In depths guide on how to plan your Atlas Progression with the new Trees

Hi guys,

I think with the new atlas trees there is a lot more to it than meets the eye. Of course you can just choose whatever you think looks best but I think there are better ways to go at it and a good strategy for the league start can make you a ton of money. This will not be a "build guide" that tells you what to pick but rather gives more thought to it and you will still have to make the choices yourselves.

This might especially help newer players with general atlas progression and might safe you a TON of time, especially early on.


Atlas progression in general

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Fresh Atlas (First 4 stones)

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Welcome to maps Exile, now we have to start getting some watchstones. As you know the first 4 watchstones can only be obtained from the four corner regions of the atlas: Lex Ejoris, Lira Arthain, Heawark Hamlet and New Vastir.
The best way to do this is to go straight for the corner regions. You can get some head start on this, if you have farmed one or two sets of "cartographers delight" divination cards in act 8 (Harbour bridge) or act 9 (foothills) on the way. Since most T5 maps are in the corners while we have no watchstones, this will give us a corner map. You can also buy one if you have a slower start or started late and they are cheap. This will save so much time that I really would recommend buying one map of each corner area if they are cheap.
Also check Kirac and later Zana for maps to buy.

If you plan to progress your way into the corners you should not randomly run any map. Run your T1s and then only go straight for the corners. If you find a map that does not lead you into a corner, do not run it right away, since it will be unlocked to drop and this can slow you down by a lot.

After you have acquired the first watchstone I recommend putting it directly into the area you have gotten it from. This will have two good effects. For once we can not get zero watchstone maps from this area anymore and will get the maps from the corner areas that we are still seeking and second we will find 1watchstone maps while we are completing the other corner areas.

You can Skip Ahead to the choosing Atlas Trees part. You might also want to put the watchstones in the middle regions if you have unlocked watchtowers already there. If not you can run a t3 or t4 map from middle regions to get the watchstowers. This paragraph gets more clear after reading the parts about choosing which areas you want to farm for lategame.

When you have your first stone you go for the next corner. This is a good time to use Horizon Orbs to get into a new corner. I would not use them after you already unlocked a map per corner but to get into the corner it is well worth doing.


After you got the first 4 Stones, one from each corner region we are free to choose in what regions we want to go on. However it can make a big change on how you farm in the first week or two, if you make some preparations and decisions at this point in the progression and the new Atlas Trees have made these decisions even matter a lot more.

Selecting regions that you like most to farm later on

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This is the right time to decide what regions you want to farm over and over in the end. With the new trees we have insane amounts of influence on how we farm, what we farm and what types of content we will meet. This is the right time to decide on 1-4 regions that you like most. There are two aspects to this. Choosing regions with maps that you like most and choosing regions with the atlas trees that you like most. For some thoughts about the different strategies with atlas trees I will write a paragraph later on you can skip ahead to this at this point if you want.
If you have 1-4 regions that you like, you should decide on maps in that region that you do NOT like at all and do not want to run later on. I recommend you to not complete these. It should not be too many per region but leaving 1-4 maps per region uncompleted can make a good amount of difference for a significant amount of hours.
Write down the maps that you do not want to complete at this point and make sure you remember them. If you accidentally run one you can either skip the boss if you remember while inside the map. It will not be the end of the world if you accidentally kill the boss either, so don't beat yourself up if it happens.

Why do we do this now?
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The thing with the new trees is, that YOU can decide what contents YOU like most. You have a choice here on how to play and experience the game. It does not matter if you decide this on preferences like "how do I make the most currency?", "How can I level the fastest" or just "what content types do I like most and what content types do I not like doing at all?". For the very end we do not plan on farming all 8 regions at Awakener Level 8 randomly, we want to farm selectively and we can make choices now on what the best way to progress our atlas is, so we get the most out of this and so we get to our goal atlas faster.

The maps for the following progression will be white and yellow and when we do these regions now, we do not have to farm their watchstones later on, even if we do not really want to farm these regions at all. Also when we start farming our favored regions, we do so in red maps and it will be more meaningful right away.



At this point we run all the maps that we have in our stash, that we have not unlocked yet, with exception of the ones we preselected to not complete.

Further progression Watchstones 5-16

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Now you have your list with maps that you do not want to complete and your 4 favorite atlas regions chosen. The next step is to get the watchstones in the regions that we did NOT choose as our last 4. Why are we doing this first? Now you are running white and yellow maps for a while and we just want to do this fast without a lot of thought. The key here is to zoom these maps. Your hideout is lava. Just put them in run them kill conquerors and collect watchstones.

If the corner areas are among the areas that you chose for late game this is the time to run a map of t3 or t4 in the areas that we want to do first to find zana after the boss to unlock all watchtowers and switch our watchstones to these areas asap.

Ways to farm watchstones

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There are two main differences on how to farm the next watchstones.

We can farm all stones from one region first before we move on or, and I like the 2nd method, we run maps in each of 4 selected regions until all of these regions got influence.
Both methods may have pros and cons. If you are doing one area first you can ensure more map drops from this area alone. You also can not make the mistake to get a influence in an area where we already have the watchstone of that color and thus waste time.
The method with influencing all 4 areas first and then getting 1 stone from normally gets us more atlas completion bonus faster and thus helps a bit too.
A common mistake is to first run all maps in all these regions until we can fight all 4 conquerors and fight them one after another . This is not the best idea. If we do one area asap and immediately socket the new acquired watchstone into it, we have the same beneficial effects as mentioned early. For one we take the maps of this region out of the maps competing with the other influenced regions and at the same time we are able to already drop higher tier maps for later.


After we have our 5th-8th watchstone we just repeat with 2watchstone regions. Depending on what option from the last paragraph you chose you either will farm one region after the other or all 4 simultaneously (influence 4 first and then get stones)

If you get to unlock any atlas tree passives for these regions now, you can jump to the atlas tree paragraph at that point. The choices for these regions however are not that important, since we are not planning to really farm them a lot anyways. I recommend taking nodes from the "Nodes that add content TO maps" type.


Now we have 20 - 24 watchstones farmed and reached the highest tiers of maps. If you did everything as I recommended it, you will still need most of the watchstones from the areas that we decided we liked most. I guess now you can clearly see why we did this. Until now we did less meaningful lower tier maps and now we get to do the higher tiers in our favored regions without having to go back to the unwanted regions to acquire more watchstones.

Getting the last watchstones and completing our atlas


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Well not much to say here. Put your stones in the regions that you preselected as your favorites and get the missing stones while focusing in actively unlocking atlas passives for these regions. Until now we did not actively play towards Maven content and unlock Atlas skillpoints yet. However at this point I would prioritize getting Skillpoints for the Atlas wheels over getting the watchstones asap.


Atlas Tree Section

Different Types of Nodes

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There are generally different types of notes and these do really different stuff. Here are some distinctions

Nodes that add content TO maps

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The first type of nodes adds content to maps.

List of nodes that add content to maps

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Heawark Hamlet
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The Grove's Call: Areas have +5% chance to contain Harvest
Controlled Corruption: Areas contain an additional Essence

Tirn's End
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Underground Kingdom: 1% chance to contain Abyss per 2& Pack Size on map
Trespassers: Areas contain additional Invasion bosses
That Which You Seek: Areas have 10% additional chance to contain Delirium

Lex Proxima
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Sulphite Infusion: grant Sulphite per map completion
Seance: Up to 20 Rare Monsters ghosted

Lex Ejoris
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Escaped Experiment: Areas contain rogue Metamorph
Prospero's Promise: Areas contain an additional Perandus Chest +20% chance for Brodiro

Glennach Cairns
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Monumental: 10% additional chance to contain a Legion
Scent of Blood: 3& chance to spawn Beyond
Twice Tempted: Extra Strongbox

New Vastir
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Nothing really
Under circumstances we can count "Total Anarchy: additional rogue exiles per content type, however without content types this does not add anything by itself"

Valdo's Rest
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Outbreak: 10% additional chance to have Blight
Intrinsic Darkness: 10& additional chance to have Metamorph
Omnious Arrival: Extra Harbinger

Lira Arthain
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Secret Stash: 10% additional chance to contain Smugglers Cashe (Heist stuff)
Probing for Weakness: 10% chance to contain Breaches (here it does not say additional like on similar nodes which is wierd since you already have a inital 10% chance to have a breach in any given map)


These maps, as the paragraph said "add content to maps" or at least a chance to have this content. This means that if you just put a map into the device and open it, these nodes will instantly give you something that you did not have before.

For the areas that we did NOT decide as our endgame areas we want to take these, if we even get far enough to add any atlas skill points while unlocking our watchstones there. These will give us a little bit of extra loot and that is always nice.

For areas that we chose as our endgame areas, we might either have chosen to take these anyways at this point. If we have chosen to take these for our end game plans, take these first. Easy decision.

If you chose to not take these for your endgame farm, you might anyways take these first. Why? I am reaching a bit to one of the following topics but the nodes that "add TO content" are not doing anything for us, if that content is not in the map. That means if we have a node before that that makes this content type more likely or even guarantees it they make a lot of sense. However in some regions there are no nodes that "add content TO maps" but have nodes that "add TO content" and these are only powerful when we manually add this content to our maps. That means we need to invest in Zana mods, or scarabs to really benefit from these nodes.
If you feel that it will take a while until you will be farming with investment (scarabs, Zana or missions) you might aswell take one of these nodes that give us immediate benefits first and respec them later on. I will get back to this in a later paragraph.


Areas that give us content for later
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The next type of nodes are these that give us stuff immediately but not for the map we are running for rather to do later or actually to sell in some cases

Nodes that give us content for later
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Heawark Hamlet
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Focussed Investigation: 10% chance to grant additional Jun Mission

Lex Ejoris
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Time and Again: 10% chance to grant additinal Alva Mission
Pathological: Maps found in this area have 10% chance to have layers of Delirium

New Vastir
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Mad Devotion: 10% chance to grant additional Niko Mission

Lira Arthain
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Animal Companion: 10% chance to grant additional Einhar Mission
Spors on the Wind: Maps found in Areas have 10% chance to contain a Blight

These are the fewest of all Node types. There only are two types of these. The ones that have a 10% chance to grant an additional Mission and the ones that give Maps that drop in that regions a chance to have a certain content type added to them.

The extra missions area really great, since this is an additional mission. This means you can get your normal mission at 35% (7% per master)+ awakened map bonus and ON TOP get another mission for this node, receiving two missions from one map completion.
Alva missions are the best to get early on since these are worthwhile even in white and yellow tier maps. Jun is not as interesting for white maps, since the more interesting veiled mods cannot drop here but if you plan to set up your Syndicate to farm it they might still be worthwhile doing later. Einhar and Niko missions probably only are worthwhile in red maps.
The nodes that give maps in these areas a chance to add a content type are sweet too. You can run these later in areas where we you take nodes for these types or sell them to other players.

These nodes are pretty good to take early, similar to the first kind. I recommend taking these for the areas that you did NOT choose as your endgame regions and again we take these first for the areas that we chose for our favorites.


Nodes that add TO CONTENT
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I will not list the nodes that add to content because that are pretty much all that I did not list yet and also some of the already listed ones might fall under this with at least a part of their strength.

These are nodes that make certain content better and this is a majority of all nodes.

These nodes in general might look like the best, however they will do nothing, if the specific type of content is not in your map. That means for early atlas progression and early mapping these are pretty weak.

For later mapping these will be the best nodes IF you add the content type to your maps manually. That means that the nodes for content that you actually CAN add manually are the better ones for farming since you will have that content in every single map that you run later on.

How to add content to maps?

Spoiler
Zana can add: Rogue Exiles, Perandus, Beyond and Legion
Scarabs can add: Legion, Breach, Perandus, Metamorph, Strongboxes and Harbingers
Master Missions add: Beasts, Incursions, Syndicate and Sulphite


For some types of content that can be buffed with the atlas nodes there is no way to add these to every single map that you run. That means that you only have a certain chance to see that content and you should keep that in mind when evaluating these nodes against others. If you for example have a 5% additional chance to have Harvest inside your map, (maybe a bit more from the small nodes) you will see Harvest in every 6th or 7th map. That also means that the value of the nodes that make the harvests in these areas better are only worth a 6th or a 7th as much as those that buff content that you will have in every single map.
For example the choice between the betrayal and the harvest nodes in Heawark Hamlet looks like that. "Plants Harvested in Areas give the rares of 2 chosen Crafting Options" which sounds really great. However you will only have one harvest encounter per 6 maps and there you will only have 2-4 fields (probably).
On the other side the Bribery node for Syndicate will give you something in every single map, since you can run them all with syndicate (theoretically)

Maybe we will see new types of scarabs for these content types but I can't tell today.



How to choose the nodes for the atlas
For the areas that we did NOT decide to farm in the very endgame
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We want stuff that gives us a reward right away while farming watchstones. If we decide to farm these later on, we can still respec these 2 points. I recommend you to take either the "nodes that add content TO maps" or "nodes that give us content for later" to these regions, so you get some extra loot


For nodes that we want to really farm in the endgame,this depends a lot on your play style and your preferences

Alch and go players that hate buying mapping currency

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If you are one of the player that hates trading for scarabs or other mapping currency and you prefer to just alch and go the choice for you is clearly taking nodes that add content to maps. After you have made the chance to get a certain type of content in your maps, of course it makes sense to buff that content. However nodes that only buff content without adding it to your map are really bad for this playstyle and I'd advice to not take these nodes.

An exception are content types from mater missions. You will not be able to sustain these missions for every single map you run. That means that you should not build all regions you want to run for this and have at least one region where you do not have to add content to the map.


You would buy scarabs but you are not a real "juicer"

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You do not want to buy every kind of mapping currency but you are okay with buying 10-50 small sextants for a content type in bulk and then farm it and you are fine to pay to open Zana mods.

If you are that kind of player you can go ahead and take nodes that just buff content. Good content types for you are: Einhar, Metamorph, Strongboxes, Perandus
Less good content types are : Breach, abyss, Beyond


You are a real "juicer"
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You like pushing maps to the maximum. You will buy chisels, sextants, scarabs and maybe even prophecies and delirium Orbs? When you are this kind of player you probably know what you are doing and I will not tell you too much.

The section "respeccing" might be interesting for you.

That means that for you the types of content that you will benefit the most from are Delirium, Beyond, Breach and Abyss. Juice tends to scale from itself. If you add Beyond to a map and a Breach that means the Breach gets worth more since it will spawn beyond monsters and the Beyond will be worth more since the breach will let you get more out of it. This is true for almost all kinds of "juicing". Meaning the more you juice the more beneficial it gets.

That also means that stuff like Essences, Harvestm Abyssal depths, Rogue exiles or Metamorphs are not the best type of content for you.


Master Mission Strategy
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A good strategy with the new atlas trees is to save your master missions and run them in an area where you have buffed the content. This means it makes sense to dedicate an area to each of the masters that you like. If you like Incursions and Temples for example Glennach Cairns is a great area that will allow you to get a lot better temples.

I recommend you to not force yourself to do all your missions. If you do not like Einhard, just don't do the missions and ignore him. If you do not plan to Delve, just ignore Niko. It makes more sense to focus on the content types you like and to run these with the buffs than to "waste time" with the content that you neither like nor buffed.


Respeccing Atlas Nodes
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We know that we will be able to respecc the atlas tree nodes. The orbs for this will at first be as rare as exalts but they will also drop from end game Maven content, so later on they should be quite affordable, however there still will be an opportunity cost to respeccing the atlas trees.

If you feel like you want to juice later on a stronger build and for the next 1-3 weeks you will be farming rather "unjuiced" maps then I advice you do specc into trees that add content to your maps or let you farm content for later and respecc these nodes later on. You should not spend all your points with this in mind but at least one or two big notables can be respecced easily.

For juicers it can make sense to save their mater missions for a longer period of time. For example you can save your alvas while you are running your juiced maps for a few weeks and then when you have 50 or 100 or even more missions you respecc a tree just for incursion and farm corruption altars en masse.

Always ask yourself the questions "do I benefit from this right now? "How long until I benefit from this." "If I take another node now, will I farm this region long enough for it to be worth taking another node now and respecc later?"


Why only farm a certain number of Regions and not all?
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I recommend you guys to not farm at Awakener Level 8 and through all regions of the atlas and choose a certain amount of regions you like best. You can drop 4 regions while still remaining on Awakener Level 7. You can even farm only ONE single Region that you like most while staying at Awakener Level 6.
You just leave all the regions that you do not like to farm at 3 watchstones and only that the regions of your choice to 4.

Con:
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You loose 1-2 Awakener level (big deal?)


Pros:
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You only drop maps from the Regions that you selected at the highest tier. This makes it a lot easier to sustain maps for these regions, especially early on when you are building a mappool.

You will only interact with the content types that you like most, this can be because of various reasons.

You can specialize on what you want to do. Do you want to farm currency? Do you want to get more XP? Do you just want to have fun with a certain content type that you prefer?



Uncompleted map. Why and should we complete them later?
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I recommended to leave a few maps in the regions you want to farm in uncompleted.
Con:
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Less Atlas Bonus, Less Awakened Map Bonus

Pro:
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You will not drop these maps and you will run more of the maps that you like better.


It might be a while until you have enough maps and time to complete all maps in every region and to unlock the "wish map system". Once you are certain you can unlock at least the first 2 slots for this, it makes sense to complete all the maps that you left uncompleted. However at first it might benefit you a lot to leave maps that you like least (because of the boss or layout) uncompleted.
Last bumped on Jan 12, 2021, 8:28:33 PM

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