sirus fight is the worst fight to ever exist in PoE
It is very bad and stupid. I died (and that's not the reason it is bad and stupid) i get back and got trapped by storms at the entrance. I had to w8 15 minutes for them to clear the pass. 15 minutes! What the actual hell?
More about storms - even if they don't trap you at the entrance they are just stupid. When he 1st came out it was a mechanic - they have followed you, you could "interact" with them - pull them were you needed them to be. Yes - cause of it there were much more entrapments at the entrance and you could not get out no meter what you do. Something had to be done with it. It was bad, but it was a mechanic. Now it's not a mechanic - now it's just a stupid waste of time. Oh he cast storm - i will fall back and w8 10-15 sec for him to get out of storm. That's it. You don't need to do anything about them but stand still and w8. You can't make w8ing time lower, you don't even need to doge his attacks while you are w8ing - just get away and w8. That is very bad and non-fun. You came to play the game, but you are forced to do nothing. How long - pure random, doesn't depend on you. Just... Just why? More about returning to the fight. Death beam! Yay! So much fun! The only danger Sirus represents is that beam. Danger from boss is great, right? Well... kinda. Let's see what kind of danger it is? When you are close to Sirus - no danger what so ever, just run around him and you will never get hit. Danger starts when he teleports away FROM THE SCREEN. Then you don't know from what line you should escape. That's semi-fine when you are in fight with him. He TP, you know that the beam is coming based on TP and sound clue and you run to find him. I still think that mechanic that fully relies on you getting killed off-screen is very unfun, but whatever. The real stupid stuff starts when you are getting back to the fight after death. You enter arena, he uses his tp while you are at the entrance, you have no visual info where he is cause he is 2 screens away from you, you have no idea that he is going to use his beam - you can't see him preparing his beam, you have no audio clue - you are too far to hear it. So you run to him and get oneshotted off-screen. So much fun. Get no visual clue, get no audio cue - get oneshotted by the enemy you don't see. That is very-very bad mechanic. And yes - you should run 10 miles from tp to him. That's cool when you fight him for the 1st time but then... So what do we have? We have rng waste of time in face of storms, non-rng waste of time in face of running from tp and the only danger mechanic is getting oneshot off-sreen with no audio clue. So much wow. And it is main fight of the game. It's not too hard it's just stupid and not fun. I had fights with him when i died cause of my mistake, then i came back, w8ed 5 minutes for storms to let me in and got off-screen beam to the face 3 times in a row. It's not "hard" - "hard" is when you can do something. There - just game says "fuck you". Last edited by agarwean#1684 on Oct 1, 2020, 9:06:36 AM Last bumped on Oct 15, 2020, 9:05:14 AM
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Yea it's pretty terrible.
He's the only boss that can debuff you, pretty much freeze you in place, then insta-kill you and all from off screen. But funnily enough the storms don't move/get generated by Sirus if you're off screen. It's also too hard to see what's going on, too long to run to him, too long to spawn him again for another fight and taking all this together it's just not worth the effort. It can also get pretty expensive for summoners who constantly lose their guardian to him. I think the biggest issue with the fight is the off screen stuff. The fight needs to be in a proper arena like with other bosses. |
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Sirus is an absolute piece of shit, that is well known. People constantly playing very tanky build or gods or whatever will always say "git gud" while face tanking his damn beam. It is not about getting good, it is about a piece of shit boss mechanic and area filled with garbage with infuriating visibility. His dangling legs sometimes covering 1/3 of the screen does not help a lot. Especially when he is staying in some crowded place with 4 balls around him. It should not be happening like this. Just like constant crashes and adjustments mid league should not be happening every league as well, but they do happen. Every. Single. League. But after so much time it is clear that nothing will be done about this bullshit - so yeah, do your aura stacking or something. Sirus will stay in this state forever.
Nothing pisses me off so much in my life as some stupid game boss. Can't believe it. I love PoE, but I do hate it as well sometimes. • Fo shizzle ma nizzle Last edited by InvictaVultis#2976 on Oct 13, 2020, 8:16:12 PM
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" This sounds like a bit of an exaggeration. When storms block the entrance, they move within seconds. Sometimes a pathway won't appear immediately, but its never taken more than maybe 15 seconds for a gap to open up. This is just my experience with 300-400 sirus kills across the last 2 leagues, most of which are carry services on 300+ ping so I do die every now and then. " Yes, storms were a proper mechanic previously. But people whinged about it so they were changed. As for the downtime, it is a bit odd, but Sirus is still dishing out attacks and it isn't substantially different from other end game bosses with invulnerability phases like aul, UE, elder, shaper and uber atziri. I guarantee if they gave Sirus more accurate/targetted abilities during this phase, people would complain again. " He always teleports in the direction he is facing. If you are dieing to him moving off screen, its on you. Even if you aren't paying attention, if he does go off screen and you aren't sure which direction, the simplest thing to do is to run around in circles and you have a pretty good shot of dodging the beam. " When you die, you should wait a few seconds to allow the boss to finish his attack animations before respawning. This applies to any boss in the game. God forbid the devs make an end game boss that is actually a threat.. Last edited by BrettLee#6388 on Oct 13, 2020, 9:50:14 PM
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Even the conqueror fights are lame. They all just seem like gear thresholds. The tiny amount of room you have if you don't kill Veritainia in under a minute makes the fight so annoying. Punishing players for taking longer in a fight seems counter-intuitive. Just don't have this circling wind mechanic at all and the fight would be way more fun. The Al-hezim fight as well...basically just have to run around in circles and pray you don't get hit by these snakes that will 1 shot you. Make the fights interesting and challenging in terms of boss attacks rather than annoying environment confining effects. Gah. Not to mention the environmental crap in the Sirus fight..gah.
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I'm ok with everything about sirus execpt the third phase teleporting off-screen and instantly using a beam that covers 25% of the screen while possibly moving your direction while he's not visible due to being off screen while you're also trying to not get hit by the X lasers.
This part of the fight always seems to be a dice roll I lose. When he shoots the beam it is so wide that it hits you even if you dash. If you dash the wrong direction it just follows your dash and insta-kills you. I wouldn't have a problem if he gave some kind of warning but it's instant and very poorly designed. You need an enormous amount of dps to kill him effectively and lessen the amount of times he gets to do this in the fight. The more opportunities he has to perform this maneuver lowers your chance of success DRASTICALLY. EVERYTHING else about the fight feels ok even his other teleport moves but that 3rd phase die beam is the reason I wont fight him. It's too much trouble to do again once you've killed him already. Been there done that would NOT do again. A boss mechanic should not be a dice roll deciding if it kills you or not. It's really lame. Last edited by ImMobile2010#0431 on Oct 13, 2020, 11:07:28 PM
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I skip this boss.
Near all build have endgame on t15 maps. If you want kill this boss , you must use char with alot of mana and life,take mana before life stats on items/tree ... |
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"Its not a threat to me, its just annoying, 10 minutes of waiting for this tool to come down from the sky. |
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" Have you tried minions (spiders // AW the cheap ones) or maxblock? Don't get me wrong MOM builds are great against Sirus (I just recorded one) but you have MUCH cheaper options which can down him without either high cost // high skill. Last edited by magicdownunder#6346 on Oct 14, 2020, 7:43:38 AM
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Yeah, Sirus fight is not hard, just poorly designed.
But some builds trivialize the fight so much it's worth to play them if you really want to farm Sirus. Any max block build for example will make the fight a joke. You literally can block his Die! beam since it's a magic attack and take zero damage. About the clouds: they can still bug and trap entrace. It's very rare now but it can happen. "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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