Diablo 2 had a better crafting system
|
So, I stopped playing because the game became unstable, and just wastes too much time. But I sometimes read the reddit because it still makes me laugh, the bugs, the manifestos, etc. Anyway this whole harvest thing where people complained that they didn't have to rub rocks together to make items randomly got me thinking about diablo 2.
The cube was a poor mans extra storage that could upgrade healing pots, gems, runes, and convert ammo types. Blizzard through in a hodgepodge of recipes that allowed players to craft for certain rolls using currency (OH NO, kind of like Harvest). Cubewords gave specific modifiers, generally very good, but not super broken. They worked because they were designed for the endgame, whereas POE's system is haphazardly brought into act 2 when you get your hideout.This means that their are hundreds of worthless crafts for the endgame that you collect during the campaign. The endgame gear for D2 was all crafted, this had implications on the ladder, but allowed players to catch up in their respected classes. But the reason cubewords work isn't because they were specific, it was because diablo 2 had small amounts of modifiers to roll. POE has too many damn mods that make the gambling like 1 and 10000 of getting any one that a player actually wants. Poe should at least be as good as Diablo 2, .... Right? just food for thought. Last bumped on Mar 15, 2021, 11:36:13 AM
This thread has been automatically archived. Replies are disabled.
|
|
|
Why are you talking in the past? 2 days ago another PD2 season started. There are literally a good amount of people playing Diablo 2 right now. At least enough to get their servers to the limit.
"The engame gear for D2 was all crafted" What did you smoke. Apart from a random crafted ring, belt amu or gloves the end game gear in D2 is 95% uniques... Crafted items are used but they are rather the exception. Why is more mods worse than D2? You can actually craft pretty usable gear with decent amounts of currency. Getting something "good enough" to beat all content in the game is rather easy. Getting something really nice is hard. Harvest just changed "something really nice" from being an item with 4 stats and a benchcraft but not the 4 very best BIS mods and not every mod T1 to 6 perfect BIS mods with all being T1... |
|
|
youtube comment on quin69 harvest video
"Harvest was the perfect close gapper for the 99% of the player base an the 1% elitists and now that gapp is almost gone the rich will became richer by exploiting the player base and the market will once again be dictated by the elitists." "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
|
" He is good man. [Removed by Support] Last edited by Isaac_GGG#0000 on Mar 15, 2021, 12:55:10 AM
|
|
|
Endgame gear in D2 was all crafted??!
As far as I recall it was all uniques and runewords, with inventory full of charms. I barely bothered crafting anything at all when playing D2. Also, essence crafting in PoE is very similar to the D2 crafting, where you can guarantee a certain type of mod. Except you have much more potential to further enhance that item afterwards. In D2 it would be just craft once and either trash or keep. Idk what kind of reasoning leads to that being better than we what we have in PoE. I think the PoE devs originally wanted endgame gear to be all crafted, because they didn't want uniques to be BiS for every build (like it was in D2). D2 was a great game, but the crafting was almost non-existent there. |
|
|
there really is only 2 mods
more damage and more defence everything else is just bloat Need more brains, exile?
|
|
|
D2’s actual “crafted” rarity items were a worse version of essence, with a lower success rate and no way to modify them once crafted. A key difference was that D2’s online endgame was pvp, so “good enough” gear wasn’t really good enough and “min-maxed” gear meant 100% perfect. Importantly, the impact runewords had on the endgame (pvp) was that they expanded build diversity at the cost of item diversity. More builds were viable but they were only viable if they used the same 5-6 runewords that made them viable. Fortitude, enigma, call to arms, spirit. To a lesser extent, faith since the US servers didn’t have any good Amazon players.
The overwhelming majority of crafted items traded on d2 were made by bots because actually crafting items yourself took longer than farming up the currency to trade for the item. It was literally not worth the effort. I don’t think it’s a good comparison to make. PoE needs to have a crafting system that pushes the player to craft items instead of just picking pennies off the ground to buy every item from a crafter. That was one of the goals of harvest. Discord servers for harvest seem to be a much bigger problem than harvest itself. Last edited by baney123#5528 on Mar 15, 2021, 6:46:11 AM
|
|
|
The biggest lie people have been telling themselves this patch is that they're closing the gap between whatever they are and the 1%. They're not. You're not.
But I guess folks have to put that liberal arts degree to work somehow. |
|
"^ I don't think it's even about that. While sure, people would love to have the same stuff like the 1% does, but I think what people is that they are not closing the gap, but rather don't have to appeal as much to that 1% as much / as reliant as before. MY gear won't show it, (apart from one standard guy I guess), but I've crafted an RF helmet this league with essence, conc, 90+ life, burn damage and crafted +1 AOE gems in it. If i wanted to do that back in the day, I would feel the necessasity to buy that from the, so-called, 1% prior. Similiarly, rest of the stuff is also crafted mostly / exclusively via harvest. Was it a nice experience? Aye. Did it bring me closer to the 1%? Meh, not even at all, but it didn't matter to me prior to harvest in 3.13, and didn't matter much in 3.13. It was fun having your gear progress with you, rather than puzzling it together :D But taht's rather off-topic anyway. |
|
" Well I don't think it is. Nothing wrong with preferring to craft your own gear via harvest over the traditional orb system or trade. I just wish people were honest with themselves like you. Because I and a few others have been telling people they're either gonna nerf Harvest or buff monsters. And now we're here. Shame GGG didn't go far enough because it's also a fact that as long as Harvest is the best way to craft gear and as long as those atlas ascendancy passives remain you're still going to get the toxic incentives of 'use the TFT discord' and 'run only this small subset of maps'. I don't know and no longer care, I'm going SSF next league for sure. |
|






































































