Labyrinth glove enchants need rework
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Most of them are pretty useless by modern PoE standards and people in general don't care about them.
I think they deserve a rework to bring them up to par in usefulness with boot/helmet enchants. Maybe not in terms of raw power/dps but could be utility-based such as inflicting/avoiding ailments, ailment effect, survivability for player/minions etc. I don't think its good to have a situation where its a no-brainer to ignore gloves when picking enchants in uber lab. Last edited by stalkingjackal#2441 on Aug 14, 2021, 10:13:31 AM Last bumped on Aug 14, 2021, 10:12:50 AM
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