Bugs regarding The Domain of Timeless Conflict (5ways)

Hi,

I have a good amount of experience in this encounter, did it about 10000-15000 times.

This is a perspective of a full party group (6 players)


Replicate-able: Yes. When someone leaves or joins the map during battle the pylon will bug out and reset MUCH slower, Best solution right now: EVERYONE resets together thats not the carry.
Fix: Make the reset timer as if you always were solo.

Replicate-able: Yes. If someone dies in the reset ring you are unable to reset completely, the person has to resurrect which fucks the encounter as you can read above.
Fix: Make it able to reset regardless if anyone is dead inside ring or not.

Replicate-able: No. Sometimes when the encounter is over theres left over mobs alive, including bosses. Since I died to that a few times now I have a habit of running 1-2 more circles before starting to loot.
Fix: Erase all monsters on completion.

Last thing is not a bug but its really just annoying and not needed at all.
When you shoot arrows into the wall they are stuck for the rest of the encounter, when you shoot hundreds of arrows during these 5:15minutes it does NOTHING but drop your fps to shit.
How to fix: Remove the arrows from the wall.
Last edited by turdtwisterx#4882 on Apr 8, 2021, 2:37:50 PM
Last bumped on Apr 10, 2021, 5:15:31 AM
This thread has been automatically archived. Replies are disabled.
GGG wants ONE bug report per thread.

Read the stickies so you know what/how to post.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"Your mother was a hamster and your father smelt of elderberries!"
Ty

Report Forum Post

Report Account:

Report Type

Additional Info