Labyrinth Chest (labyrinth trove, I think) covered in shadows.
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Both before and after I opened it. The behavior is weird and definitely related to lighting somehow, so I took shots from multiple angles.
![]() ![]() ![]() Last bumped on Sep 20, 2020, 9:10:42 AM
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your hardware spec?
in-game graphic setting? This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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I don't know hardware stuff, but I can list my graphics options.
Display: Intel(R) HD Graphics 4600 Mode: Windowed Fullscreen Resolution: 1920x1080 Renderer: DirectX11 (Default) VSync: Enabled Antialiasing Quality: Off (Default) Lighting: Shadows (Default) Shadow Quality: Low (Default) Sun Shadow Quality: Low Number of Lights: Medium (Default) Bloom: 99% Incursion Effect: Enabled (Default) Water Detail Level: Low Texture Quality: High (Default) Texture Filtering: 2x Anisotrophic Filtering Dynamic Culling: Enabled Dynamic Resolution: Disabled Target Framerate: 30 Engine Multithreading: Enabled (Default) |
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Intel(R) HD Graphics 4600
I guess it is the problem ...On board graphic are cheap and not meant for gaming and they may even only partially on the graphic chip and the rest by cpu itself This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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