HELP Duplicate Watchstones HELP

Howdy,

I have started playing again a few days ago and I have noticed a big problem with my watchstones.

A bit of a lead-up, so we are all on the same page:
In the atlas (default hotkey g) I have watchstone storage on the left hand side.
When I pick up any watchstone, the designated storage slot lights up. These slots are bound to the specific atlas areas (e.g. Lex Proxima or Glennach Cairns).
I can not put a yellow watchstone from Lex Proxima into the yellow storage slot of Glennach Cairns. As far as I understand, this is intended and fine by me. I am, however able to put a yellow watchstone from zone A into zone B, right? I am trying this as I am writing this so I am 100% sure this is intended and accurate.

Also: Once you have 4 basic watchstones of any atlas zone you can't get any more basic watchstones for that zone right?

Here is where the problem comes in:
I have probably had watchstones mixed; e.g. yellow watchstones from zone A socketed into zone B.
This has probably caused problems over time with the changes to the atlas, because I have duplicate watchstones of the same area:

1)New Vastir -> I have 2 yellow watchstones, which indicate on the storage area in the atlas that they belong to New Vastir, which should not be the case.

2)New Vastir -> I have 2 blue watchstones, which indicate on the storage area in the atlas that they belong to New Vastir, which should not be the case.

3)Lex Ejoris -> I have 2 green watchstones,which indicate on the storage area in the atlas that they belong to New Vastir, which should not be the case.

I have all 4 watchstones for New Vastir and Lex Ejoris (+ the buggy ones)

This is already a weird bug, but it continues:

When trying to socked the watchstones into their designated zones I run into the situation, that I am incapable of socketing some of them at all. If I change the arrangement of all watchstones a little bit I can fit new ones and other ones become unsocketable. This is very confusing.

Additionally, If I check on the storage area, it says that I can not spawn conquerors in the 2 zones I dont have 4 watchstones for:
1) Tirn's End -> wether the watchstone is in the storage or socketed into the designated area, it says I cannot spawn a conqueror.
2) Glennach Cairns -> wether the watchstone is in the storage or socketed into the designated area, it says I cannot spawn a conqueror.
--> Socketing all watchstones in my possession into their designated zones does not change my inability to summon conquerors in Tirn's End and Glennach Cairns.

Right now the "buggy" watchstones or on my character "ToxicityTrick"

My Request 1:
Please change the buggy watchstones into ones of a different zone and give me back the ability to summon conquerors for the 2 zones I haven't currently completed.

Alternative Request 2:
Please delete these watchstones and give me back the ability to summon conquerors

I hope this was elaborate enough an explanation for some help.
If you need more information I would be more than glad to provide any.

-Cheers
Last bumped on May 18, 2021, 1:54:45 PM
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haltbarefettarmemilch wrote:

Alternative Request 2:
Please delete these watchstones


You can (and will probably need to for the foreseeable future*) delete them yourself. Simply take the watchstone that is duplicated, go into a combat area such as The Coast, the Azurite Mines, or the Menagerie, and drop them on the floor, then return to your hideout.

*(because I have doubts that automatic duplicate resolution code will be implemented soon - what happens if you have 2 different watchstones of the same region with different Sextants applied? How would the game know which one to keep and which one to delete? What happens if the duplicate resolution logic picks a Watchstone that's on your Standard atlas, but the game knows that your League atlas has better progression, so it deletes the Standard atlas?)

"
haltbarefettarmemilch wrote:
give me back the ability to summon conquerors for the 2 zones I haven't currently completed.


This is probably unrelated to the duplicate watchstones. "Conquerer cannot spawn" usually means the conqueror has already spawned, or has already "died" within the current Sirus cycle. After the conquerors are killed a certain amount of times, they "die for real" until you defeat Sirus. Since if they already spawned, it should be obvious to you that you can hunt the conqueror in the other region instead, I'm assuming they have "died for real" within the current Sirus cycle. You can mouse over the 4 icons representing each conqueror in the center of the Atlas to see who has been "defeated" and who has not been defeated. You must spawn Sirus before you can spawn any more of the "dead" conquerors, and you must kill all 4 conquerors (i.e. kill the remaining 2 "alive" conquerors) before you can spawn Sirus.
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Last edited by adghar#1824 on May 18, 2021, 1:58:42 PM

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