My Path of Exile: Nuzlocke Rule Set for People Looking for Extra Challenge

First of all if you are not familiar with what "Nuzlocke" is check this link for information: https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge.
After trying my first pokemon nuzlocke a while ago and really enjoying it, I decided to make some custom rules for a PoE: Nuzlocke. These are intended for people that like to challenge themselves and experienced players that enjoy trying different things in PoE. If you are a new player or you really like to play only one skill every league and don't enjoy other skills at all, I do not recommend this challenge to you. If you have any suggestions let me know in the comments.

So let's get to the rules:

----Path of Exile: Nuzlocke----

---Win/Lose Conditions---

--Win conditions, pick as many as you want or make your own rules before starting--

- Kill a certain endgame boss that is set before the run starts. Such as Maven, A8, Uber Elder etc..
- Reach level 100.
- Collect a certain amount of a certain item.

--Lose conditions, pick as many as you want or make your own rules before starting--

- Death if in HC.
- Certain amount of deaths if in SC.
- Can only attempt the selected endgame boss by set amount of times. If all attempts fail then you lose.
- Time limit. By typing /played you can see how long you played a certain character so you can set custom time limits to accomplish you win conditions.

---Must Follow Rules---

- Use RNG to pick your starting class
- Can only wear found or quest items as they are found/received. No crafting of any kind is allowed other than one crafted mod from crafting bench (meta mods are not allowed).
- Must play in SSF mode.
- Must select one of the skill gems you drop or get from league mechanics until act 6 and use it as your main skill, Destroy rest of the skill gems after you reach act 6 and made your choice. Until you drop a gem, either keep using the first gem you get from the shore, or RNG select one gem from the first quest reward from Tarkleigh.

---Optional Rules for Increased Difficulty---

- Play in HC, therefore a character is dead when its dead and the run ends.
- If playing in SC drop one item at random that is selected with RNG.
- Can not use PoB.
- Can not use Wiki.
- Can only use found support gems and cannot use gem vendors.
- Can not use support gem rewards from quests.
- Can not use vendors at all.
- Can only pick up one item per area. (can be made to disinclude non-gear items).
- Can not equip unique items or can only equip unique items.
- Can not chance uniques.
- Can not use log macros or limit log macro usage by a set rule such as once every level or once every boss encounter.
- Can not join areas that are more than 5 levels lower than the players level. If you happen to level up in an area exceeding the level limit set by this rule you are free to complete the area).
- Must kill the unique boss of the area if there is one.
- Can not change main skill after completing act 5.
- Use RNG to pick ascendancy class.
- For a huge boost in difficulty, create a private league and add difficulty mods.

-Optional increased difficulty rules per league content-

- Anarchy: Must kill a rogue exile if encountered
- Domination: Must pick up all shrines encountered
- Invasion: Must kill an invasion boss if encountered
- Ambush: Must open a strongbox if encountered. For added difficulty, cannot identify strongboxes. For further added difficulty, must corrupt a strongbox before opening it if the player has enough vaal orbs.
- Beyond: Must kill a beyond boss if encountered
- Torment: Must let spirits to imbue a monster before killing it
- Essence: Must break and kill essence monsters if encountered
- Breach: Must open a breach if encountered. For added difficulty, must try to kill a breach boss if it spawns in the breach circle.
- Harbinger: Must kill a harbinger if encountered.
- Abyss: Must finish the abyss if encountered. Meaning, either open the trove or complete the dephts (kill the spire or the lich).
- Bestiary: Must make Einhar capture a stupid beast if encountered.
- Incursion: Must try to kill one of the architects if you encounter a temporal incursion offered by Alva.
- Delve: Must try to kill a delve boss if it appears on the delve chart.
- Betrayal: Must kill betrayal members if encountered. For added difficulty, must complete all safehouses and mastermind as soon as they become available.
- Legion: Must interact with the legion monolith and try to break monsters if encountered. Must break a boss if available and try to kill it.
- Blight: Must complete a blight if encountered.
- Metamorph: Must construct a metamorph and try to kill it if possible.
- Delirium: Must go through delirium mirror and get the first reward to at least 3.
- Harvest: Crafting of any kind is already disallowed.
- Heist: Must complete main story contracts as they drop. Must interact with caches.
- Ritual: Must complete all rituals in an area.
- Ultimatum: Must complete one ultimatum level for every 20 levels on your character. Example, level 33 = 1 levels, level 60 = 3 levels, level 79 = 3 levels.
Last bumped on Jul 19, 2021, 7:50:40 PM
How could you possibly enforce these rules?
~ Please separate the PoE1 and PoE2 forums.
Have a rule to add :) - If found must npc vendor or destroy any Headhunter belt found during run
"
DoubleU wrote:
How could you possibly enforce these rules?


As it is with original pokemon nuzlocke, you do it yourself.
Interesting, food for thought.
I already play SSF, the rest aren't terribly onerous.
~ Please separate the PoE1 and PoE2 forums.

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