Labyrinth Chest (labyrinth trove, I think) covered in shadows.

Both before and after I opened it. The behavior is weird and definitely related to lighting somehow, so I took shots from multiple angles.





Last bumped on Sep 20, 2020, 9:10:42 AM
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your hardware spec?

in-game graphic setting?
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I don't know hardware stuff, but I can list my graphics options.

Display: Intel(R) HD Graphics 4600
Mode: Windowed Fullscreen
Resolution: 1920x1080
Renderer: DirectX11 (Default)
VSync: Enabled

Antialiasing Quality: Off (Default)
Lighting: Shadows (Default)
Shadow Quality: Low (Default)
Sun Shadow Quality: Low
Number of Lights: Medium (Default)
Bloom: 99%
Incursion Effect: Enabled (Default)
Water Detail Level: Low
Texture Quality: High (Default)
Texture Filtering: 2x Anisotrophic Filtering

Dynamic Culling: Enabled
Dynamic Resolution: Disabled
Target Framerate: 30
Engine Multithreading: Enabled (Default)
Intel(R) HD Graphics 4600

I guess it is the problem ...On board graphic are cheap and not meant for gaming and they may even only partially on the graphic chip and the rest by cpu itself
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