100% reduced effect of ailments on you vs frozen
i have anointed flesh which gives 15% reduced effect of non damaging ailments on you + the small passive leading to it for a total of 20%. i also have 2 cluster jewels with numbing elixir giving a total of 80% reduced effect of non-damaging ailments on you during the effect of any life or mana flask. so i have 100% reduced effect of non-damaging ailments on me while my enduring mana flask is on. on annointed flesh it says "ailments that do not deal damage are scorched, chilled, FROZEN, brittle, shocked and sapped. im still getting freeze on maps. please i want to know if this is intented, if so. plz change the wording on annointed flesh. saying it applies to FROZEN makes it confusing if it doesnt. Last bumped on Jul 26, 2020, 2:21:52 AM
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Enduring is only for the mana. Flask effects always end when you reach full life or mana.
Guild Leader The Amazon Basin <BASIN>
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flask effect is not removed at full mana, so im still under the effect of the flask. u could try this with curse inmunity, u get it even if mana is full.
also pressing the flask again, doesnt remove(not the status, but the effect) the freeze condition at all. | |
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Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Jul 24, 2020, 8:38:57 PM
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I think the problem is freeze is 0 action speed so that it cannot be scaled .
freeze can be avoided or remove by flask suffix mod "of Heat" however This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong? quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature Last edited by neohongkong#0222 on Jul 25, 2020, 3:44:42 PM
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i understand, but that also makes to my problem. if it cant be scaled... why in annoited flesh says it does.
the node gives u non damage ailment effect, and puts FREEZE there. it would make so much more sense if freeze is not there, and then u can lead to think that is because it cant be scaled down with reduced effectivenes.. but if u go by simple logic, the wording in the node leads u to believe that it does affect it someway. For example i thought the less effect of freeze the more effective pool of hp u have, leading to less duration of freeze, till the point where u have "infinite life" at 100% reduced effectivenes making yourself inmune to it. Last edited by Ugah#3034 on Jul 25, 2020, 4:12:19 PM
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It just generic help text to explain what " Non-Damaging Ailment" is ....
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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i get it, but i also want confirmation that it doesnt work for sure, or if maybe some mobs have increase freeze effect and that makes freeze work on me. thats all.
in the other hand, silence is a curse that works similary(of course they are not the same), where 99% reduced effectiveness will make me get silenced anyway. and at a 100% reduced effectivenes of curse i dont get affected by it (confirmed) | |
" At least Silence is curse while freeze is ailment That is what i heard in this forum on effect of ailment and freeze This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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