Impossible Expedition boss mod (60% regen every 4s), frost bomb does nothing
Simply put, a non-highlighted mod can roll on totems you blow up that apparently gives bosses 60% regen every 4s. Even with frost bomb, on a summoner that does around 4m dps... can't scratch the boss for more than a few seconds before fully healing.
Reddit obviously trolls with "shouldn't pick that on maps with bosses" which... sure... But honestly, this shouldn't be a thing, or at the VERY least that modifier needs to be highlighted in bright yellow text like immunity mods because it's effectively the same thing. I had 2 other players join with a collective DPS of around 20m and after ~10 minutes of fighting the health never dropped below maybe 70% before popping up to full again. IGN: SoulCinder Last bumped on Aug 2, 2021, 12:49:21 AM
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... just bloody read, if GGG highlighted everything people wanted highlighted 2/3 of the mods would be highlighted.
most the unhighlighted mods can brick it for certain builds block, dodge, reduced damage, stack any of those and you would barely be able to touch them, or straight up make them invulnerable to all damage. stack regen and they might outheal your damage. NOT A BUG |
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I disagree, seems very like like a design issue.
But I can see you spend your time trolling reddit and the bug forms (you've commented on several other bug reports telling people they are stupid/wrong/learn2read, etc. Stop trolling things that likely have nothing to do with you. If GGG doesn't agree, they won't fix it... However if people don't report issues, they are far less likely to know they exist. IGN: SoulCinder
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" this is bug reports, not feedback/suggestions https://www.pathofexile.com/forum/view-forum/feedback, post in the correct section if you don't want people like me posting because you can't bother to read. also I don't troll reddit, I rarely even read the POE reddit let alone post there. immunities are highlighted as those will be a hard brickwall for builds if they hit it, if you stack some of the non highlighted ones you can create a wall that can't be broken as well, take a little time and read, at least hover over the icon that tells you everything before clicking the detonator. |
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" You LITERALLY READ and DON'T BLOW IT UP why IS THAT HARD?? Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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While I do agree that frostbomb does not affect the regeneration is a bug. That is if the wording is "regenerates x% life every x seconds"
I also have to agree, that the OP should make up his mind before posting if it is supposed to be a feedback or a bug report. A feedback is your reception of things, like the gamestate, the changes etc. it is your feedback after all, so it is fine to be subjective, that is what it is about. A bug report is NOT subjective. So try not to mix those posts the next time. Put your regen/frostbomb interaction in "bug reports" and your color coding into feedback. Example feedback: For easier management of the expedition modifiers I would like a better mod clarification, Listing Immunities in YELLOW, effective HP modifiers like block/dodge/regen/ward in GREEN and Danger level modifiers like crit/speed/damage etc. in RED Farming salt on the forums since 2024
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" frost bomb reduced regeneration by 75%, so the boss is still regenerating 15% every time it triggers. that wouldn't be a bug either. |
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" Oh my bad, I was going by the assumption that the FROST BOMB DOES NOTHING IN THE TITLE implies it does not work. Also if the life dropped to 70% -> regen to full while affected by frostbomb that is more than 15% regen (60*25/100)% while frostbomb. on a sidenote.... couldn't you just try to find an occultist with void beacon to help out in the boss fight? "Nearby enemies have 100% reduced life regeneration rate" Farming salt on the forums since 2024 Last edited by Toaru_Majutsu_no_Index#1288 on Aug 2, 2021, 7:33:42 PM
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