Content Update 3.15.0 -- Path of Exile: Expedition

Please note that the 3.15.0 Hotfixes 1-5 as well as Patches 3.15.0b and 3.15.0c for PC have been included in this patch. They are noted at the bottom for your reference.
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Console-specific Patch Notes

Minor New Content and Features
  • Improved the performance of the Exsanguinate and Reap skill visual effects.
  • Added Korean language support for Path of Exile.
  • Updated NeverSink loot filters.

Skill Gem Changes
  • Summon Skeletons:
  • The default behaviour of Summon Skeletons has been updated to cast at the target's location.
  • The alternative behaviour of Summon Skeletons has been updated to cast at the player's feet.

User Interface
  • Skills are now able to be used from within the Bind Skills user interface.
  • Added a notification for attempting to purchase items from vendors with insufficient currency.
  • Added an option for closing the inventory upon using a Portal Scroll.
  • Added support for the Search Tradeboard feature for the Heist Locker.
  • Added d-pad navigation in the microtransaction reclamation user interface.
  • Improved the design of the in-game Cosmetic Store.
  • Improved the appearance of the low-health user interface warning.
  • Disabled the Passive Skill Tree "Ascendancy Graph" bind and legend when you have no Ascendancy Class.
  • RS/R3 no longer cancels pending Passive Skill Tree changes if you don't have an Ascendancy Class.
  • Items can now be compared without showing the advanced mod descriptions by holding RS+LS / R3+L3.
  • Reduced the font size for Unique item labels.

Bug Fixes
  • Fixed a bug that made Reap's alternative behaviour not always target the player's feet.
  • Fixed a bug where Gem auto-level up failed when you did not have the required Attributes for the next level, but would have still been able to use the Gem due to Reduced Attribute Requirements modifiers.
  • Fixed a bug where your conversation with an NPC could immediately close when talking to them after picking up currency.
  • Fixed a bug where Flicker Strike would sometimes not teleport and attack your target due to desync. You should now be able to push the joystick in a direction when using Flicker Strike, and the skill will select targets in that direction. This has also improved overall desync issues with the skill.
  • Fixed a bug that stopped auto-panning working after closing the Ascendancy Tree.
  • Fixed a bug that prevented the currently selected passive node from updating its popup description.
  • Fixed a bug where hideout decoration variation labels were not properly updating.
  • Fixed a bug where the Character Creation screen would not clear errors when naming your character, even after being corrected.
  • Fixed a bug with Dynamic Resolution that caused a single-pixel-wide line to appear on the edge of the screen.
  • Fixed a rare bug that prevented a character from being named during Character Creation.

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The Expedition Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Expedition Challenge League, you'll meet a group of Kalguuran traders and assist them with recovering their ancestors' runed artifacts. At marked Expedition sites, you must strategically place a series of explosives and detonate them. These explosions unearth a horde of undead Kalguur that must be slain in order to gather the equipment and artifacts buried among them. These artifacts may be turned into one of the Kalguuran traders who each offer a different style of trade themed around bartering, gambling, dealing and exchanging.
  • You may also discover Logbooks which chronicle the locations of sprawling Expedition sites. These can be crafted and traded with other players. Take them to Dannig, the leader of the Kalguur, and he'll grant you passage to one of the locations outlined in the Logbook. In these exotic locations, you'll find a large Expedition that must be excavated with an even longer chain of explosives.
  • During your Expeditions, you must be careful to manage your levels of risk and return. Signs located at the Expedition sites clearly mark out the most dangerous areas to excavate. Special monsters and remnants of past Kalguuran settlements are clearly marked and detonating them can make your Expeditions much more challenging.
  • With 3.15.0, there are Standard, Hardcore and Solo Self-Found variations of the Expedition challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Expedition Footprints. When you reach 24 challenges, you will receive the Expedition Weapon Effect. At 36 challenges completed you'll receive Expedition Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Expedition Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Expedition challenges you completed during the league.

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Major New Content and Features

  • Added a new Strength Skill Gem - Rage Vortex: Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.
  • Added a new Strength Skill Gem - Shield Crush: Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
  • Added a new Strength Skill Gem - Boneshatter: Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
  • Added a new Strength/Intelligence Skill Gem - Battlemage’s Cry: Performs a warcry, taunting nearby enemies to attack the user and exerting the user’s next five melee attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage. Exerted attacks trigger a supported spell with their first melee hit.
  • Added a new Strength/Intelligence Skill Gem - Absolution: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
  • Added a new Strength/Dexterity Skill Gem - Defiance Banner: Cast to reserve mana and carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gain stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained.
  • Added a new Strength Support Gem - Behead: Supports strike skills, causing them to deal more damage with hits and ailments against enemies on low life. Killing blows against rare monsters grant one of their modifiers for 20 seconds.
  • Added a new Strength Support Gem - Earthbreaker: Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you’re near it. Being near it grants you increased area of effect for melee skills.
  • Added a new Dexterity Skill Gem - Storm Rain: Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
  • Added a new Dexterity Skill Gem - Explosive Concoction: Throws an explosive bottle that deals unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand.
  • Added a new Dexterity/Strength Skill Gem - Spectral Helix: Throw a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
  • Added a new Dexterity/Intelligence Skill Gem - Ambush: Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.
  • Added a new Dexterity/Intelligence Skill Gem - Blade Trap: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.
  • Added a new Dexterity Support Gem - Focused Ballista: Supports skills that summon ballista totems, causing them to only attack when you fire an attack projectile. Cannot modify the skills of minions.
  • Added a new Intelligence Skill Gem - Forbidden Rite: Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
  • Added a new Intelligence Skill Gem - Eye of Winter: Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
  • Added a new Intelligence Skill Gem - Summon Reaper: Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
  • Added a new Intelligence Skill Gem - Manabond: Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
  • Added a new Intelligence/Dexterity Skill Gem - Voltaxic Burst: Each cast of this spell applies a buff to you for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that buff ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
  • Introduced a new defence type, Ward, found on Expedition items. Ward protects you from all damage types, taking damage from a hit before your life or energy shield up to the amount of Ward you have. Ward is broken when any damage is taken from it, even if the damage taken was lower than the amount of Ward you have. Ward is instantly restored after 5 seconds.
  • Introduced a new Utility Flask - the Gold Flask: Grants increased rarity of items found. This item has been added to the core drop pool.
  • Introduced a new Utility Flask - the Corundum Flask: Grants increased stun threshold. You cannot be stunned more than once during this flask effect. This item has been added to the core drop pool.
  • Introduced a new Utility Flask - Iron Flask: Grants additional Ward and restores Ward on use.
  • Introduced the Enkindling Orb, a currency item that adds an enchantment to a utility flask that will improve it but prevent it from gaining charges during its effect. This item can be found as a drop throughout the game.
  • Introduced the Instilling Orb, a currency item that adds an enchantment to a utility flask that will cause it to be used when certain conditions are met. This item can be found as a drop throughout the game.
  • Added 12 new Divination Cards, designed by our supporters.
  • Added 9 new Unique Items, including one designed by a supporter.
  • Added 9 new equipment base types, available in Expeditions.

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Minor New Content and Features

  • Lightning Arrow and Lightning Strike have brand new effects.
  • Updated the visual explosion effect and audio from killing Shocked Enemies with Inpulsa’s Broken Heart.
  • Buffs that provide all three Elemental Exposures to nearby enemies, such as Raider's Avatar of the Veil and the Archdemon Crown helmet now only apply a single visual to affected enemies.
  • The Stygian Microtransation versions of Fireball, Vaal Fireball, Firestorm, Frost Blades, and Puncture now use a Stygian Ignite effect. The Stygian Microtransation for Consecrated Path now uses a Stygian Holy Ignite effect.
  • Microtransaction Weapon Effects can now be applied to Shields. We plan on implementing the ability for Supporter Pack Weapon Effects to propagate from your main hand to your shield, in a later patch.
  • The Templar has received audio dialogue for Part Two of Path of Exile.
  • The Envoy no longer repeats himself once you have heard everything he has to say.
  • Added audio for the Poisoned Ailment Effect.
  • Added 3D art and updated the 2D art for Alternate Art Divinarius.
  • Updated the 2D art for Belly of The Beast to be more red (because it is red).
  • Continued to incrementally improve the sound, art, effects and environments.

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Act 1 Changes

  • We have rebalanced various monsters found throughout Act One to make them more dangerous. Note, the balance changes made to Act One Bosses and monsters also apply to their Endgame Map versions.
  • Monster life has been increased by roughly 46% at level 1, tapering down to the same amount of life at level 84. Some bosses and monsters in Act 1, such as Hillock and Oozeback have had their life reduced to partially counteract this change.
  • Monster pack size has been buffed in the later areas of Act One and slightly reduced in the Coast.
  • A new monster type named 'Prison Spiders' have been added to the Lower and Upper Prison.
  • A new monster type named 'Prison Stalkers' have been added to the Lower and Upper Prison.
  • Tar Zombies have been added to The Ship Graveyard and The Ship Graveyard Cave.
  • Kelp, Nimble, Coconut, Spider Crabs and Squids have been added to The Cavern of Wrath.
  • Parasitic Squid have been added to The Cavern of Anger.
  • Brutus has taken the time to renovate his arena.
  • Various effects improvements have been made to monsters and bosses throughout Act One.
  • Various audio improvements have been made to monsters and bosses throughout Act One.

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Flask Changes

  • We have substantially reworked Path of Exile's Flask sytem, promoting considered flask choices that incentivise interactive gameplay.
  • In addition to adding 3 new Flask Types and two Currency Items that interact with Flasks, we have also made balance changes relating to Flasks for Passive Skills, Ascendancy Passive Skills, and Items. More information can be found in the respective sections.

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Character Balance

  • Base Character Evasion Rating has been lowered to 15 (previously 53). Characters no longer gain Evasion Rating per level.
  • Gamewide Poison now does 50% more damage (taking 30% of the combined Physical and Chaos Damage, up from 20%).
  • The Consecrated Ground effect no longer grants 100% increased critical strike chance for Hits against enemies on Consecrated Ground.

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Skill Gem Balance

  • Added a new “Arcane” Gem Tag. This applies to skills which cares about the amount of mana you have or spend for the purposes of that skill or support. Arcane Cloak, Arcane Surge Support, Archmage Support, Manabond, Sigil of Power, and Stormbind now have this tag.
  • Added a new “Prismatic” Gem Tag. This applies to skills which pick a random element to attack with, avoiding choosing the same element twice in a row. Elemental Hit and Wild Strike now have this tag.
  • Shield-related Skill Gems now display their Critical Strike Chance and Attack Damage at the top of the Skill Gem hover.

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Specific Skills

Ancestral Protector:
  • Now deals 180% of Base Damage, and has 180% Effectiveness of Added Damage at gem level 20 (previously 144%).

Ancestral Warchief:
  • Now deals 166% of Base Damage, and has 166% Effectiveness of Added Damage at gem level 20 (previously 133%).

Artillery Ballista:
  • Now deals 44% of base Attack Damage at gem level 1 (previously 40%), up to 57.3% of base Attack Damage at gem level 20 (previously 51%).
  • Now has 44% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 57% at gem level 20 (previously 51%).

Bane:
  • Now has 28-42% more Damage per Curse applied (previously 28-47%).

Barrage:
  • Now deals 47% of base Attack Damage at gem level 1 (previously 40%), up to 54.6% of base Attack Damage at gem level 20 (previously 47.6%).
  • Now has 47% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 54.6% at gem level 20 (previously 48%).

Blade Blast:
  • Now has “80% more Area of Effect per Blade Vortex blade detonated” (previously 35%).
  • No longer Unnerves Enemies for 4 seconds on Hit.
  • No longer has radius scaling with gem level.
  • Now has a base radius of 14 (previously 18).

Blade Flurry:
  • Now deals 49% of Base Damage, and has 49% Effectiveness of Added Damage at gem level 20 (previously 45%).

Bladestorm:
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).

Blood Rage:
  • Now has a Life cost of 12 at gem level 1 (previously a Mana cost of 7), up to 29 Life at gem level 20 (previously 16 Mana).

Bodyswap:
  • Now has a base radius of 14 (previously 10).
  • Now has 200% more Area of Effect if Consuming a Corpse (previously 300%).

Chain Hook:
  • Now deals 169% of Base Damage, and has 169% Effectiveness of Added Damage at gem level 20 (previously 135%).

Charged Dash:
  • Now deals 121% of Base Damage, and has 121% Effectiveness of Added Damage at gem level 20 (previously 110%).

Cleave:
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).

Consecrated Path:
  • Now deals 230% of Base Damage, and has 230% Effectiveness of Added Damage at gem level 20 (previously 184%).

Cyclone:
  • Now deals 59% of Base Damage, and has 59% Effectiveness of Added Damage at gem level 20 (previously 54%).

Dash:
  • Now has a Cooldown Time of 2.5 seconds (previously 2).
  • Now has 19% increased Cooldown Recovery Rate at gem level 20 (previously 57%).

Discharge:
  • Now deals 62 to 186 base Lightning Damage per Power Charge removed at gem level 1 (previously 56 to 203), up to 432 to 1297 base Lightning Damage at gem level 20 (previously 394 to 1422).
  • Now deals 99 to 148 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 81 to 121), up to 692 to 1037 base Cold Damage at gem level 20 (previously 566 to 849).

Dominating Blow:
  • Now deals 238% of Base Damage, and has 238% Effectiveness of Added Damage at gem level 20 (previously 190%).

Double Strike:
  • Now deals 140% of Base Damage, and has 140% Effectiveness of Added Damage at gem level 20 (previously 112%).

Dread Banner:
  • Now has 1% increased Fortify Effect per Stage (previously 2%).

Dual Strike:
  • Now deals 244% of Base Damage, and has 244% Effectiveness of Added Damage at gem level 20 (previously 195%).

Earthquake:
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).
  • Quality on the Phantasmal Earthquake Skill no longer grants “Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill”. It now grants “Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 0-50% of their value”.

Earthshatter:
  • Now deals 200% of Base Damage, and has 200% Effectiveness of Added Damage at gem level 20 (previously 160%).

Explosive Arrow:
  • Explosion now deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target (previously 3%).

Fire Burst:
  • Granted by the Cast Level 20 Fire Burst on Hit Essence Modifier.
  • Level 20 Fire Burst now deals 1122 to 1683 Fire Damage (previously 1526 to 2288).
  • Now has an 250% Effectiveness of Added Damage (previously 340%).
  • Now has a 1.5 second Cooldown (previously 1 second).

Firestorm:
  • Now deals 23 to 35 Fire Damage at gem level 1 (previously 22 to 33), up to 250 to 375 Fire Damage at gem level 20 (previously 207 to 311).
  • Now has 55% Effectiveness of Added Damage (previously 50%).
  • First Impact now deals 325% more Damage with Hits and Ailments (previously 250%).

Flame Dash:
  • Now has a Cooldown Time of 3.5 seconds (previously 3).
  • Now has 19% increased Cooldown Recovery Rate at gem level 20 (previously 47%).
  • Now has a Cast Time of 0.8 seconds (previously 0.7).

Flame Wall:
  • Secondary Debuff now Deals 7.2 Base Fire Damage at gem level 1 (previously 8.7), up to 1520.9 at gem level 20 (previously 1852.2).

Flameblast:
  • Now has 130% more Spell Damage for Each Stage (previously 110%).

Flamethrower Trap:
  • Rotation speed no longer scales with increases to Cast Speed, it now has a fixed value.

Flicker Strike:
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).

Focus:
  • Granted by certain Veiled modifiers.
  • Now has a base cooldown of 8 seconds (previously 12).
  • This Skill's Cooldown can no longer recover during its effect.

Frost Blades:
  • Now deals 175% of Base Damage, and has 175% Effectiveness of Added Damage at gem level 20 (previously 140%).

General's Cry:
  • Supported Skills now deal 45-36% less Damage (previously 45-30%).

Glacial Hammer:
  • Now deals 269% of Base Damage, and has 269% Effectiveness of Added Damage at gem level 20 (previously 215%).

Ground Slam:
  • Now deals 188% of Base Damage, and has 188% Effectiveness of Added Damage at gem level 20 (previously 150%).

Heavy Strike:
  • Now deals 313% of Base Damage, and has 313% Effectiveness of Added Damage at gem level 20 (previously 250%).

Hexblast:
  • No longer has 25% less Area Damage.

Ice Crash:
  • Now deals 350% of Base Damage, and has 350% Effectiveness of Added Damage at gem level 20 (previously 280%).

Icestorm:
  • Granted by the Whispering Ice Unique.
  • Now deals 3-5 Cold Damage per 10 Intelligence (previously 2-4).

Infernal Blow:
  • Now deals 166% of Base Damage, and has 166% Effectiveness of Added Damage at gem level 20 (previously 133%).

Lacerate:
  • Now deals 154% of Base Damage, and has 154% Effectiveness of Added Damage at gem level 20 (previously 123%).

Lancing Steel:
  • Now deals 106% of Base Damage, and has 106% Effectiveness of Added Damage at gem level 20 (previously 85%).

Leap Slam:
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).

Lightning Arrow:
  • No longer has “10-29% Increased Effect of Lightning Ailments”.
  • Now Shocks Enemies as though dealing 100% more Damage at gem level 1 (unchanged), up to 290% more Damage at gem level 20 (previously 195%).
  • Now deals 130% of base Attack Damage at gem level 1 (previously 110%), up to 154% of base Attack Damage at gem level 20 (previously 134%).
  • Now has 130% Effectiveness of Added Damage at gem level 1 (previously 110%), up to 154% at gem level 20 (previously 134%).

Lightning Spire Trap:
  • Now deals 15 to 46 Lightning Damage at gem level 1 (previously 12 to 36), up to 207 to 622 at gem level 20 (previously 166 to 497).
  • Strike frequency now scales with Increases and Reductions to Trap Throwing Speed instead of Cast Speed.

Lightning Strike:
  • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).

Lightning Tendrils:
  • Stronger Pulses now deal 100% more Damage with Hits and Ailments (previously 50%).

Molten Strike:
  • Now deals 185% of Base Damage, and has 185% Effectiveness of Added Damage at gem level 20 (previously 148%).

Perforate:
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).

Reap:
  • Now grants Blood Charges when triggered.

Reave:
  • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).

Rolling Magma:
  • Now has 230% Effectiveness of Added Damage (previously 185%).

Seismic Cry:
  • No longer has “Exerted Attacks deal 30% more Damage”.
  • No longer has “Exerted Attacks deal 20% more Damage per previous Attack Exerted by this Warcry”.

Seismic Trap:
  • Now deals 65 to 98 Physical Damage at gem level 1 (previously 47 to 70), up to 853 to 1280 at gem level 20 (previously 610 to 914).
  • The small bursts now have a radius of 9 (previously 7).
  • The large bursts now have a radius of 18 (previously 12).
  • Wave frequency now scales with Increases and Reductions to Trap Throwing Speed instead of Cast Speed.

Shattering Steel:
  • Now deals 159% of Base Damage, and has 159% Effectiveness of Added Damage at gem level 20 (previously 127%).

Shield Charge:
  • Now has the Physical tag.
  • Now deals 16 to 25 Base Off Hand Physical Damage at gem level 1 (previously 16 to 24), up to 320 to 525 at gem level 20 (previously 190 to 284).
  • Now deals 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 4 to 6 at gem level 20 (previously 3 to 4).
  • No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.

Shock Nova:
  • No longer has “Ring deals 50% less Damage”.

Sigil of Power:
  • No longer has “10% increased Mana Cost of your Skills while in Area”.

Soulrend:
  • Now deals 19 to 29 Chaos Damage at gem level 1 (previously 16 to 24), up to 494 to 741 Chaos Damage at gem level 20 (previously 448 to 672).
  • Now deals 165 Base Chaos Damage per second at gem level 1 (previously 137.1), up to 2143.1 Base Chaos Damage per second at gem level 20 (previously 1944.3).

Smite:
  • Now deals 273% of Base Damage, and has 273% Effectiveness of Added Damage at gem level 20 (previously 218%).

Smoke Mine:
  • No longer has increased Cooldown Recovery Rate.
  • No longer has increased Area of Effect.
  • Now has a Cooldown Time of 5 seconds (previously 2.5).
  • Now has a Base Secondary Duration of 1 second (previously 5).
  • The base Radius of the Smoke Cloud is now 18 (previously 10).
  • Buff now grants 20% increased Movement Speed at gem level 1 (previously 10%), up to 29% at gem level 20 (unchanged).

Spark:
  • Now deals 2 to 29 Lightning Damage at gem level 1 (previously 1 to 29), up to 70 to 1326 Lightning Damage at gem level 20 (previously 63 to 1198).
  • Now has 125% Effectiveness of Added Damage.

Spectral Shield Throw:
  • Spectral Shield Throw’s default behaviour has been reworked to be more similar to the Divide and Conquer threshold jewel (which has also been reworked).
  • No longer ‘double-hits’ against single targets in general.
  • Now requires character level 28 to use at gem level 1 (previously character level 12).
  • Now fires 3 additional Projectiles (previously 13).
  • Primary Projectile now Chains +3 times.
  • Additional Chains now apply to both the Primary and Secondary Projectiles.
  • Shard Projectiles now deal 50% less Damage (previously 75%).
  • Now deals 58 to 86 Base Off Hand Physical Damage at gem level 1 (previously 20 to 30), up to 399 to 599 at gem level 20 (previously 200 to 301).
  • Now deals 4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1, up to 6 to 8 at gem level 20 (previously 3 to 4 at all levels).
  • No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.

Spectral Throw:
  • Now deals 125% of Base Damage, and has 125% Effectiveness of Added Damage at gem level 20 (previously 100%).

Split Arrow:
  • Now has an Attack Speed of 110% of Base.

Splitting Steel:
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
  • Now requires 14 Dexterity to use at gem level 4 (previously 14 Strength), up to 68 Strength and 98 Dexterity to use at gem level 20 (previously 98 Strength and 68 Dexterity).

Static Strike:
  • Now deals 188% of Base Damage, and has 188% Effectiveness of Added Damage at gem level 20 (previously 150%).

Storm Burst:
  • Base radius now increases faster as the gem levels, up to +4 to Base Radius at gem level 20 (previously +2).

Storm Call:
  • Now deals 21 to 40 Lightning Damage at gem level 1 (previously 21 to 38), up to 640 to 1188 Lightning Damage at gem level 20 (previously 510 to 947).
  • Now has 165% Effectiveness of Added Damage at gem level 20 (previously 130%).

Summon Chaos Golem:
  • Chaos Golem now has an aggro range of 50.

Summon Flame Golem:
  • Flame Golem now has an aggro range of 50.

Summon Greater Harbinger of Time:
  • Granted from The Torrent’s Reclamation unique belt.
  • Aura from Greater Harbinger of Time now provides 10% increased Action Speed (previously 20%).

Summon Harbinger of Time:
  • Granted from The Flow Untethered unique belt.
  • Aura from Harbinger of Time minion now provides 10% increased Action Speed (previously 20%).

Summon Ice Golem:
  • Ice Golem now has an aggro range of 50.

Summon Lightning Golem:
  • Lightning Golem now has an aggro range of 50.

Summon Stone Golem:
  • Stone Golem now has an aggro range of 50.
  • Stone Golem’s roll ability is now 50% faster.
  • Increased the distance from enemies Stone Golem has to be in order to use their Roll skill.

Sunder:
  • Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).

Sweep:
  • Now deals 281% of Base Damage, and has 281% Effectiveness of Added Damage at gem level 20 (previously 225%).
  • The number of targets that Sweep can hit has been increased to 100 (previously 30).

Tectonic Slam:
  • Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).

Vigilant Strike:
  • Now deals 325% of Base Damage, and has 325% Effectiveness of Added Damage at gem level 20 (previously 260%).

Whirling Blades:
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).

Wild Strike:
  • Now deals 231% of Base Damage, and has 231% Effectiveness of Added Damage at gem level 20 (previously 185%).
  • Can no longer choose the same element to attack with twice in a row.

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Vaal Skill Balance

Vaal Ancestral Warchief:
  • Now deals 154% of Base Damage, and has 154% Effectiveness of Added Damage at gem level 20 (previously 123%).

Vaal Cyclone:
  • Now deals 109% of Base Damage, and has 109% Effectiveness of Added Damage at gem level 20 (previously 99%).

Vaal Double Strike:
  • Now has a maximum of 8 Summoned Doubles at once.
  • Now deals 41% of Base Damage, and has 41% Effectiveness of Added Damage at gem level 20 (previously 33%).

Vaal Earthquake:
  • Now deals 106% of Base Damage, and has 106% Effectiveness of Added Damage at gem level 20 (previously 85%).

Vaal Flameblast:
  • Now has 140% more Spell Damage for Each Stage (previously 120%).

Vaal Glacial Hammer:
  • Now deals 250% of Base Damage, and has 250% Effectiveness of Added Damage at gem level 20 (previously 200%).

Vaal Ground Slam:
  • Now deals 375% of Base Damage, and has 375% Effectiveness of Added Damage at gem level 20 (previously 400%).
  • No longer always Stuns Enemies.
  • Now has 25% reduced Enemy Stun Threshold.

Vaal Lightning Strike:
  • Now deals 163% of Base Damage, and has 163% Effectiveness of Added Damage at gem level 20 (previously 130%).

Vaal Reave:
  • Now deals 313% of Base Damage, and has 313% Effectiveness of Added Damage at gem level 20 (previously 250%).

Vaal Spectral Throw:
  • No longer fires 8 additional projectiles, no longer fires projectiles in a circle, now fires 8 projectiles in each of two mirrored spirals.
  • Now stores up to 1 use (previously 3).
  • Now deals 110% of Base Damage, and has 110% Effectiveness of Added Damage at gem level 20 (previously 170%).
  • Now throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path. No longer fires projectiles in a circle.

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Support Gem Balance

Added Cold Damage:
  • Quality on the Anomalous Added Cold Damage Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% chance to Freeze”.

Added Fire Damage:
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now gain 25-39% of Physical Damage as Extra Fire Damage (previously 25-44%).

Awakened Added Fire Damage:
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).
  • Quality now grants "Supported Skills deal 0-10% increased Fire Damage" (previously 0-20%).
  • Supported Skills now gain 40-44% of Physical Damage as Extra Fire Damage (previously 45-49%).

Additional Accuracy:
  • Now has a 120% Cost and Reservation Multiplier (previously 100%).

Advanced Traps:
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).

Ancestral Call:
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills deal 0-10% increased Melee Damage”.

Awakened Ancestral Call:
  • Supported Skills now deal 1-5% more Damage (previously 8-0% less).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”, or "Extra Targets for Supported Skills can be found 0-20% further away". It now grants “Supported Skills deal 0-10% increased Melee Damage”.

Arcane Surge:
  • These buff changes affect all sources of the Arcane Surge buff, such as the one applied by Harbinger of the Arcane.
  • Arcane Surge buff no longer grants 10-19% increased Cast Speed.
  • Arcane Surge buff now grants 30-58% increased Mana Regeneration Rate (previously 0.5-1% of Mana Regenerated per second).
  • Can now support triggered spells.

Archmage:
  • Supported Skills now gain Added Lightning Damage equal to 60% of Mana Cost, if Mana Cost is not higher than the maximum you could spend (previously 70-108%).
  • Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher (previously 6%).
  • Can now support triggered spells. Can no longer support Arcane skills.
  • Quality on the Anomalous Archmage Support now grants “Supported Skills lose Added Lighting Damage Equal to 0-40% of Mana Cost, if Mana Cost is not higher than the maximum you could spend” (previously 0-60%), and “Supported Skills gain Added Cold Damage Equal to 0-40% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" (previously 0-60%).

Area of Effect:
  • Quality on the Anomalous Area of Effect Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% increased Area of Effect” and “Supported Skills deal 0-20% reduced Damage”.
  • Quality on the Divergent Area of Effect Support now grants “Supported Skills have 0-5% increased Area of Effect” (previously 0-10%).

Arrow Nova:
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.

Awakened Arrow Nova:
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Quality no longer grants “Supported Skills have 0-20% increased Attack Speed”. It now grants “Supported Skills deal 0-20% increased Projectile Damage”.

Ballista Totem:
  • Supported Skills now deal 32-24% less Damage (previously 32-20%).

Barrage:
  • Now has a 160% Cost and Reservation Multiplier (previously 150%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.

Awakened Blasphemy:
  • Quality no longer grants "+0-1 to Level of Supported Curse Skill Gems".
  • Now gains +1 to Level of Supported Curse Skill Gems at gem level 5.

Blastchain Mine:
  • Now has a 50% Cost and Reservation Multiplier (previously 30%).
  • Supported Skills now deal 40–33% less Damage (previously 35-25%).

Blind:
  • Now has a 120% Cost and Reservation Multiplier (previously 100%).

Bloodlust:
  • Now has a 150% Cost and Reservation Multiplier (previously 125%).
  • Supported Skills now deal 25-39% more Melee Physical Damage against Bleeding enemies (previously 40-59%).

Bloodthirst:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Attacks now deal 0-9% more Damage (previously 10-19%).
  • Quality on the Anomalous Bloodthirst Support no longer grants “Supported Skills have 0-5% increased Attack Speed when on Low Life”. It now grants 0-10% increased Accuracy Rating when on Low Life.

Bonechill:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • No longer has “Enemies Chilled by Supported Skills take 10-29% increased Cold Damage over Time” or “Enemies in Chilling Areas from Supported Skills take 10-29% increased Cold Damage over Time”.
  • Now has “Supported Skills deal 5-14% more Cold Damage”.

Brutality:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 25-39% more Physical Damage (previously 40-59%).

Awakened Brutality:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Quality no longer grants "Supported Skills Overwhelm 0-10% Physical Damage Reduction".
  • Supported Skills now deal 40-44% more Physical Damage (previously 60-64%).

Burning Damage:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now deal 20-34% more Burning Damage (previously 35-54%).

Awakened Burning Damage:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Quality no longer grants "Supported Skills have +0-10% to Fire Damage over Time Multiplier".
  • Supported Skills now deal 35-39% more Burning Damage (previously 55-59%).

Cast on Critical Strike:
  • Supported Skills now deal 20-29% more Spell Damage (previously 20-39%).

Awakened Cast on Critical Strike:
  • Supported Skills now deal 30-32% more Spell Damage (previously 40-42%).

Cast on Death:
  • Now has a 0% Cost and Reservation Multiplier.

Cast when Damage Taken:
  • Now has a 250% Cost and Reservation Multiplier.

Cast while Channelling:
  • No longer has “Supported Triggered Spells deal 0-9% more Damage”.
  • Quality on the Anomalous Cast While Channeling Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% increased Skill Effect Duration”.

Awakened Cast while Channelling:
  • Quality no longer grants "Supported Triggered Skills deal 0-10% increased Damage".

Chain:
  • Now has a 160% Cost and Reservation Multiplier (previously 150%).
  • Quality no longer grants “Supported Skills have 0-20% increased Projectile Speed”. It now grants “Supported Skills have 0-10% increased Chaining Range”.
  • Quality on the Anomalous Chain Support no longer grants “Supported Skills have 0-20% increased Chaining Range”. It now grants “Supported Skills have 0-10% increased Projectile Speed”.

Awakened Chain:
  • Now has a 160% Cost and Reservation Multiplier (previously 150%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed” or "Supported Skills have 0-20% increased Projectile Speed". It now grants “Supported Skills have 0-10% increased Chaining Range”.
  • Supported Skills now deal 10-6% less Damage with Hits (previously 19-10%).

Chance to Bleed:
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).
  • Supported Attacks now deal 0-19% more Damage with Bleeding (previously 10-29%).

Close Combat:
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal up to 25-39% more Melee Damage to Enemies, based on proximity (previously 40-59%).
  • Combat Rush now grants 20% more Attack Speed to Travel Skills that are not Supported by Close Combat (previously 20-24% more Attack and Cast Speed).

Cold Penetration:
  • Supported Skills now Penetrate 20-34% Cold Resistance (previously 18-37%).

Awakened Cold Penetration:
  • Quality now grants "Supported Skills deal 0-10% increased Cold Damage" (previously 0-20%).
  • Supported Skills now Penetrate 35-39% Cold Resistance (previously 38-42%).

Cold to Fire:
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).

Combustion:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now have 25% chance to Ignite (previously 30-49%).
  • Supported Skills now deal 10-19% more Fire Damage (previously 10-29%).
  • Enemies Ignited by Supported Skills now have -10% to Fire Resistance (previously -10-19%).

Concentrated Effect:
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 25-39% more Area Damage (previously 35-54%).

Controlled Destruction:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Now causes Supported Skills to deal 25% more Spell Damage at gem level 1 (unchanged) and 39% more Spell Damage at gem level 20 (previously 44%).
  • Now causes Supported Skills to have 80% less Critical Strike Chance (previously 100% reduced).
  • Quality on the Anomalous Controlled Destruction Support no longer grants “Supported Skills have 0-60% reduced Critical Strike Chance”. It now grants “Supported Skills have 0-20% less Critical Strike Chance”.

Awakened Controlled Destruction:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 40-44% more Spell Damage (previously 45-49%).
  • Supported Skills now have 80% less Critical Strike Chance (previously 100% reduced).
  • Quality no longer grants “Supported Skills have 0-10% increased Cast Speed”.

Cruelty:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now have 0-19% increased effect of Cruelty (previously 10-20%).
  • Supported Skills now deal 15-24% more Damage with Hits (previously 20-29%).
  • Maximum Cruelty Effect is now 40% (previously 50%).

Culling Strike:
  • Now has a 120% Cost and Reservation Multiplier (previously 110%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed” or “Supported Skills have 0-10% increased Cast Speed”. It now grants “Supported Skills have 0-10% Increased Damage”.

Damage on Full Life:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Attack Skills now deal 20-34% more Damage while on Full Life (previously 30-49%).

Deadly Ailments:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 30-44% more Damage with Ailments (previously 45-64%).
  • Supported Skills now deal 80% less Damage with Hits (previously 10%).

Awakened Deadly Ailments:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • No longer has "Damaging Ailments inflicted with Supported Skills deal Damage faster".
  • Supported Skills now deal 40-44% more Damage with Ailments (previously 65-69%).
  • Supported Skills now deal 80% less Damage with Hits (previously 10%).

Efficacy:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • No longer has “Supported Skills deal 10-20% more Spell Damage”.
  • Supported Skills now have 15-24% increased Duration (previously 10-16%).

Elemental Army:
  • Minions from Supported Skills now deal 10-19% more Elemental Damage (previously 20-29%).

Elemental Damage with Attacks:
  • Supported Attack Skills now deal 20-34% more Elemental Damage (previously 35-54%).

Awakened Elemental Damage with Attacks:
  • Quality now grants "0-10% increased Elemental Damage with Attack Skills" (previously 0-20%).
  • Supported Attack Skills now deal 35-39% more Elemental Damage (previously 55-59%).

Elemental Focus:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 20-34% more Elemental Damage (previously 30-49%).

Awakened Elemental Focus:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Quality now grants "Supported Skills deal 0-10% increased Elemental Damage" (previously 0-20%).
  • Supported Skills now deal 35-39% more Elemental Damage (previously 50-54%).

Elemental Penetration:
  • Supported Skills now Penetrate 14-28% Elemental Resistances (previously 13-32%).

Elemental Proliferation:
  • Now has a 120% Cost and Reservation Multiplier (previously 110%).

Empower:
  • Now has a 140% Cost and Reservation Multiplier (previously 125%).

Endurance Charge on Melee Stun:
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).

Energy Leech:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 10-14% more Damage while on Full Energy Shield (previously 12-24%).
  • Supported Skills now deal 15-24% more Damage while Leeching Energy Shield (previously 20-39%).

Enhance:
  • Now has a 120% Cost and Reservation Multiplier (previously 115%).

Faster Attacks:
  • Now has a 120% Cost and Reservation Multiplier (previously 115%).

Faster Projectiles:
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed” or “Supported Skills have 0-10% increased Cast Speed”. It now grants “Supported Skills have 0-10% increased Projectile Speed”.
  • Quality on the Divergent Faster Projectiles Support no longer grants “Supported Skills have 0-10% increased Projectile Speed”.

Fire Penetration:
  • Supported Skills now Penetrate 20-34% Fire Resistance (previously 18-37%).

Awakened Fire Penetration:
  • Quality now grants "Supported Skills deal 0-10% increased Fire Damage" (previously 0-20%).
  • Supported Skills now Penetrate 35-39% Fire Resistance (previously 38-42%).

Fist of War:
  • Now has a 150% Cost and Reservation Multiplier (previously 120%).
  • Ancestrally Boosted Slams now deal 70-98% more Damage with Hits (previously 110-148%).
  • Ancestrally Boosted Slams now deal 50-69% more Damage with Ailments (previously 70-100%).

Fork:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).

Awakened Fork:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Quality now grants "Supported Skills have 0-10% increased Projectile Damage" (previously 0-20%).

Fortify:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 10-19% more Melee Damage (previously 20-34%).
  • Supported Skills now deal 10-19% more Damage with Ailments caused by Melee Hits (previously 20-34%).
  • Quality on the Anomalous Fortify Support no longer grants “Supported Skills have 0-4% increased Fortify Effect. It now grants “Supported Skills have 0-10% increased Fortify Duration”.

Awakened Generosity:
  • Quality no longer grants "+0-1 to Level of Supported Aura Skill Gems".
  • Now gains +1 to Level of Supported Aura Skill Gems at gem level 5.

Greater Multiple Projectiles:
  • Now has a 160% Cost and Reservation Multiplier (previously 165%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed” or “Supported Skills have 0-10% increased Cast Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.

Awakened Greater Multiple Projectiles:
  • Now has a 160% Cost and Reservation Multiplier (previously 165%).
  • Quality no longer grants “Supported Skills have 0-20% increased Attack Speed” or “Supported Skills have 0-20% increased Cast Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.

Greater Spell Echo:
  • Granted by the Pledge of Hands Unique.
  • Now has a 160% Cost and Reservation Multiplier (previously 150%).
  • Now has 30% more Spell Damage per Repeat (previously 35%).

Greater Volley:
  • Now has a 160% Cost and Reservation Multiplier (previously 165%).

Hextouch:
  • Now has a 140% Cost and Reservation Multipler (previously 100%).

Awakened Hextouch:
  • Now has a 140% Cost and Reservation Multipler (previously 100%).
  • Quality no longer grants "Hexes applied by Supported Curse Skills have 0-10% chance to affect Hexproof Enemies".
  • Now grants "Hexes applied by Supported Curse Skills have 10-18% chance to affect Hexproof Enemies".
  • Now grants "Supported Skills have 10-2% reduced Curse Duration".
  • No longer grants "Supported Skills can apply an additional Curse".

High-Impact Mine:
  • Now has a 50% Cost and Reservation Multiplier (previously 30%).
  • Supported Skills now deal 35–28% less Damage (previously 30-20%).

Hypothermia:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • No longer has “Supported Skills have 20% increased Effect of Chill on Enemies”.
  • Supported Skills now deal 20-29% more Cold Damage Over Time (previously 20-39%).
  • Supported Skills now deal 20-29% more Damage with Hits and Ailments against Chilled Enemies (previously 20-39%).
  • Supported Skills now have +20% chance to Freeze Enemies which are Chilled (previously 10%).

Ignite Proliferation:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 15-24% more Damage with Ignite (previously 20-39%).

Immolate:
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).

Impale:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now have 60% chance to Impale (previously 40%).
  • Supported Skills now have 0-28% increased Impale Effect (previously 20-49%).
  • No longer has "Supported Skills deal 5-15% more Physical Damage".
  • No longer has “Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms 30% Physical Damage Reduction”.

Increased Critical Damage:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Quality now grants “Supported Skills have 0-10% to Critical Strike Multiplier” (previously 0-15%).
  • Supported Skills now have +100-138% to Critical Strike Multiplier (previously 75-103%).
  • Quality on the Divergent Increased Critical Damage Support now grants “Supported Skills have +0-15% to Damage over Time Multiplier for Ailments from Critical Strikes” (previously 0-30%).

Increased Critical Strikes:
  • Now has a 130% Cost and Reservation Multiplier (previously 115%).
  • Supported Skills now have 60-117% increased Critical Strike Chance (previously 50-88%).
  • Supported Skills now have +2% to Critical Strike Chance (previously 1-1.9%).

Infused Channelling:
  • Supported Skills now deal 15-24% more Damage (previously 20-39%).
  • No longer has “Totems cannot gain Infusion”, but can no longer support skills used by totems.

Inspiration:
  • Now has a 120% Cost and Reservation Multiplier (previously 115%).
  • Supported Skills now deal 3-5% more Elemental Damage per Inspiration Charge (previously 5-7%).

Intensify:
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 10-14% more Area Damage with Hits per Intensity (previously 14-22%).
  • Supported Skills now have 30-49% increased Area of Effect (previously 35-54%).

Iron Grip:
  • Now has a 120% Cost and Reservation Multiplier (previously 100%).

Iron Will:
  • Now has a 120% Cost and Reservation Multipler (previously 100%).

Less Duration:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Quality on the Anomalous Less Duration Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% increased Duration of Ailments on Enemies”.

Lesser Multiple Projectiles:
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed” or “Supported Skills have 0-10% increased Cast Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.

Lesser Poison:
  • Renamed to Chance to Poison Support.
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).

Lightning Penetration:
  • Supported Skills now Penetrate 20-34% Lightning Resistance (previously 18-37%).

Awakened Lightning Penetration:
  • Quality now grants "Supported Skills deal 0-10% increased Lightning Damage" (previously 0-20%).
  • Supported Skills now Penetrate 35-39% Lightning Resistance (previously 38-42%).

Life Gain on Hit:
  • Now has a 140% Cost and Reservation Multiplier (previously 150%).

Life Leech:
  • Now has a 120% Cost and Reservation Multiplier (previously 130%).

Lifetap:
  • Now has a 300% Cost and Reservation Multiplier (previously 200%).
  • Supported Skills now deal 10-19% more Damage while you have Lifetap (previously 10-29%).
  • Now Gain Lifetap after Spending a total of 23-273 Life with a Supported Skill (previously 17-205).

Maim:
  • Now has a 140% Cost and Reservation Multiplier (previously 115%).
  • Supported Skills now deal 10-19% more Physical Damage (previously 15-30%).
  • Enemies Maimed by Supported Skills now take 10% increased Physical Damage (previously 10-14%).

Melee Physical Damage:
  • Now grants “Supported Skills have 10% less Attack Speed”.

Awakened Melee Physical Damage:
  • Quality no longer grants a chance to Intimidate Enemies for 4 seconds on Hit.
  • Now grants "Supported Skills have 10% less Attack Speed".

Awakened Melee Splash:
  • Quality now grants "Supported Skills have 0-10% increased Area of Effect" (previously 0-20%).

Minefield:
  • Now has a 150% Cost and Reservation Multiplier (previously 120%).

Minion Damage:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Minions from Supported Skills now deal 25-39% more Damage (previously 25-49%).
  • Now has “Minions from Supported Skills have 25% less Maximum Life”.

Awakened Minion Damage:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Quality now grants "Minions from Supported Skills deal 0-10% increased Damage" (previously 0-20%).
  • Now grants "Minions from Supported Skills deal 40-44% more Damage" (previously 50-54%).
  • Now grants "Minions from Supported Skills have 25% less Maximum Life".

Minion Life:
  • Now has a 120% Cost and Reservation Multiplier (previously 130%).

Minion Speed:
  • Now has a 120% Cost and Reservation Multiplier (previously 130%).

Multiple Traps:
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).

Multistrike:
  • Supported Skills now deal 30-20% less Attack Damage (previously 20-10%).
  • Can now support melee totem skills.

Awakened Multistrike:
  • Quality no longer grants "Supported Skills have 0-10% increased Attack Speed".
  • First Repeat of Supported Skills now deals 22% more Damage (previously 20%).
  • Second Repeat of Supported Skills now deals 44% more Damage (previously 40%).
  • Third Repeat of Supported Skills deals 66% more Damage (previously 60%).
  • Supported Skills now deal 25% less Attack Damage (previously 10%).
  • Can now support melee totem skills.

Nightblade:
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Now has “Elusive from Supported Skills also grants +100-138% to Critical Strike Multiplier for Skills Supported by Nightblade” (previously +80-99%).
  • Now has 0-38% increased Effect of Elusive from Supported Skills (previously 0-28%).

Onslaught:
  • Now has a 120% Cost and Reservation Multiplier (previously 110%).

Physical to Lightning:
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).

Pierce:
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).

Pinpoint:
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 20% more Projectile Damage with Hits per Intensity (previously 30%).

Poison:
  • Renamed to Critical Strike Affliction Support.
  • Now has a 140% Cost and Reservation Multiplier (previously 135%).
  • No longer grants “Supported Skills deal 20-39% more Damage with Poison” or “Supported Skills have 60% chance to Poison on Hit”. It now grants "Supported Skills have +55-83% Damage over Time Multiplier for Ailments from Critical Strikes".

Power Charge on Critical:
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).

Predator:
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Minions from Supported Skills now deal 6-12% more Damage (previously 15-25%).

Pulverise:
  • Supported Skills now deal 35-49% more Melee Area Damage (previously 40-59%).

Rage:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).

Ruthless:
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).
  • Ruthless Blows with Supported Skills now deal 70-98% more Melee Damage (previously 75-132%).
  • Ruthless Blows with Supported Skills now deal 70-98% more Damage with Bleeding caused by Melee Hits (previously 75-132%).
  • Now only supports melee strike and slam skills (previously supported non-channeling melee attack skills).
  • Quality on the Anomalous Ruthless Support no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills have 0-20% increased Stun Duration on Enemies”.

Second Wind:
  • Now has a 200% Cost and Reservation Multiplier (previously 125%).
  • Supported Skills now have 24% reduced Cooldown Recovery Rate at gem level 1 (previously 5% increased), up to 5% reduced at gem level 20 (previously 24% increased).

Shockwave:
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).

Slower Projectiles:
  • Now has a 130% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 10-19% more Projectile Damage (previously 20-29%).

Spell Cascade:
  • Supported Skills now deal 40-31% less Damage (previously 40-21%).
  • Can now support skills with the Minion gem tag to affect casting them, but still cannot modify the skills of minions.

Awakened Spell Cascade:
  • Quality no longer grants "Supported Skills deal 0-10% increased Spell Damage".
  • Supported Skills now have 30-26% less Area of Effect (previously 18-16%).
  • Supported Skills now deal 30-28% less Damage (previously 25-21%).

Spell Echo:
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now have 40-54% more Cast Speed (previously 51-70%).

Awakened Spell Echo:
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Quality no longer grants "Supported Skills have 0-10% increased Cast Speed".
  • Supported Skills now have 55-59% more Cast Speed (previously 71-75%).
  • Supported Skills now deal 20% less Damage (previously 15%).
  • Final Repeat of Supported Skills now has a 15% chance to deal Double Damage (previously 15-19%).

Spell Totem:
  • Supported Skills now deal 28-24% less Damage (previously 35-26%).
  • Spells Cast by Totem now have 40% less Cast Speed (previously 30%).

Summon Phantasm:
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).

Swift Affliction:
  • Now has a 150% Cost and Reservation Multiplier (previously 125%).
  • Supported Skills now deal 20-34% more Damage over Time (previously 25-44%).
  • Now grants “25% less Duration of Supported Skills and Damaging Ailments they inflict” (previously 15% reduced).
  • Quality on the Anomalous Swift Affliction Support no longer grants “Supported Skills have 0-5% increased Attack and Cast Speed”.

Awakened Swift Affliction:
  • Now has a 150% Cost and Reservation Multiplier (previously 125%).
  • Quality no longer grants "Supported Skills have +0-10% to Damage over Time Multiplier".
  • Supported Skills now deal 40-44% more Damage over Time (previously 45-49%).
  • Now grants "25% less Duration of Supported Skills and Damaging Ailments they inflict" (previously 25% reduced Duration).

Swiftbrand:
  • Now has a 150% Cost and Reservation Multiplier (previously 110%).
  • Supported Skills now have 30-44% more Activation frequency (previously 45-64%).
  • Supported Skills now have 65% less Detached Duration (previously 40%).

Trap:
  • Now has a 120% Cost and Reservation Multiplier (previously 110%).

Trap and Mine Damage:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now have 10% less Trap Throwing Speed (previously reduced).
  • Supported Skills now have 10% less Mine Throwing Speed (previously reduced).

Trinity:
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 3% more Elemental Damage per 5 of lowest Resonance (previously 3-5%).
  • Supported Skills now penetrate 8-16% Elemental Resistances while each Resonance is at least 25 (previously 10-20%).
  • Quality on the Anomalous Trinity Support Gem no longer grants “Supported Skills have 0-15% increased Attack and Cast Speed while each Resonance is at least 25”. It now grants “Supported Skills have 0-5% Chance to Freeze, Shock and Ignite”.

Unbound Ailments:
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).
  • Supported Skills now deal 10-19% more Damage with Ailments (previously 25-34%).
  • Supported Skills now have 35-54% increased Effect of non-Damaging Ailments on Enemies (previously 25-34%).

Awakened Unbound Ailments:
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).
  • Quality no longer grants "Supported Skills have 0-10% Damage over Time Multiplier".
  • Supported Skills now deal 20-22% more Damage with Ailments (previously 34-38%).
  • Supported Skills now have 55-59% increased Effect of non-Damaging Ailments on Enemies (previously 25-34%).
  • Supported Skills now have 55-59% increased Duration of Ailments on Enemies (previously 56-64%).

Unleash:
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 30-21% less Damage when Reoccurring (previously 20-11%).

Awakened Unleash:
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Quality now grants "Supported Skills deal 0-10% increased Spell Damage" (previously 0-20%).
  • Supported Skills deal 20-18% less Damage when Reoccurring (previously 10-8%).

Urgent Orders:
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).

Vicious Projectiles:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now deal 30-49% more Physical Projectile Attack Damage (previously 40-59%).
  • Supported Skills now deal 30-49% more Physical Damage over Time (previously 40-59%).
  • Supported Skills now deal 30-49% more Chaos Damage over Time (previously 40-59%).

Awakened Vicious Projectiles:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Quality now grants "Supported Skills deal 0-10% increased Physical Damage" (previously 0-20%).
  • Supported Skills now deal 50-54% more Physical Projectile Attack Damage (previously 60-64%).
  • Supported Skills now deal 50-54% more Physical Damage over Time (previously 60-64%).
  • Supported Skills now deal 50-54% more Chaos Damage over Time (previously 60-64%).

Vile Toxins:
  • Now has a 150% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now deal 10-19% more Damage with Poison (previously 30-49%).
  • Supported Skills now deal 5% more Damage with Hits for each Poison on the Enemy, up to 5-8 (previously up to 6-9).

Void Manipulation:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now deal 20-34% more Chaos Damage (previously 20-39%).
  • No longer has Supported Skills deal 25% reduced Elemental Damage. It now has Supported Skills deal no Elemental Damage.
  • Quality on the Anomalous Void Manipulation Support no longer grants “Supported Skills have 0-5% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% increased Area of Effect” (previously 0-5%).

Awakened Void Manipulation:
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Quality now grants "Supported Skills deal 0-10% increased Chaos Damage" (previously 0-20%).
  • Supported Skills now deal 35-39% more Chaos Damage (previously 40-44%).
  • No longer has "Supported Skills deal 25% reduced Elemental Damage". It now has "Supported Skills deal no Elemental Damage".

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Passive Tree Balance

  • A new Asylum cluster has been added to the northwest of the Templar's starting location. Asylum grants 10% reduced Effect of Curses on You, 10% increased Effect of Consecrated Ground you create, and 20% reduced Effect of Curses on you while on Consecrated Ground.
  • A new Careful Conservationist cluster has been added to the northeast of the Ranger’s starting location. Careful Conservationist grants 10% reduced Flask Charges used, Flasks applied to you have 5% increased Effect, and 20% increased Flask Charges gained if you’ve dealt a Critical Strike Recently.
  • A new Natural Remedies cluster has been added to the southeast of the Ranger’s starting location. Natural Remedies grants 20% increased Flask Effect Duration, Flasks applied to you have 10% increased Effect, and Remove Maim and Hinder when you use a Flask.
  • The Attack and Minion Damage small passives near the Templar starting location no longer grant 10% increased Attack Damage. They now grant 10% increased Physical Damage.
  • The Adamant Notable no longer grants "Regenerate 1.5% of Life per second while affected by a Guard Skill Buff". Now grants "Remove Bleeding when you use a Guard Skill" and "Remove Corrupted Blood when you use a Guard Skill".
  • The Divine Fervour Notable no longer grants “Damage with Weapons Penetrates 3% Elemental Resistances”. It now grants “Attack Damage Penetrates 3% of Enemy Elemental Resistances”.
  • The Forces of Nature Notable no longer grants “Damage with Weapons Penetrates 6% Elemental Resistances”. It now grants “Attack Damage Penetrates 6% of Enemy Elemental Resistances”.
  • The Primeval Force Notable no longer grants “Damage with Weapons Penetrates 5% Elemental Resistances”. It now grants “Attack Damage Penetrates 5% of Enemy Elemental Resistances”.
  • The Command of the Elements Notable no longer grants “Damage with Weapons Penetrates 4% Elemental Resistances”. It now grants “Attack Damage Penetrates 4% of Enemy Elemental Resistances”.
  • The Vitality Extraction Notable has been renamed Cannibalistic Rite. No longer grants “Life Flasks gain 1 Charge every 3 seconds”. The small passives prior no longer grants 15% increased Life Recovery from Flasks, now grants 16% increased Damage with Skills that Cost Life (previously 12%).
  • Updated the Strength of Blood Keystone description to be more accurate. Now states “Life Recovery from Leech is not applied” instead of “Recovery from Life Leech is not applied”. This is purely a description change.
  • The Primal Spirit Notable no longer grants “20% increased Mana Regeneration Rate”. It now grants “Flasks applied to you have 10% increased Effect”. The small passives surrounding it no longer grant “Flasks applied to you have 5% increased Effect”.
  • The Essence Extraction Notable no longer grants “Mana Flasks gain 1 Charge every 3 seconds”. It now grants “20% increased Flask Charges gained” (previously 15%).
  • The Profane Chemistry Notable no longer grants “Flasks applied to you have 8% increased Effect”. It now grants “Life Flasks gain 1 Charge every 3 seconds”.
  • The Arcane Chemistry Notable no longer grants “10% reduced Flask Charges used” or “Flasks applied to you have 8% increased Effect”. It now grants “Mana Flasks gain 1 Charge every 3 seconds” and “30% increased Mana Recovery from Flasks” (previously 25%).
  • The Command of Steel Notable no longer grants “1% increased Damage per 1% Chance to Block Attack Damage”. It now grants “5% increased Attack Damage per 5% Chance to Block Attack Damage”.
  • The Forceful Skewering Notable now has “Impale Damage dealt to Enemies Impaled by you Overwhelms 25% of Physical Damage Reduction" (previously 10%). The minor passive prior no longer has Impale Damage dealt to Enemies Impaled by you Overwhelm 5% of Physical Damage Reduction.
  • The Swift Skewering Notable now has “Impale Damage dealt to Enemies Impaled by you Overwhelms 15% of Physical Damage Reduction” (previously 10%).
  • The Dynamo Notable now grants “Recover 10% of Mana over 1 second when you use a Guard Skill” (previously 20%).
  • The second small passive in the Rampart cluster no longer grants 10% increased Fortify Duration. It now grants 12% increased Attack Damage while you have Fortify.
  • The small passives in the Steadfast cluster that granted 5% increased Effect of Fortify on you no longer do so.
  • The small passive in the Steadfast cluster that granted 10% increased Effect of Fortify on you no longer does so. It now grants 20% increased Armour while you have Fortify (previously 15%).

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Ascendancy Balance

Hierophant
  • Illuminated Devotion: No longer has Immunity to Elemental Ailments while you have Arcane Surge. Now has 50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge.

Inquisitor
  • Pious Path: No longer causes Consecrated Ground you create to grant Immunity to Elemental Ailments to you and allies.

Slayer
  • Headsman: Now called Bane of Legends.
  • Bane of Legends: Now called Headsman.

Champion
  • The small passives prior to and after Unstoppable Hero no longer have 5% increased Effect on Fortify on you. They now have 10% increased Attack Damage while you have Fortify.

Pathfinder
  • Master Alchemist: No longer grants immunity to Elemental Ailments during Flask Effect. No longer has 40% increased Elemental Damage during Flask Effect. Now grants “Removes Elemental Ailments when you use a Flask”.
  • Master Toxicist: Now has “Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage” (previously 30%).

Raider
  • Avatar of the Veil: No longer grants Immunity to Elemental Ailments while Phasing. Now grants a 50% chance to Avoid Elemental Ailments while Phasing.
  • Rapid Assault: No longer grants 50% increased Onslaught Effect.
  • The small passives prior to and after Quartz Infusion no longer grant 4% increased Movement Speed, now grant 10% increased Elemental Damage.

Assassin
  • Noxious Strike: No longer has +30% to Damage over Time Multiplier for Poison. Increased Poison Duration for each Poison you have inflicted Recently is now capped, up to a maximum of 100% (previously uncapped).
  • Toxic Delivery: Now has Poison you inflict with Critical Strikes deals 25% more Damage” (previously 50%).

Elementalist
  • Liege of the Primordial: No longer has 25% increased Damage per Golem. No longer has 25% increased Effect of Buffs granted by Golems per Golem. Now has 100% increased Effect of Buffs granted by Golems.
  • Elemancer: No longer has 35% chance to Avoid Elemental Ailments per Summoned Golem.

Ascendant
  • Inquisitor: No longer has Immunity to Elemental Ailments while on Consecrated Ground. Now has “Effects of Consecrated Ground you create Linger for 4 seconds”.

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Pantheon Balance

  • Upgraded Soul of Yugul Pantheon power no longer grants 5% reduced Cold Damage taken if you’ve been Hit Recently, now grants 20% reduced Effect of Curses on you.
  • Upgraded Soul of Ralakesh Pantheon power no longer grants Cannot be Blinded and You cannot be Maimed, now grants Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you.
  • Upgradged Soul of Garukhan Pantheon power no longer grants 6% increased Movement Speed if you haven’t been Hit Recently, now grants Cannot be Blinded and You cannot be Maimed.

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Item Balance

  • You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards. Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
  • You can no longer obtain Level 2 and higher versions of the Empower, Enhance and Enlighten Support Gems from league rewards. Level 4 versions can still be obtained from corruption and specific Divination Cards.
  • Catalysts no longer affect the chances of rolling related modifiers on jewellery through crafting, and Quality on jewellery is no longer removed when crafting with specific Currency.
  • Blessed Boots have been renamed to Fugitive Boots.
  • Fugitive Boots: Implicit now grants 13 to 17% Chaos Resistance (previously 7 to 13%).
  • Amethyst Ring: Implicit now grants 17 to 23% Chaos Resistance (previously 9 to 13%).
  • The Sorrow, Atonement and Penitent Mask base types now have 10-15% increased Effect of Fortify (previously 20-25%).
  • Veiled modifiers are no longer considered Crafted modifiers.
  • Veiled Chaos Orbs can no longer be used to obtain multiple Veiled modifiers on an item.
  • The tier four Aisling crafting bench reward that adds a Veiled modifier now first removes a random modifier.
  • The Abyss jewel suffix modifier that granted a chance to gain Onslaught for 4 seconds on Kill can no longer roll.
  • The Veiled modifier that causes you to Trigger a Socketed Spell when you use a Skill now has a 250% Cost and Reservation Multiplier.
  • Modifiers on items that Trigger a Skill now have a 100% Cost and Reservation Multiplier, unless stated otherwise.
  • Synthesis modifiers that granted reduced Flask Charges Used can no longer roll.
  • Synthesis implicit modifiers with increased Fortify Effect can no longer roll.
  • Influence and Essence modifiers on Weapons can now roll up to 38% Increased Impale Effect on Two-handed Weapons (previously 22%), and up to 25% Increased Impale Effect on One-handed Weapons (previously 15%).
  • The “Lancing” modifier on Abyss Jewels can now roll 5 to 6% increased Impale Effect (previously 5%).
  • The Impale Chance Influence modifiers on gloves now grants up to 20% chance to Impale Enemies on Hit with Attacks (previously 15%). The Maven version of this modifier has been upgraded accordingly.
  • Added a new Suffix modifier to regular Jewels, granting 5 to 7% chance to Impale Enemies on Hit with Attacks.
  • Damage over Time Multiplier Prefix modifiers on Weapons are now Suffix modifiers, and can no longer roll as Prefixes. This includes Veiled and Crafted modifiers.
  • Dual-attribute Veiled and Crafted modifiers can no longer be rolled with other modifiers that grant flat amounts of attributes of the same types.
  • The Blessing of God Divination Card has been temporarily disabled from dropping.
  • The Abyss Jewel modifier that grants 30% increased Accuracy if you haven’t killed recently can no longer roll.
  • The Veiled modifier that granted increased Effect of Fortify on you while Focused now grants 50% (previously 120%).
  • Veiled crafted modifiers that granted increased Effect of Fortify on you while Focused now grants 25/30/35% (previously 70/80/90%).
  • The Crusader Influence modifier that granted increased Effect of Fortify can no longer roll.
  • Essence of Horror can no longer grant 15% increased Effect of Fortify on Amulets. It now grants 15-25% chance to Crush on Hit.
  • The Shaper Influence Ring modifiers that grant reduced Effect of Curses have been increased to match the values for similar Crusader Influence Ring modifiers. Existing rings with these modifiers can be upgraded to the new values with a Divine Orb.
  • The highest tier modifier on Shaper Influence Boots that grants “chance to Avoid Elemental Ailments” has been lowered from 31-35% to 22-25%. Lower tier and Maven versions of this modifier have been lowered accordingly.
  • The Veiled Body Armour modifier that granted 35-45% chance to Avoid Elemental Ailments and being Stunned now grants 25-30%. The crafting bench version of this modifier has been lowered accordingly.
  • The Chance to Avoid Elemental Ailments Crafting Bench modifier can now be crafted on Boots and Shields, instead of Gloves and Helmets. The value of the top version of this modifier has been lowered from 21-25% to 16-18%.
  • The Labyrinth Boots Enchantment that grants Increased Mana Regeneration if you’ve cast a Spell Recently now grants 15/25/35% (previously 30/50/70%).
  • The modifiers that granted increased Poison Duration and Socketed Gems are Supported by Poison can no longer roll. Existing items with this modifier will now be Supported by Critical Strike Affliction.
  • The modifiers that granted Socketed Gems are Supported by Poison will now be Supported by Critical Strike Affliction.
  • Quicksilver Flask now consumes 30 of 60 Charges on use (previously 20 of 50).
  • Diamond Flask no longer grants “Your Critical Strike Chance is Lucky”. It now grants 100% increased Critical Strike Chance.
  • The Ruby, Sapphire, and Topaz Flasks now last 5 seconds (previously 4). They now consume 20 of 50 Charges on use (previously 30 of 60).
  • Quartz Flask now grants 6% chance to Dodge Attack Hits (previously 10%), and 6% chance to Dodge Spell Hits (previously 10%).
  • Granite Flask now grants +1500 to Armour Rating (previously 3000).
  • Jade Flask now grants +1500 to Evasion Rating (previously 3000).
  • Stibnite Flask no longer grants 100% increased Evasion Rating. It now grants 20% more Evasion Rating. Now consumes 40 of 60 Charges on use (previously 10 of 30). Now requires level 40 to use (previously level 14).
  • Basalt Flask no longer grants 15% additional Physical Damage Reduction and 20% of Melee Physical Damage taken reflected to Attacker. It now grants 20% more Armour and Taunts nearby enemies on Use. Now lasts 5 seconds (previously 4.5).
  • Silver Flask now lasts 4 seconds (previously 5). Now requires level 40 to use (previously level 22).
  • Sulphur Flask now lasts 5 seconds (previously 4). Now consumes 40 of 60 Charges on use (previously 20 of 60).
  • Amethyst Flask now lasts 4.5 seconds (previously 3.5). Now consumes 35 of 65 Charges on use (previously 30 of 60).
  • Bismuth Flask now lasts 5.5 seconds (previously 5). Now consumes 15 of 40 Charges on use (from 20 of 50).
  • Aquamarine Flask no longer grants 20% chance to Avoid Cold Damage when Hit. It now grants 40% reduced effect of Freeze on you during Flask Effect. Chilled Ground Radius is now 28 (previously 16). Now consumes 20 of 50 Charges on use (previously 15 of 40).
  • The Enduring Flask Prefix no longer has 30% reduced Duration. It now has 66% reduced Amount Recovered (previously 30%).
  • The "of Dousing" Flask Suffix no longer grants Immunity to Ignite during Flask effect. It now grants Immunity to Ignite for 1 second if used while Ignited.
  • The "of Heat" Flask Suffix no longer grants Immunity to Chill and Freeze during Flask effect. It now grants Immunity to Chill for 1 second if used while Chilled, and Grants Immunity to Freeze for 1 second if used while Frozen.
  • The "of Grounding" Flask Suffix no longer grants Immunity to Shock during Flask effect. It now grants Immunity to Shock for 1 second if used while Shocked.
  • The "of Curing" Flask Suffix no longer grants Immunity to Poison during Flask effect. It now grants Immunity to Poison for 1 second if used while Poisoned.
  • The "of Warding" Flask Suffix no longer grants Immunity to Curses during Flask effect.
  • The "of Staunching" Flask Suffix no longer grants Immunity to Bleeding and Corrupted Blood during Flask effect, or Removes Bleeding and Corrupted Blood on use. It now Grants Immunity to Bleed for 1 second if used while Bleeding, and Removes Corrupted Blood when used.
  • The Experimenter's Flask Prefix now grants 25-30% increased Duration (previously 30-40%).
  • The Surgeon's Flask Prefix can now roll on Diamond Flasks.
  • The Chemist's Flask Prefix now has 15-20% reduced Charges used (previously 20-25%).
  • The Ample Flask Prefix now has +15-25 to Maximum Charges (previously +10-20).
  • The "of Iron Skin" Flask Suffix now has 40-60% increased Armour during Flask effect (previously 60-100%).
  • The "of Reflexes" Flask Suffix now has 40-60% increased Evasion Rating during Flask effect (previously 60-100%).
  • The "of Adrenaline" Flask Suffix now has 6-8% increased Movement Speed during Flask effect (previously 20-30%).
  • The Veiled/crafted Flask Suffix that gives increased Critical Strike Chance during Flask Effect, now grants 40-60% (previously 60-80%).
  • The Veiled/crafted Flask Suffix that gives 50% Chance to Avoid Being Stunned During Flask Effect and 8-12% increased Movement Speed during Flask Effect, no longer grants movement speed during Flask Effect.

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Unique Item Balance

  • The Hateforge unique gloves no longer affect Vaal attack skills used by traps and mines. These now only affect Vaal attack skills you use yourself.
  • The Mjölner unique gavel no longer has 100% Increased Spell Damage if Triggered. Now grants 80-100% increased Lightning Damage instead of 30-40% increased Lightning Damage with Attack Skills. These changes affect all versions of this item, though you will need to use a Divine Orb to obtain the new values. Socketed Lightning Spells triggered by Mjölner now have a 0% Cost and Reservation Multiplier (they have no cost!).
  • The modifier on the Militant Faith Timeless Jewel that grants 1% reduced Cost of Skills per 10 Devotion can no longer roll. Existing items with this modifier have had this replaced with a modifier that grants 1% reduced Mana Cost of Skills per 10 Devotion.
  • The modifier on the Triumvirate Authority unique ring that grants Socketed Vaal Skills one additional use can no longer roll. Existing items with this modifier have had this replaced with a modifier that grants "Socketed Vaal Skills have 20% chance to regain consumed Souls when used".
  • The Divide and Conquer unique jewel has been renamed Seething Fury, and has been reworked. It no longer changes the behaviour of Spectral Shield Throw specifically. Instead it now grants +0.2% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield, +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield, as well as still granting (10-15)% increased Attack Damage while holding a Shield. These modifier changes affect all versions of this item, though you will need to use a Divine Orb to obtain the new values.
  • The Assailum unique helmet now has Socketed Triggered Bow Skills deal 40% less Damage (previously 33%). This affects existing versions of the item.
  • The Brutal Restraint Timeless Jewel can no longer alter passives to grant 8% increased non-Unique Flask Effect. Instead they can now alter passives to grant “25% chance to gain Alchemist’s Genius on Flask Use”.
  • The Perfidy unique body armour now grants two random Banner buff duration modifiers. This does not apply to existing items.
  • The Lethal Pride Timeless Jewel now alters passives to grant 5% increased Fortify Effect (previously 10%).
  • The Berek’s Respite unique ring now has a radius at which it can spread ailments to other enemies of 20 units (previously 25). This affects all versions of the item.
  • The Pledge of Hands unique warstaff now grants 50% increased Maximum Mana (previously 100%).
  • The Facebreaker unique glove modifier “600-800% more Physical Damage with Unarmed Attacks” is now “600-800% more Physical Damage with Unarmed Melee Attacks”.
  • The Doryani’s Fist unique glove modifier “Adds 150-225 to 525-600 Lightning Damage to Unarmed Attacks” is now “Adds 150-225 to 525-600 Ligthning Damage to Unarmed Melee Hits”.
  • The Rigwald’s Curse unique talisman modifier “+7% to Unarmed Attack Critical Strike Chance” is now “+7% to Unarmed Melee Attack Critical Strike Chance”.
  • The Martial Artistry unique jewel modifier “Passive Skills in Radius also grant: 1% increased Attack Speed with Unarmed Attacks” is now “Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills”.
  • The Rumi's Concoction unique flask now has 8-12% Chance to Block Attack Damage during Flask Effect (previously 14-20%), and 4-6% Chance to Block Spell Damage during Flask Effect (previously 6-10%). Existing versions can be updated to the new values with a Divine Orb.
  • The Lion's Roar unique flask now has 7-10% More Melee Physical Damage during effect (previously 20-25%). Existing versions can be updated to the new values with a Divine Orb.
  • The Bottled Faith Unique Flask no longer has +1-2% to Critical Strike Chance against Enemies on Consecrated Ground during Effect. It now has 100-150% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect, and 20-40% Increased Duration (previously 30-50%). Existing items can be updated to these new modifier values with a Divine Orb.
  • The Atziri's Promise unique flask now has “Gain 5-8% Physical Damage as Extra Chaos Damage during effect” (previously 15-20%), and “Gain 5-8% Elemental Damage as Extra Chaos Damage during effect” (previously 10-15%). Existing versions can be updated to the new values with a Divine Orb.
  • The Dying Sun unique flask now has 10-20% increased Area of Effect during Flask Effect (previously 15-25%), 125-150% increased Charges Used (previously -10 to 10%), and now has 40-60% reduced Duration. Existing items can be updated to these new modifier values with a Divine Orb.
  • The Cinderswallow Urn unique flask now spawns with either “Recover 1-3% Life when you kill an enemy during flask effect”, “Recover 1-3% Mana when you kill an enemy during flask effect” or “Recover 1-3% Energy Shield when you kill an enemy during flask effect”. It now has +90 to maximum Charges, and has 175-200% increased Charges Used. Now recharges 5 Charges when you consume an ignited corpse (previously 1), and Enemies ignited during flask effect now take 7-10% increased damage (previously 10%).
  • The Taste of Hate unique flask now has “10-15% of Physical Damage from Hits taken as Cold Damage” (previously 20%), and “Gain 10-15% of Physical Damage as Extra Cold Damage during effect” (previously 15-20%). Existing versions can be updated to the new values with a Divine Orb.
  • The Wise Oak unique flask now has “During Flask effect, 6% Reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest” (previously 10%), and “During Flask effect, Damage Penetrates 5-8% Resistance of each Element for which your Uncapped Elemental Resistance is highest” (previously 10-15%). Existing versions can be updated to the new values with a Divine Orb.
  • The Vessel of Vinktar unique flask now has 125-150% Increased Charges used (previously 80-100%). The variant that added 25-35 to 110-130 Lightning Damage to Spells during effect now adds 10-15 to 55-65. The variant that added 25-35 to 110-130 Lightning Damage to Attacks now adds 10-15 to 55-65. The variant that granted “Damage Penetrates 10% Lightning Resistance during effect” now grants 6%. Existing versions can be updated to the new values with a Divine Orb.
  • The Witchfire Brew unique flask no longer has 25-40% increased Damage Over Time during Flask Effect. Now has -10 to 10% increased Charges Used (previously 50% increased). These modifier changes affect all versions of this item, though you will need to use a Divine Orb to obtain the new values.
  • The Coralito's Signature unique flask no longer grants 50-75% increased Duration of Poisons you inflict during Flask effect, or grants Perfect Agony during effect. Now has “Take 200-300 Chaos Damage per Second during flask effect” (previously 30), and now grants “Poisons you inflict with Critical Strikes have +20-30% to Damage over Time Multiplier”. Existing items can be updated to the new Chaos Damage per Second modifier values with a Divine Orb.
  • The Rotgut unique flask no longer has 10-30% increased Movement Speed during Flask effect, or 50-100% increased Charges used. Now has “Gain Onslaught for 3 seconds per Frenzy Charge on use” (previously 2), and 30-50% increased Flask Duration (previously 50%). These modifier changes affect all versions of this item, though you will need to use a Divine Orb to obtain the new values.
  • The Soul Catcher unique flask now has “Vaal Skills have 60-80% increased Critical Strike Chance during effect” (previously 80-120%), and “Vaal Skills deal 60-80% increased Damage during effect (previously 80-120%). Vaal skills used during effect now have 10% reduced Soul Gain Prevention (previously 20-40%). Existing versions can be updated to the new values with a Divine Orb.
  • The Kiara's Determination unique flask now has 60-80% reduced Duration (previously 60%). Existing versions can be updated to the new values with a Divine Orb.
  • The Forbidden Taste unique flask now has 25% of maximum Life taken as Chaos Damage per second (previously 8%). Existing versions can be updated to the new values with a Divine Orb.
  • The Divination Distillate unique flask now has 20-30% increased Rarity of items found during flask effect (previously 40-60%), and 8-12% increased Quantity of items found during flask effect (previously 12-18%). Existing versions can be updated to the new values with a Divine Orb.
  • The Blood of the Karui unique flask now has 50% increased Life Recovered (previously 100%). Existing versions can be updated to the new values with a Divine Orb.
  • The Doedre's Elixir unique flask now has 250-300% increased Charges Used (previously 120-150%), now removes 80% of maximum Energy Shield on use (previously 20%), and now causes you to take 50% of maximum Life as Chaos Damage on use (previously 10%). You now gain 1-3 Power Charges on use (previously 1), 1-3 Frenzy Charges on use (previously 1), and 1-3 Endurance Charges on use (previously 1). Existing versions can be updated to the new values with a Divine Orb.
  • The Overflowing Chalice unique flask no longer has 10-20% increased Duration. It now has 40-60% increased Charge Recovery (previously 100%), and 50-100% increased Charges Gained by other Flasks during Flask Effect (previously 100%). Existing versions can be updated to the new values with a Divine Orb.

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Cluster Jewel Balance

  • The Alchemist’s Genius buff from the Spiked Concoction Notable now grants 10% Increased Flask Effect (previously 20%).
  • The Numbing Elixir Notable now grants 40% reduced Effect of Curses on you during Effect of any Mana Flask, and 40% reduced Effect of non-Damaging Ailments on you during Effect of any Life Flask.
  • The Winter Commander Notable no longer grants 4% increased Movement Speed. It now grants 8% increased Evasion Rating.
  • The Winter Prowler Notable no longer grants 6% increased Movement Speed. It now grants 10% increased Life Recovery from Flasks.
  • The Darting Movements Notable now grants 3% increased Movement Speed (previously 5%).
  • The Cold Conduction notable no longer grants “Enemies Chilled by your Hits are Shocked” or “Enemies Shocked by your Hits are Chilled.” It now grants “25% increased Effect of Lightning Ailments against Chilled Enemies” and “25% increased Effect of Cold Ailments against Shocked Enemies”.
  • The Hollow Palm Technique Notable now grants 40% more Attack Speed with Melee Skills while you are Unencumbered. It previously granted 60% more Attack Speed while you are Unencumbered. The modifier that granted “14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered” is now “14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered”.
  • The Fasting Notable now grants 10% increased Movement Speed while under no Flask Effects (previously 20%).
  • The Distilled Perfection Notable now grants 10% increased Flask Effect Duration (previously 20%).
  • The Peak Vigour Notable now grants 20% increased Life Recovery from Flasks (previously 30%).
  • The Liquid Inspiration Notable now grants 20% increased Mana Recovery from Flasks (previously 30%).
  • The Brand Loyalty Notable no longer grants 20% increased Brand Attachment Range. It now grants “Enemies take 3% increased Damage for each of your Brands Attached to them” (previously 4%).
  • The Holy Conquest Notable no longer grants 10% increased Cast Speed with Brand Skills, or 5% increased Movement Speed.
  • The Grand Design Notable no longer grants 10% increased Cast Speed with Brand Skills. It now grants 20% increased Brand Damage.
  • The Elegant Form Notable now grants 15% chance to Avoid Elemental Ailments (previously 30%).
  • The Haemorrhage Notable now grants 10% Damage over Time Multiplier for Ailments from Critical Strikes (previously 15%).
  • The Exposure Therapy Notable now grants 5% Damage over Time Multiplier (previously 8%).
  • The Brush with Death Notable now grants 5% Damage over Time Multiplier (previously 10%).
  • The Wasting Affliction Notable now grants “Damaging Ailments deal damage 5% faster” (previously 10%).
  • The Circling Oblivion Notable now grants 15% Duration of Ailments on Enemies (previously 25%).
  • The Tempered Arrowheads Notable now grants “Bow Skills have 6% to Damage over Time Multiplier” (previously 10%).
  • The Disease Vector Notable now grants “6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger” (previously 10%).
  • The Eye of the Storm Notable now grants 10% Damage over Time Multiplier for Ignite from Critical Strikes (previously 20%).
  • The Cooked Alive Notable now grants Enemies Ignited by you have -5% to Fire Resistance (previously 10%).
  • The Burning Bright Notable no longer has 8% to Fire Damage over Time Multiplier, or 20% increased Fire Damage. It now has 25% increased Burning Damage.
  • The Blowback Notable now grants “Ignites deal damage 8% faster” (previously 15%).
  • The Cold-Blooded Killer Notable now grants 5% to Cold Damage over Time Multiplier (previously 8%).
  • The Deep Chill Notable now grants 5% to Cold Damage over Time Multiplier (previously 10%).
  • The Septic Spells Notable now grants “Spell Skills have 5% to Damage over Time Multiplier for Poison” (previously 10%), now has 5% increased Cast Speed (previously 8%).
  • The Low Tolerance Notable no longer has “8% to Damage over Time Multiplier for Poison”.
  • The Steady Torment Notable now has “6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies” (previously 10%) and “6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies” (previously 10%). Now has 15% increased Bleeding Duration (previously 20%), and 15% increased Poison Duration (previously 20%).
  • The Eldritch Inspiration Notable no longer grants “8% to Chaos Damage over Time Multiplier”. It now grants 20% increased Chaos Damage.
  • The Wound Aggravation Notable now grants 5% to Physical Damage over Time Multiplier while wielding an Axe or Sword (previously 10%).
  • The Vivid Hues Notable no longer grants 12% to Damage over Time Multiplier for Bleeding. It now grants 20% increased Bleeding Damage.
  • The Rend Notable now grants 5% to Physical Damage over Time Multiplier (previously 12%), and 20% increased Bleed Duration (previously 30%).
  • The Compound Injury Notable now grants 35% increased Damage with Bleeding you inflict on Maimed Enemies (previously 50%).
  • The Blood Artist Notable now grants 6% to Physical Damage over Time Multiplier if you’ve Spent Life Recently (previously 14%).
  • The Phlebotomist Notable now grants 6% to Physical Damage over Time Multiplier if you’ve dealt a Critical Strike Recently (previously 14%).

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Monster Changes

  • Act Bosses throughout the campaign now drop fewer but significantly better items.
  • Rebalanced the Ailment Threshold for monsters, reducing this for particularly tough endgame Bosses.
  • Gamewide Poison now does 50% more damage (taking 30% of the combined Physical and Chaos Damage, up from 20%).
  • Al-Hezmin and his snakes deal less Poison Damage with their Skills that Poison, to counteract the gamewide buff to Poison.
  • Puncture Base Damage has been buffed by approximately 20%, and Bleeding Damage by approximately 25% for all monsters that use a puncture skill.
  • Improved audio and added dialogue for various Delve Boss fights.

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Atlas and Map Changes

  • Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.
  • The "Area is inhabited by Abominations" modifier can no longer be rolled on Maven’s Invitations (as it didn't actually do anything).

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Atlas Passive Changes

  • The Harbinger Bosses from the Diplomatic Escort Atlas Passive now spawn far fewer monsters. They now have more threatening skills to compensate for this.

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Zana League Mods Available During 3.15.0

Zana's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.15.0:
  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
  • Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
  • Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
  • Nemesis (costs 4 Chaos Orbs): Rare Monsters each have a Nemesis Mod. Area contains 5 additional packs with a Rare monster.
  • Metamorph (costs 5 Chaos Orbs): Area contains Metamorph Monsters.
  • Ritual (costs 13 Chaos Orbs): Area contains Ritual Altars.
  • Delirium (costs 16 Chaos Orbs): Area contains a Mirror of Delirium.

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User Interface Changes

  • Non-damaging Elemental Ailments applied to you or Enemies now display their effect.
  • The tooltip in the Skill bar and Character Panel for Righteous Fire now displays Damage per Second.
  • Added support for Stash Tab Affinities to the Heist Locker and the new Expedition Locker. Once an affinity has been set up at a locker, ctrl+clicking an applicable item from your inventory into your stash will always send it directly to the appropriate Locker, regardless of whether you have the locker open.
  • Added 4 new free Coloured Mouse Cursor variations.
  • All free Cursor variations are now equipped through the UI Options, instead of the Cosmetics Panel.
  • Added a “Show Bars” toggle setting for Performance Metric Graph Details, under the Graphics Options category.
  • The “Advanced Mod Descriptions” setting has been moved from the Chat category to the UI category in Options.
  • Added a warning for when you try to replace an existing enchantment with another through specific Harvest crafting options.
  • The Rage Indicator Bar now updates more quickly.
  • The “/recheck_achievements” Chat command will now grant missing Microtransaction Challenge Rewards if you are missing any.
  • Added new options for controlling item drop sounds in Item Filters: CustomAlertSoundOptional, DisableDropSoundIfAlertSound, and EnableDropSoundIfAlertSound.

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Quest Rewards

  • Shield Crush can be purchased from Nessa for the Marauder, Templar, Duelist, and Scion after completing Enemy at the Gate.
  • Earthbreaker Support can be purchased from Nessa by the Marauder, Templar, Duelist, and Scion after completing The Caged Brute.
  • Storm Burst, Storm Brand, and Wintertide Brand are no longer offered to the Witch for completing The Siren’s Cadence.
  • Ice Nova is no longer offered to the Shadow for completing The Siren’s Cadence.
  • Spectral Shield Throw is no longer offered to the Marauder or Duelist for completing The Siren’s Cadence, and can no longer be purchased from Nessa by the Templar, Ranger, Shadow, or Scion.
  • Absolution is now offered to the Templar for completing The Siren’s Cadence, and can be purchased from Nessa by the Marauder, Witch, and Scion.
  • Blade Trap can be purchased from Nessa by the Ranger, Shadow, and Scion after completing The Siren’s Cadence.
  • Voltaxic Burst is now offered to the Shadow for completing The Siren’s Cadence, and can be purchased from Nessa by the Witch and Scion.
  • Manabond is now offered to the Witch and Templar for completing The Siren’s Cadence, and can be purchased from Nessa by the Shadow and Scion.
  • Spectral Helix is now offered to the Scion for completing The Siren’s Cadence, and can be purchased from Nessa by the Marauder, Templar, Duelist, Ranger, and Shadow.
  • Brand Recall is no longer offered to the Witch for completing Intruders in Black.
  • Defiance Banner is now offered to the Duelist for completing Intruders in Black, and can be purchased from Yeena by the Marauder, Templar, and Scion.
  • Forbidden Rite can be purchased from Yeena by the Witch, Shadow, and Scion after completing Intruders in Black.
  • Dark Pact, Winter Orb, Penance Brand, and Armageddon Brand are no longer offered to the Witch for completing Sever the Right Hand.
  • Rage Vortex and Boneshatter are now offered to the Marauder for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Duelist and Scion.
  • Battlemage's Cry is now offered to the Templar for completing Sever the Right Hand, and can be purchased from Clarissa by the Marauder, Duelist, and Scion.
  • Spectral Shield Throw is now offered to the Duelist for completing Sever the Right Hand, and can be purchased from Clarissa by the Marauder, Templar, Ranger, and Scion.
  • Storm Rain and Explosive Concoction are now offered to the Ranger for completing Sever the Right Hand, and can be purchased from Clarissa by the Duelist, Shadow, and Scion.
  • Summon Reaper is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar and Scion.
  • Eye of Winter is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Shadow, and Scion.
  • Swiftbrand Support is no longer offered to the Witch for completing A Fixture of Fate.
  • Focused Ballista Support is now offered to the Ranger for completing A Fixture of Fate, and can be purchased from Clarissa by the Duelist, Shadow, and Scion.
  • Arcanist Brand is no longer offered to the Witch for completing The Eternal Nightmare.
  • Behead Support is now offered to the Marauder and Duelist for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Templar and Scion.
  • Ambush is now offered to the Shadow for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Duelist, Ranger, and Scion.
  • Upon completing The Great White Beast, you are now also offered the choice of a Magic Bismuth Flask as a reward.
  • Upon completing The Key to Freedom, you are now offered a choice of the following rewards: Ruby Flask, Sapphire Flask, Topaz Flask, Amethyst Flask, Diamond Flask, Granite Flask, or Jade Flask.
  • Upon completing The Silver Locket, you are now offered a choice of the following rewards: Diamond Flask, Granite Flask, Jade Flask, Sulphur Flask, Quartz Flask, Aquamarine Flask, or Corundum Flask.
  • Upon completing Safe Passage, you are now offered a choice of the following rewards: Divine Life Flask, Divine Mana Flask, Silver Flask, Sulphur Flask, Basalt Flask, Stibnite Flask, Quartz Flask, Aquamarine Flask, or Corundum Flask.

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Bug Fixes

  • Fixed a bug where it was sometimes possible for Blade Vortex to fail to create a blade.
  • Fixed a bug where Vaal Rain of Arrows and some monster skills were not inflicting Maim on Hit.
  • Fixed a bug where the visuals for Vaal Ground Slam did not accurately represent the damage area.
  • Fixed a bug where Divergent Galvanic Arrow could damage enemies through walls.
  • Fixed a visual bug where Mirage Archer appeared to fire two sets of arrows for one attack with certain bow skills.
  • Fixed a bug where the Thirst for Blood Skill, granted by Jack, The Axe, was not saved when you logged out or were disconnected.
  • Fixed a bug where Nearby Enemy Totems did not have Lightning Resistance equal to yours when using Doryani's Protoype.
  • Fixed a bug where Sigil of Power would buff allies and not you when used with Ichimonji. Sigil of Power now buffs you and not allies when used with Ichimonji.
  • Fixed a bug where Bear Trap could cause some bosses to fail to transition phases, making them unkillable.
  • Fixed a bug where Bodyswap was ignoring its maximum target distance.
  • Fixed a bug where Mines or Traps supporting Flame Dash would not cast Flame Dash when detonating or triggering with no nearby target.
  • Fixed a bug where the Stygian Spectral Shield Throw Microtransaction had a slower projectile speed than the base visual effect. Also fixed a case where the base visual effect had a slower projectile speed for the Templar.
  • Fixed a bug where the Champion’s Conqueror Ascendancy Passive was not applying the correct amount of damage reduction on hits from Enemies Taunted by you.
  • Fixed a bug where Rare Beasts killed in the Menagerie were not granting flask charges.
  • Fixed another rare bug which could cause duplicate rooms to appear in the Temple of Atzoatl.
  • Fixed a bug with Siphoning Trap where Chill could be applied for a longer duration than intended.
  • Fixed a bug where you could have a Rage amount higher than your Maximum Rage.
  • Fixed a bug where modifiers to total Mana Cost of Skills would incorrectly apply (at least partially) to Life Costs in some situations.
  • Fixed a bug where the Replica Red Trail unique boots were not granting Necrotic Footprints when equipped.
  • Fixed a bug where The Maven could create clones of map bosses as they were dying.
  • Fixed a bug which prevented selecting a new encounter node to travel to after dying in a previous Delve encounter.
  • Fixed a bug where monsters in the Crystal Spire Abyssal Depths Delve encounter could continue to spawn after the encounter had ended.
  • Fixed a bug where some Betrayal targets could be defeated in inaccessible areas, making them impossible to interact with.
  • Fixed a bug where Namharim, Born of Night could get stuck repeatedly casting a skill.
  • Fixed a bug where Alva did not offer you the Take Temple Chronicle option when talking to her for the first time after logging in.
  • Fixed a bug where party members were not shown an accurate timer or progress bar when entering an in-progress Incursion.
  • Fixed a bug where the Maven Beacon would not temporarily disable itself if you had already collected the relevant Boss from the Map Fragments placed in the Map Device.
  • Fixed a bug where you could have more Ritual Encounters in a Map than intended.
  • Fixed a bug where Golems wouldn't revive if you died while they were reviving.
  • Fixed a bug where Glacial Hammer would not trigger on-kill effects if it shattered enemies below 33% Life.
  • Fixed a bug where Herald of Purity Sentinels wouldn’t receive appropriate buffs and debuffs if they were spawned very closely after dying, most notably with Infernal Legion Support.
  • Fixed a bug where Lacerate was not using the average Attack Speed of your weapons when dual-wielding.
  • Fixed a visual bug where Warcries that exert skills didn’t accurately display their exerted attack counter if you had multiple copies of the same Warcry socketed.
  • Fixed a bug where the Phantasmal Cremation Skill would only explode corpses if they were enemies.
  • Fixed a bug where the sound of some of Baran, The Crusader’s skills could be unaffected by the volume slider.
  • Fixed a bug where Harvest Jewel Implicit crafting options could not be applied to Jewels with an Item Level of 1.
  • Fixed a bug where Firebuzz monsters in Heist encounters could not be target-able by minions, totems, or Heist Rogues.
  • Fixed a bug where you would not be warned when trying to replace an existing enchantment with a Labyrinth enchantment.
  • Fixed a bug where some Corpse targeting Skills were failing to be used.
  • Fixed a bug where minions affected by Minion Instability were not dealing the correct damage amount when exploding.
  • Fixed a bug where the Overlord Cluster Jewel Notable Passive did not grant Fortify on Hit for off-hand Hits.
  • Fixed a bug where using an Orb of Chance on a Conqueror Citadel Map could turn it into the Unique version of that Map, with no Citadel.
  • Fixed a bug where the visuals for Flameblast and Blood Sacrament did not accurately represent the damage area.
  • Fixed a bug where the Healthy Mind unique jewel did not transform increased Golem Life passives to increased Golem Mana passives.
  • Fixed a bug where Reroll Influence on a Rare Weapon Harvest crafting options could not be used on quivers.
  • Fixed a bug where Sextants were using outdated item tag names when pricing items Premium Stash Tabs.
  • Fixed a bug where the “Supported by Faster Attacks” Influence modifiers did not have the “gem” or “support” tags.
  • Fixed a bug where Ritual League Uniques were not shown in the Unique Stash Tab in Standard League.
  • Fixed a bug where a skill without a cooldown could gain a cooldown under specific conditions when weapon swapping.
  • Fixed a bug where the Phlebotomist Cluster Jewel Notable was not increasing Physical Damage over Time correctly if you had dealt a Critical Strike Recently.
  • Fixed a bug where the visual indicator for the Silence Curse was not visible.
  • Fixed a bug where Flicker Strike would not teleport and attack your target if you did not have line of sight to them, or if your cursor was in an unreachable area. Flicker Strike now prioritises namelocked enemies, then enemies near your cursor, then enemies in range (preferring the direction of your cursor).
  • Fixed a bug where Queen’s Demand would not alternate triggering Flames of Judgement and Storm of Judgement correctly after using a flask.
  • Fixed a bug where the “Slay corrupted monsters” Zana mission could sometimes not be completable.
  • Fixed a number of cases where items could drop in inaccessible areas.
  • Fixed a visual bug where the 3D art for the Alternate Art Atziri’s Mirror had a black background.
  • Fixed a bug where the sound played as the Silo map boss switches stance was unaffected by the volume slider.
  • Fixed a bug where the Vaal Orb Weapon Skin could not be applied to Sceptres.
  • Fixed a number of wonky microtransaction interactions.
  • Fixed 4 instance crashes.
  • Fixed 5 client crashes.

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3.15.0 Hotfix 1

  • Applied a tentative fix to a new graphical T-posing issue.
  • Fixed various instance crashes.

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3.15.0 Hotfix 2

  • The Reaper created by the new Summon Reaper skill gem now has better survivability at all levels.
  • Fixed a bug where the bleeding damage modifier on Summon Reaper wasn't applying.
  • Fixed a bug where The Reaper would sometimes try to consume non-minions.
  • Fixed a bug where Boneshatter's self hit didn't trigger when-hit events.
  • Fixed a bug where Unearthed Zombies could be revived by Necromancers into a broken state.

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3.15.0 Hotfix 3

  • Allowed Expedition Vendor Reroll currency items to drop from Excavated Chests as well as Runic Monsters.
  • Fixed an exploit where PvP-only characters could try to buy items from the Expedition vendors.
  • Fixed an instance crash related to Instilling Orbs.

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3.15.0 Hotfix 4

  • Fixed a bug where some instilled flask mods could remove grace period when entering new areas.
  • Fixed an instance crash.

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3.15.0 Hotfix 5

  • Fixed a client crash that could occur when using Forbidden Rite.
  • Fixed an instance crash related to Lion's Roar.

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3.15.0b Patch Notes

  • Applied another tentative fix for the graphical T-posing issue.
  • Fixed a bug where Divergent Eye of Winter did not have a description for its alternate quality effect.
  • Fixed a bug where non-unique Iron Flasks were not dropping.
  • Fixed a bug where you could not sell items to Tane in Tane’s Laboratory.
  • Fixed a bug where mini life bars were not shown for allies on full health.
  • Fixed a bug where the audio for player footsteps was too loud.

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3.15.0c Patch Notes

  • The Expedition Vendor windows now display how many relevant Artifacts are in your Expedition Locker.
  • Fixed a bug with Delve chests and Azurite not showing their labels.
  • Fixed a bug where the Logbook modifier 'additional Suffix' was not generating the correct amount of additional Suffixes.
  • Fixed a bug where gaining or losing modifiers that change the effect of Freeze on you, such as from an Aquamarine Flask, would not immediately update the effect that pre-existing freezes were having on you.
  • Fixed a bug where Flasks with "Chance to avoid being Stunned during Flask Effect" did not have an affix.
  • Fixed a bug where Skin of the Loyal was unable to receive blue sockets.
  • Fixed a bug with Alternate Art Flask 2D art not showing correctly.

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We really hope you enjoy Path of Exile: Expedition. Thanks for your support!
Posted by 
on
Grinding Gear Games
Love these new changes. feels like d2!
Pleasantly surprised at the list of Console Specific changes.

Nothing big, but lots of small QoL changes.

Can't wait for the league to start.
Nice, bring it on!
Thank you! :)
nice looking forward to playing this league
Cant wait for the patch, ive been patiently/impatiently waiting since it came out on pc. only thing im sad about is that league currency doesnt auto deposit after you pick it up. i really hope they decide to change that in the near future. i leveled on pc at league launch and that was quite annoying picking it up just to immedietly stash it with the vendor.
Even this time you have not done anything to fight the price fixing despite the numerous requests from the console community.
It won't be much but I, like many of the Italian community, will not buy anything from your store this season to protest your indifference.
Maybe when most of the players get fed up with this situation and don't buy anything for real money anymore then you will wake up.
Another season to wait hours to be able to buy something that is in the hands of only one or two people, time wasted taking insults for free because we don't sell at the ridiculous price they want trying to cheat (and unfortunately they succeed) new players .

As you have said several times that trade is a game within a game, well, that part of the game on the console is horribly handled.
A working trade would make the game a better game.

Tactfully affectionately a non-buyer of skin.
So we're not getting 3.15.0d yet? F.

You'd think they'd want to include the fix for the changes Chris himself admitted were too drastic with the console launch, but nah. No mana for us!
Ice Shot Deadeye 'till the day I die
Minor New Content and Features
Low level currency is now auto picked up when you walk over it.

When are we getting this?


By the way, really excited about the changes even if the game is harder now.

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