Grand Heist slows down over time

I ran several blueprints today, and the last one started going slower and slower the longer I stayed in it.

It's the whole instance--it affects multiple wings, but not Rogue Harbor or my hideout.

Monsters, skills, movement, everything runs slower and slower.

It degraded to the point where it would take as much 10 seconds for me to perform a single attack with Splitting Steel, which, on my character, has an attack time of 0.34s at longest (with no buffs).

EDIT: in-game bug #2164798923 from inside the broken instance.

Instance is still alive as of this update.
Last edited by QQPQ#9136 on May 28, 2021, 5:26:21 AM
Last bumped on Jun 28, 2021, 5:02:43 PM
Is this being looked into? I lost 2 wings of my replicas blueprint.
Hi.
This is a known problem and we are looking into it.
Oh! I've been told many times that this is an ISP related issue - any chance it's actually a GGG issue? Or a GGG server provider issue?

I've had this happen a grand total of never, in all my time heisting, so I figured it was an ISP thing since irl friends said they experienced it rarely.
Under the known issues it's listed as Xbox only, so that's probably why you haven't had it happen.
It's probably old gen only also as I haven't had it happen and nobody I know in hc has had it happen
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TheGodAmongMen wrote:
Under the known issues it's listed as Xbox only, so that's probably why you haven't had it happen.
It's probably old gen only also as I haven't had it happen and nobody I know in hc has had it happen


I believe this is a different issue than "resource loading slows down over time". Resource Loading implies that it is a local issue, and that it affects loading, not action speed.

If it *is* the same issue, the bug is poorly worded, and it's definitely not XBox only.

It happened at the instance level. As in, when playing online with a friend, it occurred to either of us if we went in to that instance (and both of us if we were in at the same time).

And I play on PS5 and he plays on PS4.

You could also tell it was instance-level because it actually affected the mobs too. Not just visually. They *actually* moved/attacked slower and slower as time went on.

Just in case you don't know, all the mob actions are decided at the server level. None of it is local.

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