[Xbox] 3.15.0e Patch Notes

[Xbox] 3.15.0e Patch Notes

Please note that this update includes patches from 3.15.0d. They are included at the bottom for your reference.

Console specific notes:
  • Updated NeverSink loot filters.
  • Added alternative behaviour for Boneshatter skill.
  • Fixed a bug that could cause the Expedition user interface to intersect with the Expedition legend.

Bug Fixes

  • Fixed a bug where Logbook explicit modifiers were not applying to Expedition areas.
  • Fixed a bug where you were unable to complete the “Defeat these Unique Monsters” challenge if you killed Innocence before The Matriarch in Act 5. Killing The Risen Matriarch now gives credit towards this challenge if you have already killed Innocence.
  • Fixed a bug where Medved, Feller of Heroes was not affected by Remnant modifiers.
  • Fixed a bug where the Usurper’s Penance unique helmet could not drop.
  • Fixed two instance crashes.
  • Fixed a client crash.

3.15.0d Patch Notes:

Improvements and Balance Changes

  • The Freezing Pulse skill used by Undying Cultists spawned in Expeditions no longer has additional chance to freeze.
  • Increased the chance for Expedition Bosses to appear in level 68 and above Logbooks.
  • The storm cast by Vorana, Last to Fall now despawns when no players are in range of it. Vorana is also now immune to damage until players have re-entered the storm.
  • Improved the visibility of new dialogue options available from Dannig after discovering Ancient Kalguuran Text. Dannig will now have an exclamation mark for new translated text dialogue options you have discovered in that instance.
  • Rapier One Hand Swords are once again classified as Thrusting One Hand Swords. Their Weapon Range is again 14 (instead of 11). Please update your item filters!
  • Reduced the number of Molten Shell Goatmen in Maps with the “Area inhabited by Animals” modifier, and reduced the number of Molten Shell Goatmen in Oba’s Cursed Trove.
  • Reduced the damage dealt by the Leap Slam skill used by Goatmen in the late game. Now deal the same amount of damage in Act 1, up to about 33% less damage in the late game.
  • Reduced the damage dealt by the Molten Shell skill used by Goatmen in the late game. Now deal the same amount of damage in Act 1, up to about 40% less hit damage in the late game.
  • Aquamarine Flask now grants 60% reduced Effect of Freeze on you (previously 40%).
  • The “of Curing” Flask Suffix now grants Immunity to Poison for 4 seconds if used while Poisoned (previously 1 second).
  • The “of Dousing” Flask Suffix now grants Immunity to Ignite for 4 seconds if used while Ignited (previously 1 second).
  • The “of Grounding” Flask Suffix now grants Immunity to Shock for 4 seconds if used while Shocked (previously 1 second).
  • The “of Heat” Flask Suffix now grants Immunity to Chill for 4 seconds if used while Chilled (previously 1 second), and Immunity to Freeze for 4 seconds if used while Frozen (previously 1 second).
  • The “of Staunching” Flask Suffix now grants Immunity to Bleeding for 4 seconds if used while Bleeding (previously 1 second), and now grants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood (previously just removed Corrupted Blood when used).
  • Added a Buff icon for Corrupted Blood Immunity.
  • The Arctic Armour Player Buff now grants Immunity to Freeze.
  • The cast time for Summon Reaper is now 0.6 seconds (previously 1 second).
  • Blade Trap now has +0 to radius at gem level 1, up to +6 to radius at gem level 20.
  • Absolution now deals 21 to 31 Physical Damage at gem level 1 (previously 19 to 28), up to 588 to 882 at gem level 20 (previously 408 to 612).
  • Sentinels of Absolution now deal 242% more damage at gem level 1, scaling up to 429% more damage at gem level 20.
  • Lowered the damage penalty on Bleeding for the Summoned Reaper, overall this means they have approximately 114% more Bleeding damage than before. In future we will reevaluate the Bleed, Poison and Ignite damage penalty for all minions as it is currently too harsh.
  • Adjusted Cost and Reservation Multipliers for various Support Gems, specific changes shown below.
Support Gem Specific Balance Changes
  • Added Chaos Damage Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Awakened Added Chaos Damage Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Added Cold Damage Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Awakened Added Cold Damage Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Added Fire Damage Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Awakened Added Fire Damage Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Added Lightning Damage Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Awakened Added Lightning Damage Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Additional Accuracy Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Advanced Traps Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Ancestral Call Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Ancestral Call Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Archmage Support now has Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost (previously 60%).
  • Arrow Nova Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Awakened Arrow Nova Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Barrage Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Behead Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Blind Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Bloodlust Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Bloodthirst Support now has a Cost and Reservation Multiplier of 140% (previously 130%).
  • Bonechill Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Brutality Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Awakened Brutality Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Burning Damage Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Burning Damage Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Chain Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Awakened Chain Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Chance to Bleed Support now has a Cost and Reservation Multiplier of 120% (previously 140%).
  • Chance to Poison Support now has a Cost and Reservation Multiplier of 120% (previously 140%).
  • Charged Mines Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Charged Traps Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Close Combat Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Cluster Traps Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Cold Penetration Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Cold Penetration Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Cold to Fire Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Combustion Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Concentrated Effect Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Controlled Destruction Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Awakened Controlled Destruction Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Critical Strike Affliction Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Cruelty Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Culling Strike Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Damage on Full Life Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Deadly Ailments Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Awakened Deadly Ailments Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Decay Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Efficacy Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Elemental Army Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Elemental Damage with Attacks Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Elemental Damage with Attacks Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Elemental Focus Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Elemental Focus Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Elemental Penetration Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Elemental Proliferation Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Empower Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Endurance Charge on Melee Stun Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Energy Leech Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Faster Attacks Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Faster Casting Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Faster Projectiles Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Feeding Frenzy Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Fire Penetration Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Fire Penetration Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Fist of War Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Focused Ballista Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Fork Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Fork Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Fortify Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Greater Multiple Projectiles Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Awakened Greater Multiple Projectiles Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Greater Spell Echo Support granted by the Pledge of Hands unique staff now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Greater Volley Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Hextouch Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Hextouch Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Hypothermia Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Ice Bite Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Ignite Proliferation Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Immolate Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Impale Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Impending Doom Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Increased Area of Effect Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Increased Area of Effect Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Increased Critical Damage Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Increased Critical Strikes Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Increased Duration Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Infernal Legion Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Infused Channelling Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Innervate Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Intensify Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Iron Grip Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Iron Will Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Less Duration Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Lesser Multiple Projectiles Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Life Gain on Hit Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Life Leech Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Lightning Penetration Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Lightning Penetration Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Maim Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Meat Shield Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Melee Physical Damage Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Melee Physical Damage Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Minefield Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Minion Damage Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Awakened Minion Damage Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Mirage Archer Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Multiple Totems Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Multiple Traps Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Multistrike Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Awakened Multistrike Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Nightblade Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Onslaught Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Physical to Lightning Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Pierce Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Pinpoint Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Point Blank Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Power Charge On Critical Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Predator Support now has a Cost and Reservation Multiplier of 130% (previously 150%).
  • Pulverise Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Rage Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Ruthless Support now has a Cost and Reservation Multiplier of 120% (previously 140%).
  • Shockwave Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Slower Projectiles Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Spell Cascade Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Spell Cascade Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Spell Echo Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Awakened Spell Echo Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Summon Phantasm Support now has a Cost and Reservation Multiplier of 120% (previously 130%).
  • Swift Affliction Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Awakened Swift Affliction Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Swift Assembly Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • Swiftbrand Support now has a Cost and Reservation Multiplier of 130% (previously 150%).
  • Trap and Mine Damage Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Trinity Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • Unbound Ailments Support now has a Cost and Reservation Multiplier of 120% (previously 140%).
  • Awakened Unbound Ailments Support now has a Cost and Reservation Multiplier of 120% (previously 140%).
  • Unleash Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Awakened Unleash Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • Urgent Orders Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Vicious Projectiles Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Vicious Projectiles Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Vile Toxins Support now has a Cost and Reservation Multiplier of 130% (previously 150%).
  • Void Manipulation Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Awakened Void Manipulation Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Volley Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • Withering Touch Support now has a Cost and Reservation Multiplier of 130% (previously 140%).

Bug Fixes

  • Fixed a bug where Skeletal Mages were dealing far less damage with Cold and Fire Projectiles, compared to Lightning Projectiles. They now all have the same average damage (equal to the average of all of the previous base damage).
  • Fixed a bug where Skeletal Mages' Cold and Lightning Projectiles could not deal a Critical Hit.
  • Fixed a bug where item quantity modifiers did not affect drops for some items such as Crescent Splinters, Sacred Blossoms, and Expedition Artifacts.
  • Fixed a bug where Medved, Feller of Heroes could deal damage after death.
  • Fixed a bug where Excavated Chests in Expeditions could spawn underneath naturally occurring Chests, causing the Excavated Chests to be inaccessible.
  • Fixed a bug where Expedition encounters could be empty in areas such as The Ancient Pyramid, or Vaal Pyramid Maps.
  • Fixed a bug where completing the Upgrade a Modifier Level crafting offer from Rog would not grant credit towards the Broker Deals with Rog Challenge.
  • Fixed a bug where monsters had 0% maximum spell block, they now have 75% maximum spell block.
  • Fixed a bug where Helena’s available items in Act 7 would not refresh after you levelled up.
  • Fixed a bug where you could not purchase partial stacks of currency from vendors with Shift-Click.
  • Fixed a bug where online item filters could fail to load.
  • Fixed an instance crash related to Summon Reaper.


3.15.0d Hotfix:

  • Fixed a bug in Expedition where Tujen, The Haggler would accept an offer but not give you the item until confirmed a second time.
Last bumped on Aug 2, 2021, 7:35:37 AM
ily grinding jeffreys gears
So it doesn't look like we get the logbook drop rate buff which is too bad, but still great to see how my mana holds up after this patch.
Thanks for the hard work guys
<3
Oh awesome! What a nice surprise! I logged in to play and saw that we got the "e" patch! Nice and quick. Thanks for the quick work!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Thank you
I think it’s going to be time to move on to a new game shortly. I love POE and rarely play anything else( if you want to be good you have to invest most of your playing time into the game). Anyways this game is a massive grind. Working full time and playing the game the way I do, to really build a great character, really grind endgame and complete around 30 challenges is literally a second job. The time and research you have to invest is insane but when you finally put together an elite character who can smash sirus, maven, juiced maps ect it feels amazing. It makes it worth it. With all the nerfs it makes me think now with the same amount of time invested maybe even more now cause the game is more difficult the character I build in the end will not be even close to as strong. This is a big step backwards. Everyone will always be chasing that build status they have come to love and no longer can get there. It’s a joke. I’m still playing the game but I feel once I invest heavily into my character I’m not going to be satisfied at all. It’s sad to say but maybe it’s time to move on. When the game creator wants to make the game into his vision and not the players we have a serious problem. Maybe I’ll jump to d2 in September.

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