Please fix Instruments of Zeal

I've started an Inquisitor Cyclone/Discharge build with the notion that you would gain a Fanatic Charge every time you've attacked in the past second (like it states in the node). However, the reality is that Fanatic Charges are only gained every time you use an attack. This therefore makes Cyclone useless for building Fanatic Charges. Please change the interaction so that all attack skills can be used.
Last bumped on Mar 12, 2021, 10:18:12 AM
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That doesn't really work because of how they made channeling.

Like it'd be one thing if the generation was on hit (which would be kinda bad since you'd need to be in combat and melee range to generate them) but it's on attack use, and like all channel skills in the game you only "use" it when you first start the channel (since if it was considered as being "used" every channel tick there are some mechanics in game that'd probably end up abusing that)

As such cyclone would never be good with instruments of zeal and there's no good way they could make it work without other issue popping up. Best skills to generate it would be shield charge, leap slam or whirling blades but doubt those would work for your case (though honestly you'd probably be better off not even using instruments of zeal for an inquis discharge build imo since you'd get more out of other nodes on his tree. The aoe is nice but the cast speed and mana cost don't matter much)
You don't realize how much time I spent creating this build. Instruments of Zeal for discharge is actually quite insane especially since the ability takes very little to increase it's damage. Damage is increased, quite well, with charges and the Inquisitor's ability to increase critical strike chance is quite high. Therefore the reduction to mana cost, increase to area of effect, and increase to cast speed make for an easy time to focus on spell damage/crit alone. The damage for Cyclone is not too bad either with nodes in the Templar area like Singular Focus and then opting for staff or mace nodes to increase damage.
Lastly, I don't agree that on hit would be a bad thing. I agree that making the channel tick generate the charge could be a bad thing, also agreeing that it could possibly be abused by many things and take away the point of a Battlemage. On hit would be great. You're supposed to weaving attacks and spells throughout combat and avoiding on hit with attacks is almost like cheating to me. Make the mechanic on hit. It should be that way and the way the node reads it is supposed to be that way.
There's nothing wrong with Instruments of Zeal, this is exactly how Gathering Winds always worked on the Deadeye so literally anyone who knew anything about POE could have told you what to expect from the new Inquisitor node.

Also, since Fanaticism is quite clearly a node designed for self-cast builds, your decision to play this as COC is truly baffling? But that's, again, you making a mistake, it's got nothing to do with the node being broken.
I've never played Deadeye so, you're right, I wouldn't have known this. Apparently, only limited knowledge of the game is required to know how the interaction of this node will work. Or someone who has played a Deadeye with Gathering Winds, but who knows, apparently not I.
This is not a CoC build so, again, things just seem to be so apparent to you.
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ARealLifeCaribbeanPirate wrote:
There's nothing wrong with Instruments of Zeal, this is exactly how Gathering Winds always worked on the Deadeye so literally anyone who knew anything about POE could have told you what to expect from the new Inquisitor node.

Also, since Fanaticism is quite clearly a node designed for self-cast builds, your decision to play this as COC is truly baffling? But that's, again, you making a mistake, it's got nothing to do with the node being broken.


Gathering Winds has a big difference: you mostly only attack.
In Instruments of Zeal, you have to Attack _every_ second altleast once to have it up. Meaning, theres is little Window how to use the Fanaticism Buff fully.
You can either play like a fighter, who uses spells to finish unique mobs or like someone who's on something because you have iterate very fast between attacking an casting.

It feels like a very bad gameflow because either your feel very strong or suddendly you worth nothing.

This is not Instruments of Zeal, it's Instruments of Carpal Tunnel...
Last edited by Hagorath#6639 on Jan 18, 2021, 8:47:35 AM
Well while i cant help you salvage your original idea of Cyclone+Discharge COC i can however try to help you salvage your Inquisitor COC playstyle you are looking for possibly...

The idea i had was Bow COC Inquisitor especially now that we know we can proc things off Hydrosphere and do things like even gain charges and such. I was thinking about GC for my proc on a COC Bow since its a Phys spell with conversion and Hydrosphere is also Phys that converts depending on the damage you deal with it.

That upgraded Helm that procs spells socketed on bow attacks could also help to stream line Hydrosphere so you dont have another button to keep up with. But till you get that help its not too bad to throw out the orb then go to town procing COC off of it. This could also help get the absolute most out of the 200% More Damage from the last part of GC as well with good positioning.

Also Bow isn't the only option here many other Melee Attacks could be used as well to proc COC like Blade Flurry but would need lots of attack speed so you can pop single stacks and get your charges or Bladestorm is another option to think of. I would avoid most melee skills that would require things like Multistike. Thats why i mentioned Bow COC first since it could make a nice Ranged COC build and crafting a COC Bow is about the same as a COC 2H Weapon. Bow in general just has more options to proc COC with such as Toxic Rain, Blast Rain, Barrage, and even Scourge Arrow. Melee your kinda restricted to Cyclone 95% of the time. Then in cases like yours you simply dont have many other options.

Im sure there are things that could be done with Cospris as well your main issue though is simply the way Channeling skills are factoring to gain those charges. If they were on hit instead of Attack you would be fine but, theres always other options.

The bigger question i had actually was if Instruments of Virtue would still give its buffs when procing spells instead of self casting.. i assume they would in which case this idea would work great because that covers 2 of the 3 spells. Then once you have the help to proc Hydrosphere you could simply drop an OOS utility for PCOC or Curse or something for that 3rd spell to get everything from that as well. Just some ideas i had i play to try out myself once i get some currency farmed up on my Inquisitor. Its why im playing Penance Brand on Inquisitor instead of Heiro like i first planned for an easier respec later for 1 or 2 other builds i plan to test out later in the league. hahaha
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Jan 18, 2021, 11:40:18 AM
Has this been addressed yet? This really bad BUG?

The definition of "Attacked" means to be striking at or towards enemies in this scenario. It was not defined as "used a skill" OR "used an attack skill" OR "hit an enemy". It does not match any previous terminology used, therefor the above is absolutely correct in stating that channeled skills should work, as while using attack channel skills you are always classified as "attacking" therefor you will have met the requirements to have "attacked recently".

If anything it matches closer towards the Deidbellow helmet which doesn't care about what source the warcry comes from, it can be triggered from Farrul's Chase or The Eternal Apple.

Please fix this bug so more consideration can be given to this HIGHLY NICH DESIGN in the ascendancy that already has TIGHT REQUIREMENTS in juggling attacks and spells.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
"
Raghin wrote:
Has this been addressed yet? This really bad BUG?

The definition of "Attacked" means to be striking at or towards enemies in this scenario. It was not defined as "used a skill" OR "used an attack skill" OR "hit an enemy". It does not match any previous terminology used, therefor the above is absolutely correct in stating that channeled skills should work, as while using attack channel skills you are always classified as "attacking" therefor you will have met the requirements to have "attacked recently".

If anything it matches closer towards the Deidbellow helmet which doesn't care about what source the warcry comes from, it can be triggered from Farrul's Chase or The Eternal Apple.

Please fix this bug so more consideration can be given to this HIGHLY NICH DESIGN in the ascendancy that already has TIGHT REQUIREMENTS in juggling attacks and spells.


It isn't a bug, you aren't 'attacking' while using cyclone, you are 'channeling an attack skill', it's consistent with the game's mechanics. The only way it could work with channeling skills is if it gained charges on hit, or if they reworked it to also gain charges every X ms of channeling. Should they do it? Up to them, really, but it probably works this way because they specifically didn't want it to work with channeling.
Wish the armchair developers would go back to developing armchairs.

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When you start cycloning, that counts as one attack. For as long as you keep channeling cyclone, that is still the first attack. If you stop channeling in between and start anew, it counts as a new attack. Nothing new there, Sherlock.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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