Hydrosphere and Trinity questions

I suppose I am still a bit confused as to the mechanics. I know we just got the skill gem info and nothing is released yet but you all have bigger POE brains than I do.

My understanding:

Hydrosphere - Cast hydrosphere that you can move around and reset duration.

The skill gem says that if I hit the sphere with other skills to inflict cold and lightning ailments (aside from chill).

Me: This tells me that I can hit it with Fireball and it'll cause both cold and lightning ailments?

The skill pulses at regular intervals when created, inflicted by ailment, and after moving.

Me: So basically, it pulses and if inflicted by ailments it'll keep pulsing while I move it around? So any skill that inflicts ailments that hit can be used here? Or what do you recommend?




Trinity - Supports skills that hit and gain resonance of that element.

Me: Fireball to gain "fire resonance?", lightning orb to gain "lightning resonance" and "<insert cold spell here>" to gain cold resonance. Alternate casting fire, lightning, cold, fire lightning cold in order to stack each resonance to 50 asap.

Does this sound correct?
Last bumped on Jan 14, 2021, 4:11:33 PM
Bump anyone
"
Hydrosphere - Cast hydrosphere that you can move around and reset duration.

correct

"
The skill gem says that if I hit the sphere with other skills to inflict cold and lightning ailments (aside from chill).

correct

"
Me: This tells me that I can hit it with Fireball and it'll cause both cold and lightning ailments?

unless you use "The Three Dragons" with the "Your Fire Damage can Shock but not Ignite" Explicit, Fireball won't do anything i think. The way i understand it is that you have to freeze, brittle, shock or sap Hydrosphere with a skill in order do all that pulsing fancy stuff. well. "Hypothermia Support"-Gem linked to Fireball probably won't work because it only freezes chilled targets and Hydrosphere can't be inflicted by chill (if i understand it correctly)

however Hydrosphere will get a 100% cold conversion while it has no ailments and it will get 100% cold conversion while inflicted with freeze or brittle. It will get a 100% lightning conversion while inflicted with shock or sap. you can't exceed 100% conversion which means it probably would be 50%/50% if you inflict it with shock and freeze at the same time OR the later applied ailments overrides the first one - we have to test that.

on top of that: Hydrosphere doesn't seem to apply ailments on it's own which means if your Hydrosphere has lightning damage it can apply shock (like every other lightning damage) and if it has cold damage it can apply chill and freeze (like every other cold damage).

"
The skill pulses at regular intervals when created, inflicted by ailment, and after moving.
yes. it only pulses regularly if inflicted by ailments (freeze, brittle, shock or sap) so unless you inflict it with ailments you have to create and move it around endlessly in order to do meaningful damage (maybe totem support will move it around or something)

"
So basically, it pulses and if inflicted by ailments it'll keep pulsing while I move it around? So any skill that inflicts ailments that hit can be used here? Or what do you recommend?

no. any skill that inflicts freeze, brittle, shock or sap will be counted. and it pulses on Creation one time, on move one time, and in regular intervals every 0.4 secs if/while inflicted by freeze, brittle, shock or sap.

haven't read trinity support so i can't help there.

just to be sure: i haven't tested anything about this. So everything i said might be wrong. it probably isn't... atleast not all of it. but still
Last edited by Skyminik#7646 on Jan 14, 2021, 2:27:07 PM
Thank you for taking the time to respond. I think you make some sense.
I'll help with tri support, you gain resonance with the other elements the skills highest amount is (aka you hit with a pure fire damage spell you gain resonance for lightning and cold) so you need 2 different element damage type spells linked with tri support to get it to max resonance though the abilities need to hit enemies and have different highest element damage (like even if you cast a lightning spell, if it has more fire damage on it from added damage it will have the same effect as a pure fire skill)

Also make sure skills you use will link to it since orb of storms as an "orb" skill won't link to the support


In my opinion though it's not really worth using since you'd need to be like alternating you main skill and some other skill and hitting enemies to keep it at max stack for 50% more damage and 20% pen at lvl 20 where there are other gems that aren't conditional that can give close enough damage without the hassle.
Last edited by IonDrako#4482 on Jan 14, 2021, 4:12:09 PM

Report Forum Post

Report Account:

Report Type

Additional Info