GeForce NOW: reproducable, graphics settings reset after each session

I am using GeForce NOW.
It works. Performance is better than on my own HW.

Now, there are certain settings, that are reset each time I fire up a GFN session:

under Graphics
- Antialiasing Quality
- Lighting (always downgraded to Shadows (default) instead of Shadows + Global Illumination
- Shadows + GI Quality (always set to High, even if I selected Low (Default))
- Texture Filtering (always 16x Anisotropic Filtering)
- ... and maybe more

Can you explain why or please let Lighting setting be on GI, because I'd like to use Bloom setting (looks much better).

Thanks.
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Last edited by Wiraqucha#2235 on Jul 29, 2020, 3:40:01 AM
Last bumped on Aug 1, 2023, 5:46:47 AM
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Sounds like this is more a problem with GeForce Now not saving game settings than a PoE bug. Other GeForce Now users are reporting the same issue for other games.

One topic mentioned starting games through Steam to use your saved Steam settings.

TLDR appears to be: each session connects you to new hardware which uses default/optimized settings depending on system load.


https://www.reddit.com/r/GeForceNOW/comments/f0q7th/any_way_to_save_graphic_ingame_settings/
https://www.reddit.com/r/GeForceNOW/comments/f19bl7/games_not_saving_graphics_settings/
Since the last patch, I wish you would move DX12 renderer out of Beta and make it DEFAULT setting for GFN, since - as the majority of the playerbase - I experience severe performance issues (introduced with recent patch; it was fine before) and need to manually switch from DX11 to DX12.

While I do not mind manually switching, GFN does not save my settings for the next session, a white minimized window is static, where the flask and life globes are displayed, and that is what is unacceptable to me.


Link: https://imgur.com/a/ThbWqlp

DX12 has been in Beta quite a while - it is time to move it out of Beta and make it the default renderer in GFN. Thank you.
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Last edited by Wiraqucha#2235 on Aug 1, 2023, 5:47:00 AM

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