Elemental Hit + Combat Focus + Avatar of Fire bug?

Hi GGG,
Just in case you are not aware of the unintended mechanic of converting the other 2 elements of Ele Hit by using the 2 unique jewels Combat Focus in conjunction with Avatar of Fire.

It makes ABSOLUTELY NO SENSE to be able to use the other 2 elements by converting their base elemental damage to fire WITHOUT THEM EVER BEING <CHOSEN> to be used by the skill itself.

The way the UNINTENDED mechanic works:

Elemental Hit:
- "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element.";
- "Only Deals Damage of the chosen Element. Deals no Damage of other Damage Types"
What this literally and technically means:
- Ele Hit CAN choose at random one of the 3 ele dmg types with each attack, and only one;

Combat Focus Viridian Jewel:
- " Elemental Hit and Wild Strike cannot choose Lightning"
What this literally and technically means:
- Elemental Hit now has only 2 possible outcomes, to choose to deal Fire OR Cold damage.

Combat Focus Crimson Jewel:
- " Elemental Hit and Wild Strike cannot choose Cold"
What this literally and technically means:
- Coupled with the Viridian Jewel, Elemental Hit now has only 1 possible outcome, to choose to deal Fire damage.

HOWEVER, players are exploiting the fact that the other 2 elemental damage types THAT NEVER GET PICKED, according to the skill gem description and the 2 threshold jewels CAN BE converted by Avatar of Fire to scale your Fire damage that gets picked every time by Elemental Hit.

Therefore, how can you scale elemental damage THAT NEVER GETS PICKED to be used in the first place?
This is a huge clarity issue on what the skill does and how it interacts with other mechanics in the game and I'm pretty sure it's NOT INTENDED, and if it is, the tooltip of the skill is not accurate. You can't get something out of NOTHING.

GGG, please clarify or fix this bug asap as you've done with other bugged / double dip mechanics. Thank you.

Last bumped on Apr 25, 2021, 10:00:39 AM
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It is not a bug......It is exactly counted by the combat focus jewel mod, which is adjusted in 3.4-ish already.
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"
neohongkong wrote:
It is not a bug......It is exactly counted by the combat focus jewel mod, which is adjusted in 3.4-ish already.


Yeah, you don't understand. This mechanic should not exist and it's extremely confusing for newer players and not only, I can't see ANY logic by which this should work as it does right now.
You shouldn't be able to scale some damage that DOES NOT EXIST. The active skill can choose between the 3 elements and if you use the 2 unique jewels, then it can only choose one element. Therefore, the other 2 should be REMOVED from the skill's tooltip, as it cannot roll them anymore.

Anyway, it's not YOUR opinion I need, it's GGG's.
Try https://www.pathofexile.com/forum/view-forum/feedback
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ah so thats why this guide recommends the jewels AND avatar of fire:
https://www.pathofexile.com/forum/view-thread/3005581

basically its an exploit?

edit, this guide explains the exploit:
https://www.pathofexile.com/forum/view-thread/2183938/page/1


"
Step 1 is to use the Combat Focus jewels so that it picks only the fire mode of Elemental Hit. Step 2 is to convert the other damages (Cold and Lightning) to Fire in order to get a huge base damage. Step 3 is applying Ailments as they are MORE multipliers to the base Skill Gem.

Step 1 - Combat Focus Jewels are self explanatory. Basically required so we're always hitting with the fire mode of the ability. If Ele Hit chose Lightning or Cold, yes part of the damage will be converted but the base fire damage of the ability isn't part of it.
Step 2 - Converting can be done in a few ways. My version of the build uses Avatar of Fire and Pyre. Cold to Fire support gem is a popular alternative to Pyre.
Step 3 - Shock is applied through Yoke of Suffering allowing all elemental damage to shock. Shock chance is picked up through Yoke and passive points near Force of Nature. Ignite is handled through combustion support gem which also gives pen and a more Multiplier. Chill is handled through Cold Snap. These combined give a MORE multiplier through the elemental hit skill gem and through Yoke itself.
Last edited by IceslayerVixxun#5687 on Apr 25, 2021, 9:39:53 AM
Not sure what you mean with Bug?

The Gem adds all three damage types to an attack.
So you deal fire/cold/lightning damage, but it chooses only a single element per attack that can hit.
So you have all three elemental types on the attack, but only one of those elements hits.

So how to improve? convert as much as possible from the other elements into a single one, the element that is last in conversion is fire, and it has Avatar of fire, which gives us a juicy 50% of non fire to fire conversion.

Rest is from combat focus, so you convert half of cold/lightning to fire, and use combat focus to make ele hit always use fire.

I do agree that tooltip could word it a bit better. But thats not the only case of weird tooltips.
Last edited by skuller06451#2711 on Apr 25, 2021, 10:04:59 AM

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