Aug Fire + Aug Phys not working on Crusader Influenced Item
Hello,
So I have a pair of gloves with the Incursion roll of 25% phys conversion to fire. I have 1 open suffix and 1 open Prefix. These gloves are currently Crusader influenced. When I close the suffix with "Cannot Roll Attack Mods" the only Prefix that is available with Aug Fire is the Crusader 25% phys to fire conversion. Unfortunately when I try this augment it gives me "There are no valid mods for this for this craft on this Item." I have checked the ilvl of the mod (68/71) and my gloves are 78. The Augment level was 81. And there are two pairs of these gloves on Trade currently that have the Incursion Phys Conversion + Crusader Phys Conversion so I know this can stack. Thank you and if there is any other information needed I will be happy to help. I will add the gloves below. Rarity: Rare Kraken Caress Fingerless Silk Gloves -------- Energy Shield: 43 -------- Requirements: Level: 70 Int: 95 -------- Sockets: R-B-B B -------- Item Level: 78 -------- 15% increased Spell Damage (implicit) -------- Adds 7 to 12 Fire Damage to Attacks (P - Topotante) +63 to maximum Life (P) +31% to Fire Resistance (S) +43% to Lightning Resistance (S) 25% of Physical Damage Converted to Fire Damage (P - Topotante) -------- Crusader Item Last bumped on Mar 5, 2021, 6:12:28 AM
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I crafted an influence mod last night on a wand with "cannot roll caster modifiers" and it rolled a caster modifier. I guess the inverse happens as well.
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Bump.
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If you have "#% phys conversion to (elements)", you can't get any more mod of this type
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@Neohongkong
If you go to Trade and look up Phys conversion to Fire and type 50 and select "Gloves". You will see that you can indeed have two types of this mod on the same item. Last edited by Vodkawater#1549 on Feb 5, 2021, 9:30:27 PM
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You have to use the Crusader orb to slam them randomly, Harvest won't do it.
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I confirm harvest crafting has some big issues with these type of items.
To me its a bug which apparently should be fixed by GGG. 1. example one Crusader influenced gloves with: Pref: temple mod add flat fire/phys to fire conv Suf: light resistance Suf: cold resitance Suf: Dex Issue: Augment fire mod not possible 2. example two Crusader influenced gloves with: Pref: temple mod add flat fire/phys to fire conv Pref: crusader mod phys to cold Suf: fire resistance Suf: lightning resistance Suf: Dex Issue: Remove non-fire mod, add fire mod not possible By no means, i understand that those might be some badly implemented edge cases in harvest crafting, but GGG please take a look and respond. |
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" you mean legacy item or Ritual league..... someone quote patch note and tell me that " This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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Bump , i faced the same issue
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Ritual league. So this issue was driving me crazy too, OP, but you are correct. It's possible just not with harvest. You have to crusader orb slam and hope you get it, that's it. You can narrow it down to about 33% chance for the correct conversion, but then hope for the t1 roll. I have a pair of 45% fire conversion gloves doing this method. Yes in ritual.
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