Ritual packs noob question

So yesterday I rolled up a new char and was seeing how many mob packs I could kite into a ritual circle before activating it.

At one point I had like 60 assorted rhoas, zombies, and crabbos following me on the Mud Flats.

Is it possible to amp up tribute yield in a single ritual circle by pre-packing it with 1000 monsters and then hitting the button?

Like, I noticed after the first ritual I did, which had maybe a dozen crabbos in it and that's all, 167 Tribute.

The second ritual I did, I took care to kite as many packs from surrounding areas as possible. The second one yielded 260 or so more tribute. I think I had about 50 or so monsters in there when I triggered it. And some entered the circle while the ritual was processing, and got the shiny reddish brown gory overlay on them, so I bagged them too.

Between the three rituals on that zone I was able to get 550 tribute and buy a half stack of jewellers.

Is this a thing?

Because I tried it again later on the ledge and I got piles of skeletons and cannibals and the ritual failed to activate until I started culling some of them OUTSIDE the ring. Is there a threshold past which it will NOT let you start the ritual because there's TOO MANY? LIke if it's blood meter is full or something but there's too many entities still in the area to start resurrecting the existing ones?
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Last bumped on Jan 20, 2021, 8:14:23 PM
Chris said that you do not need to kite mobs to the ritual circles.
Just kill the ones that spawn.
~ I play slowly.
Last edited by BasilWood#4500 on Jan 20, 2021, 6:53:59 PM
I'm interested to see the replies.

I've experimented and it doesn't seem worthwhile to spend a lot of time luring extra mobs into the circle.

There will be more rituals in the next area anyway.

One thing I've learned is to not just cyclone my way through a map, though, or I wind up luring mobs out of the circle and killing them before I reach the circle.
Doesn't help at all to pull monsters to the ritual. Only the monsters there by default create the little red circles that converge on the ritual totem. Those are the ones that get added to the next ritual you click.
This was my answer from another similar thread:

This portion of the Q&A between Chris and ZiggyD makes it seem like these other non-Ritual mobs, while they make make the fight more interesting, do not affect the Ritual rewards.

"
Z: Let's move on to Ritual. So the Ritual sites we ... it says that we pull monsters to them or that we kill monsters in the area. Are we intended to pull monsters to these ritual sites and do we pull bosses to them?

C: Right. So you definitely don't need to and should not pull a monster to the site. And we did this on purpose. Because if it counts the monsters that are nearby, and if there was a benefit for pulling monsters there, then the correct behavior is to grab half the map and drag it to a Ritual. And that's not fun. So the way it works is when a Ritual spawns it's near some monsters organically because it's biased towards monsters and it has a bunch of extra monsters on it. And so those monsters that are near it, you do have to clear before you start the ritual, but there's no need to pull extra monsters in. It literally does nothing. So you clear the Ritual by killing all the monsters nearby, and it'll be a decent fight, and then you tag the Ritual altar and that re-summons all the monsters in a staggered formation, as you're fighting against the effects of the altar. And we didn't make it super clear in the video, but there are lots of different types of altars with lots of like arena-based combat that you get to do there. It's not really like an Elreon mission, where it's slow paced. This is something that's really throwing monsters in your face. It's meant to be a fast-paced, bite-sized combat encounter. And then each of the subsequent ones that you do has all those monsters and more. And so because they ramp up in difficulty and reward we totally expect weaker players to, like, call it and not do the last rituals in the area if it's just getting too hard for them. And so it's meant to be a thing where you do as many as you feel you can handle. Which i get it, for most people that have, you know, made an effort to watch this stream probably means all of them because they're good at the game. But you never know it might get pretty hard for you.


And from the FAQ

"
Are we intended to pull monsters to the Ritual sites?

No, a Ritual will spawn near monsters and will also spawn extra monsters around the altar. You must clear these monsters before you can start the Ritual. After activating the altar, you must kill the monsters again while fighting against the effects of the ritual. Each subsequent ritual in an area will include the previously-fought monsters as part of the ritual encounter to make them progressively harder to complete. Pulling other monsters into the Ritual site will not cause them to be added to the Ritual.
- here's my sig
oh welp.

Thought I'd solved Ritual League when I got 900 tribute and bought myself a blackheart at level 5 -.-

That would be funny though. If it were a legit league lifehack, you'd see taunt and kite builds meant to pull 700 monsters into a circle the size of ritual.

Maybe even a zdps cycloner with empire's grasp and taunt on hit zooming through maps, picking up monster packs like a big ass katamari and then rolling to a stop in the arena and hitting X to swap to clear gear and then cranking up a VAST ritual to get like 20 million tribute.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game

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