SYNTHESIS HELP PLEASE
im quite unfamiliar with the possibilities of synthesis implicit modifiers. i found this page on the wicki:
https://pathofexile.fandom.com/wiki/List_of_synthesis_implicit_modifiers im hoping you can tell me if its the place to go for me. and if it is, and im only interested in ring implicits, does it mean i should only look for modifiers that say ”trinket” at the end of their names, or..? im a bit confused here. thanx. You bore me, mageling. Last bumped on Jul 6, 2021, 1:07:59 PM
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No one really "know" how its works
If you look for mod, someone datamine the data and uploaded to the wiki (as a wiki module) but i am not sure it will work or not, or up-to-date. Here is the table https://pathofexile.fandom.com/wiki/Circle_of_Nostalgia_(Synthesised)#Synthesised_implicit_modifiers This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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https://poedb.tw/us/ItemSynthesisMods
poedb.tw is a third-party fan-made site that tries to extract as much game info as possible from the game files. It's not guaranteed to be accurate because 1) the absolute source of truth for many things in POE is hosted on the servers, not in the game files and 2) there's no guarantee that the data their datamining tool extracts is actually relevant to the game itself. This is why a lot of game mechanics enthusiasts like neohongkong would prefer to test anything that's listed on it and not trust it at face value. But personally I've found that poedb has been accurate pretty close to 100% of the time, so I generally assume it's right until proven wrong/misleading. The page I linked above seems to have columns from the actual old Synthesis League, where you could grind up fractured items to have a chance to produce certain implicits, so I would ignore the column "Explicit Mod Stat." However, the "Item Classes" and "Synthesised Implicit" columns seem to match up with my experience (searched for a few implicits I've found on items). The big question is whether "Value" column accurately represents the spawn chance weighting... IMO, that's more likely than not, because why would GGG rewrite all spawn chance weighting when they could just reuse the ones from Synthesis? But obviously hard to prove definitively. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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" I always said, the site owner may good at maintain his own datamine program and then post the result at league start, but rest of the time he just fails to update the site Seriously? Still list fossil only mod in the mod list that roll disable since 3.10 Seriously? Allow the datamine script to override the description of different buff but have shared names, so that all version DOT monster aura are incorrectly listed as chaos damage? This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" in addition, you can find every base sytesis mods in this page too. https://poedb.tw/us/mod.php for the rings; https://poedb.tw/us/mod.php?cn=Ring (at the end of the web page) |
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