This game shouldn't need a wiki or path of building.

Honestly I am tired of having to use POB to figure out my dps. But that is a small part of a larger issue. So much in this game has to be looked up in the wiki's or some random questionable youtube video. I would never have put together that the 4 map fragments could combine to fight Atziri because initially I tried to sell them as a vendor recipe (those suck too btw). Stop being cute or coy with hints and just tell players stuff without having to google it. A lot of gem descriptions are just plain bad, for example the bane gem doesn't have the dps it does on the tooltip, but its total damage in the description. I have to manually calculate that, but because I don't know enemy resistances, and frankly what conditional modifiers are on enemies, I have to use a third party program to do what every game in the genre existence does. Even DIABLO 1 did this better, hell Diablo 2 and 3 do this better. hiring a better UI designer, clean up your mess, or people going to stay real mad.

How come a random person has to make a decent lootfilter, or a random person has to make a program that tells you the total modifiers of your build? Because your damned lazy or you just don't care.
Last bumped on Oct 8, 2020, 4:49:09 PM
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Of course there are things to be improved to make newcomers feel less lost in the game (or maybe there's not much to do, i never used in-game help tool), but, for example, PoE's dps calculations are too complex and based on a lot of events which makes path of building the only possible convenient way to actually calculate your dps under different game conditions and theorycraft with items/tree/skills without having to spend a penny in game.
Moreover, as someone who's into zoom zoom mapping playstyle, it always feels like a rewarding accomplishment tweaking a lootfilter for the best result. And that goes for the other software for trade/price checking etc.

But i upvote your position on Default lootfilter - there should be at least 2-3 of them provided by GGG - for the start of the game, for early mapping and for tier 14-16. Would be cool to see some description of thee filters popping out in game when switching from one to another. This way the game process will become much faster for newbies who tend to pick up scrolls of wisdom until the league ends :D
You would have to strip this game down to the bones to not need PoB or the Wiki lol.
The vast majority of Diablo-esque ARPGs are as complex, if not moreso, than PoE. No matter which one you pick there'll be some form of theorycrafting/build-prep tool. (For example, Grim Dawn has 11 different damage types and resistances/buffs for them in the affix pool; a character is unlikely to ever do more than three or four damage types, tops.)

Also, Diablo III deliberately omits a LOT of information on the lying stat sheet (element-specific damage increases, effects from loegendary and set powers, area damage), such that there exists a website whose purpose is basically sussing out your actual DPS. Pretty much every single ARPG, MMO, etc. - hell, even Warframe - does not present you the full information in their stat sheets.
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Vesuvius079 wrote:
You would have to strip this game down to the bones to not need PoB or the Wiki lol.


I agree.

But, that should also mean that more should be done to include informational elements that provide some of the features of PoB/Wiki in-game.

"Should." At this point, though, I don't think it would be worth them doing. It'd get to the point of "information overload." A new player would spend so much time reading an in-game wiki and dismissing instructional pop-ups filled with terms and data that they can't possibly know the significance of that they would see the entire game as entirely... unapproachable by a neophyte.

Rather than wait until halfway through the story campaign to understand that fact. :)
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Having PoB or something else running in background is so annoying.
Torchlight had elegant solution: dummy target with displayed damage you do to it.

No need to theorycalculating probabilities etc.

Just put dummy target in hideout to test damage outcome with graphic of dps and manual resistances set. Or just dummy statues of main bosses.
There once was an exile who found a map of infinite doctors.
People will be rich to write a Brady guide for POE.....

it would be 10000 page i think
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Programysh wrote:
Torchlight had elegant solution: dummy target with displayed damage you do to it.

No need to theorycalculating probabilities etc.

Just put dummy target in hideout to test damage outcome with graphic of dps and manual resistances set. Or just dummy statues of main bosses.


A training dummy is good, but it only gets you so far and it doesn't tell you boo about your defences (which are going to be just about as important so that you don't die to a stray instance of burst damage).

The purpose of theorycrafting tools in the first place is to figure out your build ahead of time, and having a training dummy won't help with this. It's just that Path of Building is more detailed and goes into more depth than most other theorycrafting tools I've seen.

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