Hideout Decor: Move just 1 pixel?

Is there a command for this? :(
Last bumped on Aug 25, 2020, 12:32:29 AM
The minimum movement you can give an item in your hideout is by using directional arrows.

Rotations can be done with R and E (not sure about E) for clockwise and anti-clockwise, otherwise you can drag on the "external" ring for a more fine rotation
Yeah I mean "1 pixel rotation" rather than dragging around.
You can either rotate by dragging on the ring under the item - a bar will show up, and you can rotate it with your mouse in order to choose the new direction the item will "face" - Or you can use R in order to rotate of a fixed degree the item. Usually the latter is used as a common rotation measure, while the former is used in specific situations or from hideout showcasers in order to create those pretty neat Naruto Portraits hideouts
Yeah I was placing the semi-circle "column" decorations, and I was clipping them inside each other, combining them at the end pillars, to make them look like one piece of decor instead of segments that have endings. So I was sitting there trying to continuously tweak them 1 pixel rotations at a time, and it was just super annoying.

I'd first click to have a "perfect" horizontal line that I can obviously confirm is straight (but could be imperfect without me knowing, cuz of things like resolution or just rounding)... then I'd pull my mouse as far away as I could from the rotation circle so that every movement I did had minimal effect... and then I'd try to move my mouse one pixel until I actually saw the perfectly-horizontal rotation line change by just 1 pixel.

And I'd do this every time... over and over... for each column unit.



I had a black & white screen, and a man was telling me, "There's got to be a better way!"
"
ShadyC wrote:
Is there a command for this? :(

Hello there.
Something to know about the ingame rotation tool, it's actually bugged, the actual rotation value isn't consistent, most probably because of how the algorithm rounds.
Good news is, there's a way to do extremely precise rotations, by playing with HO files.
That way, you'll have a 0>65535 stable rotation range, though the game doesn't use that much rotation degrees.
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