Rupture interaction with "Bleeding you inflict deals damage X% faster"

In 3.13 version, Deadeye got a new mechanic which you named "Rupture", while the more damage taken part is simple, the "expires X% more quickly" has something that didn't get explained, which is the title, how exactly does it work?

Let's say if I inflicted a bleed that has a total of 1000 damage and a base duration of 10 seconds with "Bleeding you inflict deals damage 25% faster" on me and max stacked Ruptures on the target, what outcome would I get?

This is now a big problem regarding the duration and total damage per bleed calculation in Path of Building because obviously none of us really know how it works since you never explained, please help.

Last edited by Blackguard57#7073 on Jan 17, 2021, 9:30:00 AM
Last bumped on Jan 18, 2021, 3:01:09 AM
Hey! I had the same consideration and perhaps I can help (I'm not a dev so take this with a grain of salt)

I think the rupture and "bleeding deals damage faster" stacks multiplicatively, meaning one goes first and the others follow.

"
Blackguard57 wrote:

Let's say if I inflicted a bleed that has a total of 1000 damage and a base duration of 10 seconds with "Bleeding you inflict deals damage 25% faster" on me and max stacked Ruptures on the target, what outcome would I get?


So in your example, the 10 seconds bleed with 25% faster damage would be

10 / (1 + 0.25) = 8 sec. and then you apply the same formula but with 75%

8 / (1 + 0.75) = 4.571 sec.

Hopefully this helps
Last edited by mat_deception#5832 on Jan 17, 2021, 12:54:05 PM
First of all bleeding is a speed with duration. Increasing speed is increasing amount in time not decreasing time. If You increase speed by 100% then You can't get 0 sek but increase amount of damage by 1 sek, if sekonds is used as unit of speed :)...
There exists time of duration in this situation We talking about total damage dealt in some time. Then speed of bleeding could be calculted by total damage dealt by duration :)...
All used units must be the same during calculation.
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Last edited by koszmarnica#7777 on Jan 18, 2021, 4:59:07 AM

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