I've heard a lot in chat "evasion gives diminishing returns" - This is correct but very misleading.
I assume this is because when you look at evade chance vs evasion rating you get a graph like this and run in fear at using any large amount of evasion.
Mostly posting this so I can direct people here in case anyone argues in global about this and wants a graph to point to.
Evade % vs Evasion
However - When you use Effective Life = Life/ 1-Evade% you get something strikingly different.
Effective Life vs Evasion
Now don't get me wrong.
There certainly are diminishing returns - This function is monotonically decreasing and is slightly curved however the curve is very minor and when you might think, well, surely at very large amounts of evasion that curve gets even bigger. This is not the case
Effective Life vs Evasion zoomed out
Here is the desmos link
https://www.desmos.com/calculator/k6aucpzqry so you can look at the graph yourself without screenshot voodoo.
I would love if someone could do the math for plotting a regression line across this function but since it is piecewise and kind of ugly I don't even want to attempt it - I just know its gonna be a bitch and a half to do.
The only assumptions I made knowingly:
1. Effective Life = Life/(1-evade%) is a suitable model (I'd love to hear any ways to make this model more accurate)
2. Monster accuracy is 538, took that straight from the wiki and doing a quick calculation based on my tooltip evasion/evade i got 530 so I'm comfortable with that number being ok
3. Life is 5k, so effective life at 50% dodge is 10k. and effective life at 75% dodge is 20k ect.
Tl;Dr - graph do go bendy but not too bendy still sorta straight hardly any diminish