I volunteer to help developing "service contracts", so 3rd partied won't need to be arbiters.

I had very sophisticated negative experiences with a person that I met on TFT today. And after I got banned at TFT for an attempt to discuss my situation in their internal Discord chat bot AKA "DM 4 Help", I think this type of interaction might ruin any desire to play the game, so its better not to let it happen at all.

One of the ideas is to make an option to make "service contracts" for basically anything that can be described as an achievement.

A possible implementation might include:
* personalized board of contracts (10 pcs for example)
* a line to put atop of the trade interface with a trigger selection (map completed, boss killed, whatever else is needed and possible), where both parties will put their items under a contract agreement.

Sometimes :-) the devil lies in details, and in this case at least one big challenge will be in handling all the exceptional situations that might and will arise during such contract processing, and that's an interesting for me part as I like developing and improving complex systems.

I think I have a solid fool proof solution for situations with disconnects and fraud attempts, but I bet GGG has even a better one. :)
Last bumped on Apr 28, 2021, 6:58:04 PM
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Moonflyer wrote:
I had very sophisticated negative experiences with a person that I met on TFT today. And after I got banned at TFT for an attempt to discuss my situation in their internal Discord chat bot AKA "DM 4 Help", I think this type of interaction might ruin any desire to play the game, so its better not to let it happen at all.

One of the ideas is to make an option to make "service contracts" for basically anything that can be described as an achievement.

A possible implementation might include:
* personalized board of contracts (10 pcs for example)
* a line to put atop of the trade interface with a trigger selection (map completed, boss killed, whatever else is needed and possible), where both parties will put their items under a contract agreement.

Sometimes :-) the devil lies in details, and in this case at least one big challenge will be in handling all the exceptional situations that might and will arise during such contract processing, and that's an interesting for me part as I like developing and improving complex systems.

I think I have a solid fool proof solution for situations with disconnects and fraud attempts, but I bet GGG has even a better one. :)


certain things arent meant to be traded
ggg doesnt forbied it,however they have no reason or intention to encourage it

obviously this could change,but their harvest manifesto made it pretty clear they dont like it
the "too effective" trade via tft was one of the reasons they killed harvest
This is not for Harvest, but for killing bosses, helping with getting an achievement, etc.
"
Moonflyer wrote:
This is not for Harvest, but for killing bosses, helping with getting an achievement, etc.


harvest was just an example
anything outside the trade window isnt officially supported by ggg
end of story

imo the recent changes to incursion is a step in the right direction
achivments or challenges should never be tradeable (atleast not in a supported way)

ppl that buy the tempel still have to run it themself
letting conquerors drop fragments for sirus would be a good option too,maybe even make the conquerors maps (like we have them now but only to craft them) tradeable would be fine

stuff like "waiting outside until the carry kills the boss" should not be supported though
if you dont kill it yourself,you dont deserve the challenges completion
I have asked active people in my Friends list and I have the following stats:
asked = agreed/disagreed/not replied/AFK/promised to check reddit post
16 = 5/0/8/2/1

This looks promising, IMHO.

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