Endless Misery for Discharge is AMAZING

Full Version

For those of you unaware Discharge got a pretty interesting rework, making it a pretty nice nuking option. However, GGG in their gracious mercy allowed the previous Discharge to exist, in a sense, by the Threshold Jewel Endless Misery

Most notable is the modifier "Discharge Cooldown is 250 ms"
After testing with various trigger mechanics, Discharge is ALWAYS a 0.250s cooldown. So for something like Spellslinger (and the new variant that gives reduced cooldown recovery for increased wand added damage) Discharge can be triggered every 0.25s if you're firing fast enough (keep in mind Spellslinger attempts to fire every projectile, not just every attack).

OR

Omit Spellslinger entirely and get yourself a "Trigger a Socketed Spell when you Use a Skill" weapon

I was lucky and found a +2 to lightning gems cheap, now is the hard part of sockets and links... However, I did test it and the 4 second cooldown that is normally applied is overwritten by the 0.25s cooldown!

TL;DR
Endless Misery Cobalt Jewel's 250ms cooldown overrides any cooldown, shorter or longer, of any trigger mechanism.





My Theorycrafting

Cyclone Version
Currently theory crafting a build for this, would love input! Since the trigger requires the use of a skill (not a triggered skill and channeling only triggers initial cast) I am currently planning a Cyclone build that can build charges, and using Plague Bearer to trigger Discharge. Since Plague Bearer is an instant skill, it doesn't interrupt Cyclone, counts as using a skill, and has a 0.5 second cooldown.

Spellslinger Version
Alternatively, I am looking at the alternate Spellslinger as mentioned above with the alternate Discharge "% chance to deal Damage without consuming charges." With a level 4 Enhance gem and level 20 Spellslinger it should equate to "Supported Skills have added spell damage equal to 184% of Damage of Equipped Wand." Just using a Moonsorrow Wand, lets say an average of 175 physical damage, that would be 175*1.84*4.5*0.6=869.4 phys damage (that is [wand phys dmg]*[spellslinger boost at 48% quality and at lvl 20]*[discharge added effectiveness]*[endless misery's 60% less]. However, also included in the Heist league is the new unique Shattershield which gives a buff that gives added physical damage to spells based on shield quality after you block. At 20% quality, it gives an average of 260 physical damage, which ends up being 260*4.5*0.6=702 added phys damage. So with the wand and shield buff, we're looking at over 1500 phys damage to play with before we even get to the charges.
A bonus for using an Enhance gem is that it will affect both the Spellslinger gem and Discharge gem. So the Discharge gem should have a 21% chance to deal Damage without consuming charges, which can then boost the next cast.
Last bumped on Oct 2, 2020, 11:57:29 AM
I think you've forgotten it requires charges to do damage. Generating 1 charge per game tick is mirrors worth of investment
Last edited by Rekt_that#9513 on Oct 2, 2020, 6:11:22 AM
Charges can be easily generated with Cyclone by being a Trickster. The fact it takes 4 casts to generate 1 PC and 1 FC is another thing.

There are other ways - Voll's Protector to say one (though now that it comes with Inner Conviction I doubt it is so used for all-around charge generation).
But, yeah. Beside "put it in a cyclone" and "Spellsling it", you should have a plan for charge generation.

Actually, you can somehow beat it with the "Spellsling it", provided that:
> You use Frenzy as a main attack (you can go Frenzy - Barrage - PCoH if you wish)
> The most of the Discharge damage comes from the added damage you put it in, be it with Wand scaling (in that case mind the physical Discharge, but can open ways for poison discharge) or with Added xxx Damage, Innervation, Cold Bite and so on
Why bother with such complicated mechanics? Wand + Romiras. Use Frenzy+FA+GMP+BloodMagic. You got full charges for 2 sec + procs ele overload. You can use Spellslinger. But i personally prefer to cast disharge manually. Redblade Banner gives you max. end charges every time you cast EC.
Look in my setup. Its crappy gears, but i oneshot everything with 6 end 5 power and 3 frenzy charges. Just grab Avatar of Fire and forget of those shitty kaoms sign for more charges.
Previous post heavily edited
"
260*4.5*0.6=702 added phys damage.


That is a very interesting concept. Just keep in mind with the above formula it should be 260 * 4.5 * (1 - 0.6) = 468. To make it very viable though, you would need to figure out a way to generate 1 charge per hit at least, using Voll’s Protector, Romira’s Banquet, Terminus Est, Vol’s Devotion or something.

Alternatively you could go mana stacking with Arcane Cloak. It wouldn’t take nearly as much regenerative investment without Archmage in the mix. It also may end up just being most effective to use added lightning, cold, and/or chaos damage supports.

You should also factor in that it actually has a CD of .264 ms which is 8 server ticks. Since you cannot reduce it, that gives your Cyclone a window of 37.88 - 43.29 aps in order to trigger every 8 frames. The damage per hit is going to be very low, but hopefully you can figure out a way to make the massive number of hits work in your favor. Bad information.

Edit:

I’m thinking Assassin with Unstable Infusion and 2x PCOC with alternate quality +20% to gain a charge on crit. That’s 84% chance to gain a power charge per crit, build it to 100% crit chance for both Cyclone and Discharge. I’m sure you can come up with a way to bring 84% up to 100% (Assassin’s Mark grants another 5% for bossing, and mapping doesn’t need 100% anyways). If it works as I assume, that’s 2 charges per hit. Equip a Voll’s Devotion, and you now have 2 endurance charges.

The Red Trail + The Golden Rule setup will also grant a Frenzy Charge on hit. Scale your spell damage only, and the bleed/poisons will be negligible. You will have up to 100 chaos res out of it if you manage to poison on hit as well. I’m not sure if damage immunity from reflects will apply to reflected bleed/poison.

I might recommend Assassin/Juggernaut Scion for this. I was also looking more at a CoC build, and that wouldn’t synergies as well. Personally I might look more into Spellslinger.


The way I was thinking of building this wouldn’t work.
Last edited by Aldonés#1294 on Oct 2, 2020, 11:37:09 AM
"
Aldonés wrote:
Previous post heavily edited
"
260*4.5*0.6=702 added phys damage.


That is a very interesting concept. Just keep in mind with the above formula it should be 260 * 4.5 * (1 - 0.6) = 468. To make it very viable though, you would need to figure out a way to generate 1 charge per hit at least, using Voll’s Protector, Romira’s Banquet, Terminus Est, Vol’s Devotion or something.

Alternatively you could go mana stacking with Arcane Cloak. It wouldn’t take nearly as much regenerative investment without Archmage in the mix. It also may end up just being most effective to use added lightning, cold, and/or chaos damage supports.

You should also factor in that it actually has a CD of .264 ms which is 8 server ticks. Since you cannot reduce it, that gives your Cyclone a window of 37.88 - 43.29 aps in order to trigger every 8 frames. The damage per hit is going to be very low, but hopefully you can figure out a way to make the massive number of hits work in your favor. Bad information.

Edit:

I’m thinking Assassin with Unstable Infusion and 2x PCOC with alternate quality +20% to gain a charge on crit. That’s 84% chance to gain a power charge per crit, build it to 100% crit chance for both Cyclone and Discharge. I’m sure you can come up with a way to bring 84% up to 100% (Assassin’s Mark grants another 5% for bossing, and mapping doesn’t need 100% anyways). If it works as I assume, that’s 2 charges per hit. Equip a Voll’s Devotion, and you now have 2 endurance charges.

The Red Trail + The Golden Rule setup will also grant a Frenzy Charge on hit. Scale your spell damage only, and the bleed/poisons will be negligible. You will have up to 100 chaos res out of it if you manage to poison on hit as well. I’m not sure if damage immunity from reflects will apply to reflected bleed/poison.

I might recommend Assassin/Juggernaut Scion for this. I was also looking more at a CoC build, and that wouldn’t synergies as well. Personally I might look more into Spellslinger.


The way I was thinking of building this wouldn’t work.


I've been messing around with Scold's Bridle and Replica Ambu's Charge + Romira's on a botched Gladiator Vengeance build. Channeling Cyclone generates Endurance charges fast enough for at least 1 and Romira's gets 1 from cyclone + 1 from previous Discharge. I forgot about Red Trail, currently using the Stampede for 150% movespeed cyclone :P

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