Item Filter: PlayEffect + Continue followed by PlayEffect Temp results in a non-Temp beam
Hi,
While working on my own loot filter I found curious behaviour which seems buggy, resulting in a PlayEffect beam not being temporary as intended. Sample filter fragment: " What I expect to happen: a temporary Cyan beam to appear Why? because Cyan Temp is the final rule to apply, overriding the permanent Red beam. What actually happens: a permanent Cyan beam appears. How do I know the first rule interacts with the second? By changing the rules to make the Red beam temporary, it allows the overwriting Cyan beam to be temporary as intende: " Speculative: it sounds like the non-temporary beam state of the first rule is cached for the final effect, but a Temp effect modifier does not actively clear/reset this property. Possibly because this is an internal default state which is correctly applied when there are no other PlayEffect lines getting overridden by it. Identity is cheap. Reputation is priceless. Retired Let's Player. Retired HC player. Still a SSF hipster build creator who is enjoying PoE 2. Last bumped on Jan 26, 2021, 6:56:02 AM
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