Is there any benefit in the Nemesis mod?

So, is there any benefit in the Nemesis mod? Yes, there's Headhunter and similar effects, there's occasional Inner Treasure, but more generally, do they have better drop or something to justify adding it deliberately?

Just having 5 more magic packs per map? It's kinda meh for 4c.

Or is it just a trash mod to make the random one worse?
Last edited by VartLoccur#6836 on Aug 10, 2021, 7:43:25 AM
Last bumped on Aug 11, 2021, 7:50:13 AM
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VartLoccur wrote:

Or is it just a trash mod to make the random one worse?


I'd say this, + bait for Headhunter hunters. :)
Once, Nemesis was the only way for people to Chance-a-Headunter, outside of, well, the Nemesis League itself. With 3.14, the only reason you would want to play a Nemesis map is to get all those Nemesis mods for your Headhunter build. Or, well, if you are looking for some more Rare monsters in a map, together with their minions, thus squeeze as much pack size as you can.

Bloodline and Nemesis were introduced at the same time, and both shares the common link of making the game more difficult by adding one special modifier, occasionally, on enemies, with one exception that is instead beneficial (respectiely Keeper of the Trove and Inner Treasure). They come from before 2.0, back when "a new league" was a way more simple thing to do.

Nowadays we have new lore exploding into reality with brand new mechanics, new reward system and new bosses that you may or may never see because of RNG. Back then, a new league could be done by just making all monsters faster (onslaught) or giving you reward for being zoom-zoom (Rampage), adding some new league-exclusive that most of the time weren't even worth a chaos.

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