(S) Change Attribute Harvest Craft

Hello, I would like to propose an additional harvest craft that I find is necessary as well as useful in end game grind builds. Not all builds are meant to be used at the start of a temporary expansion league, but not all gear is discoverable. Introducing a 'Change Attribute' Harvest Craft would let SSF players find more reasons to keep grinding for END-GAME BUILD gear and reduce their need to stay in the 'Essence' Region of the Atlas.

Now, some of your 'smart', 'know-it-all' streamers might exaggerate my proposal, like some streamers with personality disfunction do, and ask 'well then why not an armor to evasion or energy shield craft, too?' and their sarcasm finds no end because let's face it, I've come up with more suggestions than some of them combined. But, streamers try to be people. And, as I've said before, the only craft I am suggesting is 'Change Attribute' Harvest Craft.

In-game example of an end-game grind build would be to use Maps in the Lex Proxima Region with passives allocated into granting Harvest more often and granting Breaches more often. An item that comes to mind is Hand of Wisdom And Action which stacks intelligence and you can see how changing an attribute can certainly help progression towards end-game builds.

and i'm not fond of the don't take my word for it bullsh1ft-f4 conclusions, so don't look for one.

also, thank you for your time.
Last bumped on Jul 12, 2021, 6:54:26 PM
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I don't know. I really like the resistance-changing harvest crafts, but they benefit pretty much all builds. Attribute-changing crafts would benefit mostly strength, int, and dex stackers. Int stackers are pretty damn strong already...

Apart from that, one aspect to think of is that any item that can roll fire resistance can roll lightning resistance, while the same cannot be said for intelligence and strength. Some items that can roll strength cannot roll intelligence. So you would effectively open up new item possibilities, and I am not sure what the repercussions would be there, since I don't have enough knowledge in that regard.
Remove Horticrafting station storage limit.
Oh wow, if I could swap usually undesirable stat on the stat specific base for another one, that would be super helpful.
Usually amassing Eva gear on ranger/shadow side of the tree and lacking str. If I could just change Dex to Str to get 1 extra useful suffix out of the Eva base, that would be nice.

I might no longer consider it as a brick having another T2 dex if I could just change it to something else.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Another super absurd and powerful suggestion. GGG already nerfed harvest to not to be a target crafting system.

"Now, some of your 'smart', 'know-it-all' streamers might exaggerate my proposal, like some streamers with personality disfunction do, and ask 'well then why not an armor to evasion or energy shield craft, too?' and their sarcasm finds no end because let's face it, I've come up with more suggestions than some of them combined. But, streamers try to be people. And, as I've said before, the only craft I am suggesting is 'Change Attribute' Harvest Craft."

ok champ, the quantity of your suggestions does not really equate to quality suggestions. Just because you are creative does not mean the things you create or write about will be useful or doable. You have to understand the game balance and suggest things according to that. Unfortunately, this is another of your bad suggestions.

Note to any forum mod that might censor this reply;
understand what you are doing. If you censor every word we type here in the name of not offending people, you will end up with no worthwhile criticism and a dead game, not that you are not already going in that direction but anyway.
Trust your mind and strengthen your abilities!
GiGiGi added veiled mods which are far too OP when it comes to attribute stacking, together with % implicits
Powercreep will continue without us suggesting it or not :)
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
Marxone wrote:
GiGiGi added veiled mods which are far too OP when it comes to attribute stacking, together with % implicits
Powercreep will continue without us suggesting it or not :)
Difference there though is, theres a vast difference in the power scaling of stacking builds. Having a 1k strength build doesnt even hold a candle to a 1.5k, 1.5k doesnt even hold a handle to a 2k, etc. Very vast difference and as you get higher the gearing becoming absolutely absurdly ridiculous because you need double corruptions for the %stat boost.

Though i agree this is silly.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.

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