Curse Removal Suffix Suggestion (add reduced curse effect)

Perhaps adding a range of curse effect reduction along with curse removal that can then be scaled up with flask effectiveness would give an alternative to the nodes on the left side of the tree.

This would also align with the updates more tactical approach of flask use.

Edit (for clarification):

I think it would make curse removal flasks feel less bad in maps that have a curse modifier thus making curse removal pointless unless an additional curse is applied.

Then when I come to a tough rare or the boss I can pop that flask and have reduced effect of the map curse.
Last edited by blucynder#7186 on Aug 4, 2021, 4:15:35 PM
Last bumped on Aug 4, 2021, 4:09:47 PM
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blucynder wrote:
Perhaps adding a range of curse effect reduction along with curse removal that can then be scaled up with flask effectiveness would give an alternative to the nodes on the left side of the tree.

This would also align with the updates more tactical approach of flask use.


After 3.15 and you are asking for more NERFS lol this is ridiculous, makes no sense what so ever! want more difficulty and challenge? play with one arm tied behind your back and a farot down your pants!

That should spice things up for you a little!!!
3.15 is the most terrible, horrible, unbalanced, unreasonable league of all time, GGG unless you want to loose all player base and destroy what you have build, REVERT IMMEDIATELY!!!

Especially survivability and utility, not only revert but BUFF A LOT PLEASE!

Supporters of these changes I believe are playing the wrong game for the wrong reasons. This is a PVE game supposed to be FUN, EASY and CREATIVE, there are no and should not be competitive elements unless we are talking PVP, period!

Why people care of how powerful some builds are and others are not is beyond any reasonable comprehension, in those cases only BUFFING of lesser builds and making versatility and variety is the answer not nerfing.

NERFING SHOULD NOT EXIST IN A GAME LIKE THIS!!!

Power creeping can be handled in a million diff ways and again even if not, it should not be an PvE issue.

Remember some older games were you used to make an OP character and half/shot everything? That should exist here also, THAT WAS FUN, an example will be D2, most players spent more time playing with the char editor in D2 on offline characters than online, and it was awesome :) why? because everyone did their own thing and did not complain or winged or bothered in general with others, now everything has become a flexing competition.

GGG please be smart do the right thing! Make things FUN AGAIN please, i promise you will not go wrong!

The fact that people are flexing on PoEninja and are bothered by others progression, power, easiness or anything of that sort is the least to say "non-realistic and non-representative", GGG ignore these minorities and send a clear message!

I hope for PoE's sake that is will never have this competitiveness embedded, if that is what people crave for fine by all means go play battleground or MOBAs, Respectfully always :)
I don't think the OP is asking for nerfs. I believe he wants something like this - you use a flask and remove curses then for 4 seconds the curses you receive would be with reduced effectiveness.
Last edited by Johny_Snow#4778 on Aug 4, 2021, 4:45:23 AM
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I don't think the OP is asking for nerfs. I believe he wants something like this - you use a flask and remove curses then for 4 seconds the curses you receive would be with reduced effectiveness.


This is correct. I thought I worded it well but I guess not.

I think it would make curse removal flasks feel less bad in maps that have a curse modifier thus making curse removal pointless unless an additional curse is applied.

Then when I come to a tough rare or the boss I can pop that flask and have reduced effect of the map curse.
Last edited by blucynder#7186 on Aug 4, 2021, 4:11:40 PM

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