Animation Cancelling feels shit on Barrage-like skills and Multistrike-skills

Also, Multistrike preventing the use of Ancestral Cry is really annoying. And it's just because of a restriction due to the other warcries being too strong with repeated skills.
Last bumped on May 15, 2021, 2:15:31 AM
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+1.

When I press Leap Slam while cycloning, I want my cyclone to stop and jump, not stop cycloning and walking towards cursor.

Really wish they could make this parametric like "Always Attack Without Moving"
i dont ever want to animation cancel anything ever under any circumstance in any time or place in path of exile. if i press a button i want that button to happen and i need that action to take its place in the queue of actions i have ordered.

i pressed the key for a reason.

never, ever cancel any action i have instructed my character to make, never, no ifs and buts and maybes, never. being unable to queue actions up is the most awful thing you can possibly do to the gameplay feel of my game.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
It doesn't even exist on self casting spell.
Which is made worse with spell echo.

Animation and animation cancel deserve a real work atleast for PoE 2 because they are in the base feeling of gameplay really dated to say the least.

Oh and stun in their current form should go too because getting stunned is not fun on a PvP game but in such PvE game it make little sense to be able to be stunned so often and so randomly (+ it cancel animation too)
To vanquish without perils is to triumph without glory.
Vigilant Strike also feels awful when canceled. It goes on cooldown and you have no fortify.
Cooldowns triggering on skills you've cancelled by mistake feels bad.
We tested it extensively
"
Icholas wrote:
Cooldowns triggering on skills you've cancelled by mistake feels bad.


This is the worst! It should not be a thing, period. If a skill doesn't go off, its cooldown shouldn't reset.
We're all in this leaky boat together, people.

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