[Build Breaking] Blast Chain Mines - Detonation sequence gets interrupted

Requirements:
1. Tremor Rod
2. Add any skill that is supportable by Blast Chain Mines
(i haven't explicitly verified the issue without it yet, so this is only information when using Tremor Rod)

Expected behavior:
1. Place 20 Mines.
2. Press Detonate
3. 40 Detonations (20 Mines x2).

Current behavior:
1. Place 20 Mines.
2. Press Detonate
3. any number between 1 and 40 Detonations occur.

Frequency of this occuring:

About 4 of 5 sequences do not detonate fully, if not more. Most often stopping within the range of 12-20 detonations.

Additional Information:

Is reproducable in hideout.
Last edited by Genuluth89#2624 on Apr 21, 2021, 7:11:52 AM
Last bumped on Apr 21, 2021, 8:03:24 AM
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Yeah, i have the same issue on my Blazing Salvo miner.
There is already a forum post for this. You should give it a read.
https://www.pathofexile.com/forum/view-thread/3085102
Thank you, i've searched for this but couldn't specifically pin it down. That actually explaines it well and provides a minor workaround by starting detonation chains at 16-17 mines rather than the full 23 when trying to build a sequence while continuing to throw mines.

I'll try that.

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