Temporal Chains, with 40% increased effectiveness
I mean really? Why? Who thought hey let's make players deal with "super curses?" Let's make maps randomly just annoy people as much as possible. Let's take curse mitigation items and passives and make them useless. Let's completely break most totem builds. What kind of sadist came up with this idea? Why? Can we please just go back to normal annoying curses, instead of super annoying, super curses? Please?
Last edited by Zod369#4354 on Sep 20, 2020, 2:41:38 PM Last bumped on Sep 21, 2020, 7:42:22 PM
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Heard a rumor it was going to be changed to multiplicative. Any truth there?
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Any plan to make any alteration to fix totem builds that this broke?
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Not sure, but it seems to me that temp chains got a lot less bad in red tier maps? How does it break totem builds?
Remove Horticrafting station storage limit.
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" A quote from a frost pulse totem guide: " Temporal chains is, of course, just one of the Overwhelmed by Path of Exile? You might want to have a look at Wrecker_of_Days' beginner-friendly guides. One-click-wonders that do not require any specific items to conquer the campaign and the Atlas: https://www.pathofexile.com/forum/view-thread/2606288/page/1 Last edited by Caligula_Exile#4970 on Sep 21, 2020, 6:01:07 AM
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Some games are designed for players
PoE on other hand made to please some sadistic developer obsessed with control. Fixed a bug where players were having fun Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9#4860 on Sep 21, 2020, 6:40:01 AM
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" Yeah, I can't see any logistical reason to up the curse % on characters from maps/items. |
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