Stupid Stuff for Meme Builds
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Putting these out here so that hopefully others can find enjoyment or some use of these mechanics. Originally I was going to do a video for each, but my potato couldn't handle it :(
(If there's enough interest I'll try and post something) However, these are mechanics that I've tested and made work-ish! :D Are they god tier, insta-kill Shaper? No (at least not that I have been able to make work) Also, sorry if some of these have been done before. These are combinations I tried to look up on google and didn't find much/anything. FURY VALVE + KINETICISM
Spoiler
- Kineticism from the Unique Cluster Jewel "The Siege" makes it such that "Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain" - Fury Valve provides the attribute of "Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards" as well as providing +2 projectiles. As the Split mechanic is not Pierce, Fork, or Chain, it allows attack projectiles to Bleed, Maim, Knock Back and Split towards extra enemies. Interesting Interactions - Lancing Steel: Makes it such that you only fire one primary projectile, the +4 projectiles that would normally show up on the side gets added to the Split, resulting in 6 projectiles when it splits. Also, since they are splitting from the primary projectile, all 6 split projectiles also count as primary and have 100% impale chance. - Tornado Shot: Causes the secondary projectiles to shoot from your (or a Ballista Totem's) position instead of the point of impact. Haven't found a good use for this yet. Do note that this doesn't happen when ONLY Kineticism is enabled, both are required for this unique effect - Scourge Arrow: A rather large disappointment, the primary projectile can split, however after it splits it will not produce any spore pods. As such, if you shoot at an enemy at point blank, 0 spore pods are produced. SPELLSLING + BODYSWAP + LIGHTNINGWARP + COOLDOWN REDUCTION What I am calling: Spellslinger Flicker Strike
Spoiler
- Spellslinger provides a cooldown of 0.5 sec for any spell linked to it which gives Bodyswap and Lightningwarp, movement skills that normally have no cooldown, a cooldown.
- Spellslinger triggers spells linked to it when you fire Projectiles from a Non-Triggered Wand Attack. Which means you don't have to attack super fast, just fire projectiles in rapid succession *cough* barrage *cough* - On the skill tree, there is 60% Cooldown Reduction for Movement Skills from 4 passives; one clump is between Templar and Witch, the other between Duelist and Ranger. (I am aware there is another 20% near the Ranger, however we are not using bows and costs 4 skill points). - "The Stampede" Unique Boots provide between 50-80% Cooldown Reduction for Movement Skills - "Watcher's Eye" Unique Jewel provides between 30-50% Cooldown Reduction for Movement Skills while affected by Haste - A rare belt can provide 10-15% Cooldown Reduction. - Spellslinger itself provides 1% Cooldown Reduction per level Currently I have the 60% Cooldown Reduction from the Tree, 16% from a level 17 Spellslinger Jewel, 79% from "The Stampede" and currently I am sitting at a 0.2 sec cooldown for Bodyswap and Lightning Warp. Using Barrage, I am reliably triggering both spells on cooldown. Since Lightning Warp and Bodyswap both count as teleports, you are technically "stationary" for the purposes of the Inquisitors Sanctuary and Pious Path as well as for Arctic Armour ORB OF STORMS + STORMBLAST MINE
Spoiler
This is based on the "place down Orb of Storms and hold down Tempest Shield" builds, however it replaces Tempest Shield with Stormblast Mine
From the POE wiki "Characters have a base mine throwing speed of 0.25 seconds" which is the same casting speed as Tempest Shield. Mine throwing speed is a little harder to get, however the Charged Mines support gives "Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge" as well as the Shadow's Saboteur ascendancy giving 30%. MORE importantly however, is the "100% increased Effect of Auras from Mines" and Stormblast mines attribute "Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150%." PROBLEM WITH THIS MECHANIC: Orb of Storms snapshots damage, crit chance, crit damage, and area of effect when placed. As such, the increased AoE from Bomb Specialist and the increased CC + CD from Successive Detonations do not apply to Orb of Storms if you place it first. WAVE OF CONVICTION + RANGER->PATHFINDER->VETERAN BOWYER
Spoiler
This mechanic allows exposure of -25% to be applied for all three types of Elemental damage, given enough casts to proc the RNG. I've only found extremely limited use of this by using it as a discount Elemental Equilibrium in conjunction with Elemental Hit with wands. Link Wave of Conviction to Spellslinger and fire away with Elemental Hit, against bosses eventually they with have exposure to all elemental damage.
- Wave of Conviction will apply "Exposure applies -25% to Elemental Resistance matching highest Damage taken" - Veteran Bowyer provides "Gain 10% of Physical Damage as Extra Damage of a Random Element" - Near the Ranger tree start, there is Weapon Cold Damage "20% of Physical Damage Converted to Cold Damage" Given all of that, Wave of Conviction will have 25% of Phys to Fire, 25% to Lightning, 20% to Cold, and 10% to a random element. As such, whatever random element is chosen will be the highest elemental damage and will apply exposure to that element. WANDSLINGER + INDIGON + SHIELD CHARGE/SPECTRAL SHIELD THROW
Spoiler
It was always frustrating to me that you couldn't use Crown of Eyes with Indigon, the new passive Wandslinger changes this!!!
- Wandslinger provides "Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand" The key phrase there being while wielding a Wand. Since we just have to have a wand equipped, spell damage also increases the damage of Shield Charge or Spectral Shield Throw - Indigon provides "(20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%" (I used Shadow->Trickster->Weave the Arcane to try and keep my mana up) I used Shield Charge since it counts as a Melee Attack which allows Warcries to affect it. I also used Tempest Shield to rack up the mana spent, and then charged forward. You basically play like an episode of Dragon Balls, stand there screaming your head off for 2-3 seconds and then lunge forward for a powerful attack. Last edited by FoxnEagle#1505 on Jul 21, 2020, 7:55:06 PM Last bumped on Jul 24, 2020, 7:18:57 PM
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" This one sounds like what I tried earlier, using triggercrafted OoS and Storm Brand with Shield Charge and/or Charged Dash and a fuckload of spell damage and lightning damage on a shaper opal wand [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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Well this league i didn't wanted to zoom zoom so i made a 2,6s CD vaal flameblast build.
Did everything outside of uber elder, so it kinda works. If you are interested in a more slow approach to maps it's really fun to play. (it sucks in blight, delirum and breachs thou). MeguminExperience is the character if you want to take a peek (secret is scion pathfinder + 105% flask charges gained + 2 soul rippers + soul catcher). |
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Tried Bodyswap with cwc. I thought that being able to blink from straggler to straggler would help clear speed. But with the ever increasing clear speed meta, even Flicker Strike needs Melee Splash to keep up. Recent metas have made these mashed attack-travel skills to lose their niche.
Take for example, assassin's are so fast with the move speed bonus on crit and/or kill. Bladestorm gives you movement speed bonus inside sandstorm. Dash with Second Wind and Arcane Surge lets you zoom-zoom even with 2H weapon. This leaves the remaining bottleneck to make you map faster being more about getting more DPS, radius, or projectile count and chains. The Lancing Steel combination does sound interesting. It annoys me that its secondary projectiles are released on sequence after a brief moment, yet you can't focus aim them and they cannot shotgun. They are even hard to see on your screen because the animations are so faint. We'll see if it's worth an amulet slot to fix all these shortcomings. Last edited by jeerinho#7997 on Jul 22, 2020, 11:56:15 PM
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" With the above combo, you can use both Bodyswap and Lightning Warp at the same time and both are AoE. I've actually been having fun using it with Elemental Overload and Elemental Equilibrium since the damage will alternate between Fire and Lightning. I also have Frostblink linked to Arcane Surge for extra zippy zoom stupidity! If you use this on a strand map, you don't actually have to do anything, it'll auto target itself to the end! I used Lancing Steel with Uul-Netol's Embrace axe. Since the projectiles from Lancing Steel bleed, any subsequent attacks to the target will trigger Bone Nova. I thought it would be an amazing clear speed since it would be firing so many projectiles, but Bone Nova requires the target to be bleeding BEFORE the projectile hits it. Uul-Netol's Embrace does so much damage it simply one shots anything under a rare, so the clear speed is actually pretty sad :/ |
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" That sounds beautiful! If you swapped out Vaal Flameblast for Vaal Earthquake how short a cooldown can you get? |
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Cobra Lash + Cast on Crit Soulrend Assassin works quite well for me. Needs minmaxing for high awakener levels though. Tough getting enough enough life + the required affixes on gear.
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" Vaal earthquake also costs 30 souls to cast, so souls will not be a problem. On the other hand vaal earthquake has 12s soul gain prevention that you can reduce to 5s (or a little lower). But since it's effects lasts longer than a vaal flameblast it might be doable. The biggest problem of running this build is that you are using 3-4 flaks that essentially gives you nothing. So getting curse/ailments/bleed immunity can be a challenge in a life based build. Edit: apparently vaal earthquake can be socketed with less duration to reduce the soul gain prevention cd to 3s, but since the effect can`t really stack, you would need to test if reducing it`s cd so much is really useful. Last edited by Mortyx#1049 on Jul 23, 2020, 3:24:12 PM
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" It would be nice for a burst build. The reduced duration also affects the frequency of the aftershocks. Hit it and get 7x 407% MOAR damage in under a second. Slap impale on that with Duelist and hit 7x impale with that damage boost! |
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