Horticrafting station after league end

HI,

What will happen with the horticafting station's stored crafts when Ritual league ends?

It's storage capability is 10/10. What happens if I have, for example, a 8/10 horticrafting station in Standard and 10/10 in Ritual.
What will happen to the stored crafts after the merge? What crafts will be removed? Will it be random?

Thank you for the feedback.

Last bumped on Mar 1, 2021, 10:06:40 AM
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Best guess... Both will disappear as GGG nerf Harvest again...

Harvest is too good as it is for 'advanced' players, due to trading of crafts happening no matter that Harvest was deliberately designed without trade. My guess is the ability to store Harvest crafts will disappear...
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Cyzax wrote:
Best guess... Both will disappear as GGG nerf Harvest again...

Harvest is too good as it is for 'advanced' players, due to trading of crafts happening no matter that Harvest was deliberately designed without trade. My guess is the ability to store Harvest crafts will disappear...


advanced players? please explain what you mean.. is it gated behind 100% delirious T19 maps? Do you have to be level 98+ to access it? Do you need to have a special account to access the TFT discord?

How is it only accessible and open for "advanced players" ? And also, what is an "advanced player"?

just curious..
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DesselDyad wrote:
How is it only accessible and open for "advanced players" ? And also, what is an "advanced player"?

just curious..

It would be a fluid definition, but that main distinction GGG made in their trade manifesto was the difference between trading and non-trading members. If that difference became too big, they'd have to take steps as they wanted to keep both groups of players, and ensure both groups could play an entertaining and fun game.

If the different between the two groups became too big, the game balance would possibly make the game too difficult for the non-trading players, or too easy for the trading players. A game that is too difficult or too easy doesn't have many players...
"
Cyzax wrote:
"
DesselDyad wrote:
How is it only accessible and open for "advanced players" ? And also, what is an "advanced player"?

just curious..

It would be a fluid definition, but that main distinction GGG made in their trade manifesto was the difference between trading and non-trading members. If that difference became too big, they'd have to take steps as they wanted to keep both groups of players, and ensure both groups could play an entertaining and fun game.

If the different between the two groups became too big, the game balance would possibly make the game too difficult for the non-trading players, or too easy for the trading players. A game that is too difficult or too easy doesn't have many players...


that's an entirely different, issue tho.. essentially:

1) accessibility of harvest crafts

2) ssf self-imposed challenges

accessibility of harvest crafts

i can generate ~15-20 harvests myself, in a single day.. and that's freely available for any one to do.. there's even multiple beginner guides for this on youtube. Furthermore, everyone can freely join TFT. So at this point it's a double-self-imposed exclusivity. You can't blame that on anyone but yourself. Whether or not TFT should ideally be the primary way to trade crafts, is debateable. Personally i'd do it the same way as beast crafting and trade them via official trade.

ssf self-imposed challenges

First of all, harvest aside. You can hunt a unique item for half a league, that costs an alch orb in trade league.. that's a self-imposed challenge, and nobody is forced to do that.. but that's the case with a large portion of the game, not just with harvest. That's my point here. Harvest is yet another example of this, but it's not the only one, by far. Also.. just saying; zizaran currently sits on 6 or 7 splody chests, in SSF HC.. so it's not actually that bad, either..

in the end, playing SSF, or playing trade league SSF-style, remains a self-imposed challenge, as do so many other aspects.. don't hack on harvest specifically, for this reason..

that's a fundamental SSF issue.. not a harvest specific one..

EDIT: another thing. Harvest crafting is just luxury. It's super mega endgame. Except for maybe the feared fight, you can easily clear every single content in the game without ever touching it. So if anything, it's "relative easiness, comparing SSF to Trade League" - not whether or not the game is fundamentally impossible on SSF.. of cause it will be more difficult, but then that's the entire point.. don't bash on trade league for that reason, tho..
Last edited by DesselDyad#6499 on Mar 1, 2021, 10:12:38 AM

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