Utility auto use enchant Flasks suggestion

mostly ok , tho there is an issue with the utility flasks like granite . stibnite and jade , if i want to roll poison/bleed/freeze for example and to roll ''used when : got posioned/bleed/freeze'' enchant with the new orb it kinda ''prevents'' me to use the flask well, sure i can still use it but i prefer to wait maybe ? thats where it gets bit tricky , so what if lets say we got granite flask with that 1500 armour and bleed effect removal with bleed enchant so that flask will get like 2 types of charges in it 1 that will represent the armour charges i can use activly and another type of ''fluid'' which represent the bleed charges which will auto consume due to the enchant each time i got bleed so its like 1 flasks divided so the bleed will get like pink type of fluid and the armour of the granite flask will get for example green type of fluid and when those both maxed we will see purpule fluid which represent that flask full with both charges and if i used all my auto bleed charges in that flask the fluid i see will be green only , if i used all my active armour charges in that flask ill see only red fluid of the auto bleed charges , you got the point , what type of colours not matter just the idea we can tell and use both effects right on those utility flasks that kinda messed up tbh with the new enchant but i think this 2 type of charges/fluids on the same flask will make it bit more easier i hope. :)
Last edited by ASHMADIE#6973 on Aug 21, 2021, 1:14:49 PM
Last bumped on Aug 21, 2021, 12:03:06 PM
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