All important horticrafting station suggestion

I'll try to be quick

Grove encounters in maps took way too much time because I felt I had to use as much of the crafting options as possible then and there. I started to skip them because I did not want to use 5-15 minutes to craft items when I had other goals.

The life force never felt it was important. It was always more than enough and the type did not matter.

Suggestions:
1. Add seeds as droppable to put on the 10 slots in the horticrafting station. These will be the crafts we want to use or grow.
2. Oshabi will use these seeds and add her own for her encounters, though the seeds will not be consumed or automatically changed at any point from the horticrafting station. Seeds not on the horticrafting station are dropped on the ground.
3. The encounter consists of a simple choice: choose the life force colors to be harvested from the encounters you had agency designing yourself with the seeds in the horticrafting station.
4. Each recipe/seed in the horticrafting station collects a specific life force to itself to create more stacks of itself to craft with or to trade with. The most potent and rare ones use a lot more life force. Crafting with the seeds uses 1 or more seeds at a time. Crafting on items with a higher item level or rarer recipes uses more seeds. Crafting station warns players if they are about to use the last seed.

tldr: Collect the life force and seeds from harvest encounters to craft with the self determined crafting recipes in the horticrafting station.
Last bumped on Apr 3, 2021, 6:05:41 PM
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