Large Cluster Jewels mods Bug.

Hi,
Most of the large cluster jewels can't roll certain combinations of mods.

I'm suspect that this bug is not actually a bug, but a legacy of the old cluster jewels where "(1-2) Added Passive Skill is a Jewel Socket" was on the suffix mod pool.

There 2 examples:

Spoiler


This jewel cannot roll a suffix passive mode.

I tried to augment defense mod with seed craft: result "No available mods"
But according to wiki, POEDB and in-game tool-tip there is at lest 2 suffixes that can be rolled with defense augmentation craft:
Thaumophage passive. (defence, suffix)
Essence Rush passive. (defence, suffix)

Same story with
Spoiler


I spend more than 200 rolls augument life on it and Doryani's Lesson passive (life) won't roll a single time out of 200 trials.

Additionally there is no such jewels on POE trade across all leagues.
Please take a loot on that, first example is not that bad, I mean it not consume any seed crafts it just returns error. But second example is terrible and it need to be fixed asap or description should says that certain passive combinations just banned to be rolled. 200 life rolls in a no joke amount of currency for a regular player.

Thanks for your attention.
Looking forward to get any comments on that.
Best Regards!

Last bumped on Jul 23, 2020, 7:04:23 PM
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Not a bug.

Large cluster jewels can have a maximum of:
- 2 prefix notable skills
- 1 suffix notable skill

It's not possible to have 2 suffix notable skills.

Also: https://poedb.tw/us/mod.php?cn=BaseItemTypes&an=Large+Cluster+Jewel

Study it and then claim something cannot be rolled because it's a bug. Clearly, it's not.
We miss you, bald man.
Last edited by Ydoum#5726 on Jul 23, 2020, 4:00:21 PM
"
Ydoum wrote:
Not a bug.

Large cluster jewels can have a maximum of:
- 2 prefix notable skills
- 1 suffix notable skill

It's not possible to have 2 suffix notable skills.

Also: https://poedb.tw/us/mod.php?cn=BaseItemTypes&an=Large+Cluster+Jewel

Study it and then claim something cannot be rolled because it's a bug. Clearly, it's not.
What's the point of your link when nothing in it says that a jewel cannot have 2 notable suffixes?
"
zmark1030z wrote:
"
Ydoum wrote:
Not a bug.

Large cluster jewels can have a maximum of:
- 2 prefix notable skills
- 1 suffix notable skill

It's not possible to have 2 suffix notable skills.

Also: https://poedb.tw/us/mod.php?cn=BaseItemTypes&an=Large+Cluster+Jewel

Study it and then claim something cannot be rolled because it's a bug. Clearly, it's not.
What's the point of your link when nothing in it says that a jewel cannot have 2 notable suffixes?


Weighing of mods when rolling for a specific notable.
We miss you, bald man.
I have made changes to the cluster jewel article on the wiki https://pathofexile.gamepedia.com/Cluster_Jewel#Mechanics to specify the amount of notables a jewel can have, as well as which and how many affixes they can take up.

"

Small Cluster Jewel adds 2-3 passive skills, can not have sockets. It can only have a single notable passive skill; a prefix.

Medium Cluster Jewel adds 4-6 passive skills, has 1 socket. It can have up to two notable passive skills; both are prefixes.

Large Cluster Jewel adds 8-12 passive skills, has 2 sockets. It can have up to three notable passive skills; two prefixes, one suffix.
We miss you, bald man.
"
Ydoum wrote:
I have made changes to the cluster jewel article on the wiki https://pathofexile.gamepedia.com/Cluster_Jewel#Mechanics to specify the amount of notables a jewel can have, as well as which and how many affixes they can take up.

"

Small Cluster Jewel adds 2-3 passive skills, can not have sockets. It can only have a single notable passive skill; a prefix.

Medium Cluster Jewel adds 4-6 passive skills, has 1 socket. It can have up to two notable passive skills; both are prefixes.

Large Cluster Jewel adds 8-12 passive skills, has 2 sockets. It can have up to three notable passive skills; two prefixes, one suffix.


Well sadly that description of the in game mechanic rely on the 3rd party.
I mean thx for doing that anyway, but in my opinion it is bad practice when you need to read through dozen of topics on forum and search on the 3rd party web sites. Simple tool-tip in game will save 1-2 hours...
Last edited by Emperor_home#1331 on Jul 23, 2020, 5:44:52 PM
"
Emperor_home wrote:
"
Ydoum wrote:
I have made changes to the cluster jewel article on the wiki https://pathofexile.gamepedia.com/Cluster_Jewel#Mechanics to specify the amount of notables a jewel can have, as well as which and how many affixes they can take up.

"

Small Cluster Jewel adds 2-3 passive skills, can not have sockets. It can only have a single notable passive skill; a prefix.

Medium Cluster Jewel adds 4-6 passive skills, has 1 socket. It can have up to two notable passive skills; both are prefixes.

Large Cluster Jewel adds 8-12 passive skills, has 2 sockets. It can have up to three notable passive skills; two prefixes, one suffix.


Well sadly that description of the in game mechanic rely on the 3rd party.
I mean thx for doing that anyway, but in my opinion it is bad practice when you need to read through dozen of topics on forum and search on the 3rd party web sites. Simple tool-tip in game will save 1-2 hours...


I tried searching official website (including patch notes) for this info, but there was zero mention of it. Sadly, that's what the game is - a massive research project for new/newer players. It may be fun for some to find out the intricacies of various content and features, but for some it definitely is not.
We miss you, bald man.
the game is very rely of third party site to spread info.

It just recently have the info of mod tag and still not able to access the info for mod group.

But these is outside the scope of "bug report"
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