Explain how SIMULACRUM SPLINTER drop rate works
Why sometimes the same map and same type of map i get difrent sim splinters
Someone explain how to maximize simulacrum drops, or what does indicate the drop.x Last bumped on Oct 19, 2020, 1:37:21 AM
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Coming from Delirium League, and provided they did not change it (which they should not, or if they did, it does not show off like the playerbase wanted), I can say Delirium Splinters are NOT tied to the map's Tier. Some things that will increase the chance and number of splinters are:
> Killing generic delirium mobs (little) > Killing rare delirium mobs (high) > Killing Delirium bosses like Kozis and Omniphobia (guaranteed at least 1) > Killing map boss while in Delirium Mist (guaranteed at least 1) While some things that may increase chance and number of splinters are: > Map's IIQ and player's +IIQ > Killing rare map monsters while under a Delirium modifier That said, it is absolutely normal to full clear a T16 without killing its boss and get 1 out of 300 splinters. As a matter of fact I found way more efficient (easier and more rewarding) to go for white rare unid maps rather than T14+ maps when it comes to splinter. Thankfully Heist gave us Delirium Heist rewards which, most notably, gave me now a good 50-70% of my Delirium Splinters Some suggestion for increasing your Splinter drop: > In non-linear or non-open space layouts, pop the mirror and rush for the boss for its guaranteed drop > If you find Omniphobia or Kozis, focus on killing them > touch as many Delirium environment items (carcasses, impaled corpses...): this will summon more delirium mobs, which can help you slightly raise your overall delirium splinter drop, and will help you stacking rewards > Run Incursions: if the Incursion point is in the mist, you will get into an Incursion zone filled with mist, which will not move until you are in there. If you can survive the raised difficulty and, most importantly, the lag, you can use this to stack a lot of rewards and increase the chance for Delirium splinters |
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