Is there a way to increase the number of syndicate members per syndicate encounter?

I usually get only one syndicate member per syndicate encounter. Is there a way to influence this, so that I can get two or three members?

Does increased pack size have any influence on this?

Or maybe map tier, like higher map = more members per encounter?

Or maybe run maps with more open space?

My syndicate progression is too slow...
Last bumped on Mar 11, 2021, 5:53:40 AM
Their number depends on the relationship between members. Trusted members are more likely to assist them in combat, while rivals are more likely to attack or betray them instead
Or maybe I kill them too fast?

If I delay the kill, is there a chance that another member will show up?
No, the more connections, preferably enemy, the more often you get more Syndicate members
Last edited by seaman#4993 on Mar 10, 2021, 12:57:46 AM
but you can use scarabs to double the events + to gain more "xp" from each event.
You can get a 20-25% chance that syndicate members will be accompanied by reinforcements on The Closest Peak watchstone
the watchstone mods as mentioned earlier, and if you take Forced Investigation+ the 2 minor nodes next to it for a total of 4 points, that would give you 15% more likely syndicate members are accompanied by reinforcements, AND it would still give you 6 points to get all the Notables for Harvest in that region.
I think it's related with the re-shuffle. When using same members for same safe houses, the chance to get single member seem higher.

Here's my syndicate board:


With all these relationships, usually I get 3-4 members in all safehouses, except Research. For some reason, in more then half of cases, ITF is alone.
Last edited by 6_din_49#4066 on Mar 11, 2021, 6:12:23 AM


my syndicat board... and i get in avg 2-3 per encounter

while like every couple maps 1 or 4 happens aswell ( quite rare too )



its all about connection,
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