrafts, Leo is for half price slamming and SSF is for additional challenge


Not according to GGG
SSF here is just the reason I attempted there wish with exalts as in trade i would have never done that.
Same with better crafting systems. Not an SSF thing where its missing.
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Nubatack wrote:
Exalts are for metacrafts, Leo is for half price slamming and SSF is for additional challenge


Pretty much this.

Never exalt slam the items you use. Ever. You can break things. For example, you can blow your Wise Oak resist balance.

When you craft in PoE, you have items you use and ones you want to replace them with. You craft on the replacement. Sometimes you brick it, sometimes you get what you want, sometimes you don't get what you want, but someone else will pay for it. The sale funds further crafting attempts.

And solo-self found is a challenge mode. You should be accepting of the extra difficulty that comes with your choice.
Last edited by Sabranic_SilverDeth#2793 on Sep 5, 2021, 9:04:44 AM
No offens guys but you miss my point for this post
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Teigo wrote:
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Nubatack wrote:
Exalts are for metacrafts, Leo is for half price slamming and SSF is for additional challenge


Not according to GGG
SSF here is just the reason I attempted there wish with exalts as in trade i would have never done that.
Same with better crafting systems. Not an SSF thing where its missing.


SSF stands for Super Super Fun mode, you know ,)

Except tho, GGG have a very deviant definition of fun now. Seems like corupted.
Where fun is 99.99% failing of chancing.
We literally have deterministic slam machine, generating low tier mods vs literally guaranteed nonrelevant results.
Last edited by DarkJen#6961 on Sep 5, 2021, 9:14:44 AM
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Teigo wrote:
No offens guys but you miss my point for this post


I hear what you're saying, but it works the way it does for a reason. It's not supposed to feel good or be ultra useful in a SSF setting.

They use RNG as a method to tame inflation. To you, that one exalt is not likely worth spending. There ARE however, people who use them to build the best items in the game - and they burn exalts in that process in a number of different ways.

Which culls them from the economy.

While part of the RNG crafting system is to drive the "lottery-winner" rush that the creators love, another important role is to torch hefty sums of currency into oblivion, to prevent its becoming worthless.

The only way exalted orbs are going to be useful as a currency item is if you have accumulated a large number of them. And that's intentional.
Last edited by Sabranic_SilverDeth#2793 on Sep 5, 2021, 9:17:29 AM
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Sabranic_SilverDeth wrote:
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Teigo wrote:
No offens guys but you miss my point for this post


I hear what you're saying, but it works the way it does for a reason. It's not supposed to feel good or be ultra useful in a SSF setting.


It doesn't feel good or is useful in trade, either. At least not for 99%+ of the player base. If you see nothing wrong with that, that is of course fine.
Remove Horticrafting station storage limit.
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Char1983 wrote:
It doesn't feel good or is useful in trade, either. At least not for 99%+ of the player base. If you see nothing wrong with that, that is of course fine.


1: Well, I pretty much always feel good when an exalted orb drops. I have yet to hear somebody complain about "feeling bad" about an exalted popping out of a chest.

2: While not useful for me in beta league as a crafting item, the exalted orb I found early on allowed me to buy The Taming, The Tactician, a pair of perfect Atzeri's Step and 3 nice life + crit + resist jewels. And I still had about 10c left over for fixing bad map rolls.

Not exactly what I'd call "useless."
the "actual" original use of an exalt (slamming) has become SEVERELY outdated. I mean even a year after the game began, exalting an item became less and less of a thing. Sadly, GGG has chosen to ignore this for the entire life of the game and instead offered different ways to use the orb as a crafting material rather than a crafting tool.

If my understanding of OP is correct, they are making the case that using an exalt feels terrible so GGG should attempt some type of fix to make using an exalt feel not so terrible. I don't believe this is possible given the trajectory this game has taken over the last 7 years.

BUT

One possible (super OP) solution would be to limit the mod pool that exalts can choose from. For example, exalting an item can never pull below a t2/t3. Further limits could be made to make it not-so-deterministic, but not-so-random as to make it useless. If an item has 2 elemental tag mods, maybe the exalt is more likely to choose another elemental mod, idk.

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